ORIGINAL: Crossroads
ORIGINAL: Otto von Blotto
ORIGINAL: Crossroads
That quote from Huib had to do with (with lack of a better term) Scenario Duration, and how "six minutes" is interpreted to mean that too. They are two separate things, that is the key to understanding this whole discussion.
Sorry Petri I'm not buying it, it has always been the case and I think everyone is fully aware that although the battles did last much longer in real time the game cuts out a lot of stuff that happens but the game doesn't represent and was never meant to, resting, eating sleeping going to the toilet, resupply command chain logistics order delays ect, but it can't in all seriousness get away from the fact the game was modeled for each unit to expend it's action points in around 6 mins and each turn we play is supposed to show what a unit can do in around 6 mins. There may be a hour and a half faffing around between each turn, that's a restriction of the way the game works we all know this.
But that is exactly what I have been saying all along. And what you said above as well. Game scale being six minutes, battles lasting longer in real time ie. Scenario Duration. So what is it that you're not buying? Genuine question.
Swapping in Scenario Duration which is abstract for game scale which is fixed was just a way for some to try to trash kool kats designs and dissing his and others misgivings of the future of the current development path in its abstract use. (to be fair he did say it would happen in the first post)
I thought long and hard before deciding to make my opinion on JTCS public. These are my thoughts and how I see the future of JTCS and the direction the Dev Team is taking this game platform. So, brace ourselves for the dissecting of each sentence... the mounted and "spirited" defense of every point and counterpoint... and the chorus of supporters who will rush to the new platform's defense. So be it.
It's my opinion and I stand by it...
We were afaik and have always been talking about game scale which is 250m and 6 mins per turn.
Just taking one of Jasons examples.
Tank Graveyard at Minsk by Doug Bevard
Game Turns: 18 = 108 minutes
Actual Battle length represented by the scenario objectives and conditions for victory: ~10 hours (being generous as it lasted nearly 2 days) = 600 minutes
Designer modified time scale: 33.3 minutes per turn
This isn't right though is it, and is at the nub of the problem, it's not
Game Turns: 18 = 108 minutes which relates to a Designer modified time scale: 33.3 minutes per turn.
It's 18 x 6 minuet game turns spread out over a scenario time of whatever time you want be, whether it's 10 hours or 2 days we are only playing 18 six minuet turns during the game and to say it's anything else is just wrong braking the unit scale of the game that we all obliviously hold very dear.
A while ago on the blitz we were discussing about how extreme assault was implemented to which you rightly said it wasn't on your watch.
What happens now is.