Blockade: Ships not firing at freighters

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

HerpInYourDerp
Posts: 118
Joined: Thu May 07, 2015 7:59 pm

RE: Blockade: Ships not firing at freighters

Post by HerpInYourDerp »

ORIGINAL: Retreat1970

While it may be true that freighters just dump their cargo, there's another issue that isn't happening.

Enforcement of a blockade is usually accomplished by a fleet of ships from the empire initiating the blockade. These ships will attack any ship that attempts to run the blockade.

That's from the Galactopedia. When I blockade any planet cargo ships come in, dock, and then leave. I never attack anything. It may be true that the freighters don't drop their cargo and just dump it, but there is the other problem of enforcement of the blockade which doesn't happen.

I'm leaning towards this is broken.

I wouldn't trust the galactopedia tbh. A lot of the info is wrong/outdated. The bug is likely more to do with how hostility is handled imo. Anyone with a passive/reactive attack setting that doesn't get flagged up when the game does its IFF-check is left alone regardless.
User avatar
Retreat1970
Posts: 1131
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: Blockade: Ships not firing at freighters

Post by Retreat1970 »

If you can't rely on the Galactopedia, rule book, and patch notes then we're just guessing.

I blockaded a homeworld, and a colony as Gizurean. If Gizureans aren't hostile enough then idk.
Blabsawaw22
Posts: 286
Joined: Fri Dec 05, 2014 10:21 am

RE: Blockade: Ships not firing at freighters

Post by Blabsawaw22 »

Can't rely on the Rule book..


yeah.. haha.

and I get ridiculed for making fun of this game and it's flaw and graphics and choices the development team has made..

By far it shows that, indeed, they better change their ways for DW2...



Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Blockade: Ships not firing at freighters

Post by Bingeling »

ORIGINAL: Retreat1970

If you can't rely on the Galactopedia, rule book, and patch notes then we're just guessing.

I blockaded a homeworld, and a colony as Gizurean. If Gizureans aren't hostile enough then idk.
Well, there is always the matter of seeing what happens in the game. The best patch notes are incomplete or just plan wrong in some cases. Rules and manuals are less complete than patch notes. And even the best system that is not trivial got bugs.

In DW I am quite sure that blockading ships never shoot at ships. Shooting is about war between empires (or pirates), and blockading ships are usually not at war (well, mine are). If they do shoot at someone, the reason has no relevance to the blockade status, apart from the blockade keeping them there.

I have at exactly one time seen a blockade work just fine. But it is hard to actually see, because you both have to pay attention to the little things, and have the situation happen. In my case it worked so well that I consider it an AI failure.

Spaceport A was blockaded. Spaceport B was "further away from the main empire".
Spaceport B had a shortage (resource situation was probably not that great overall). Spaceport A had stuff (and noone was taking it away as it was blockaded).

Spaceport B kept generating transport missions "bring me XXX from spaceport A". Freighters arrived at A and turned away since they could not pick up. Repeat again and again. It would be rather simple for B to get stuff at other places, but in appears it ignored the blockade status.

I believe that you can play a whole lot of games without a situation like that happening to you. And even if you do you have to be able to have enough time to even notice what is going in at a spaceport at the fringes of an empire. The situation includes a somewhat effective AI blockade in a situation where the resource situation is probably a bit strained.

If you really want to see what happens, it could be possible in early game if the AI is kind enough to blockade a key mine. In that case you can even scrap other sources of the same resource. Thing is, I believe this may be somewhat common in legends, I doubt it is as common after the pirate upgrade in Shadows.
User avatar
Retreat1970
Posts: 1131
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: Blockade: Ships not firing at freighters

Post by Retreat1970 »

Well, there is always the matter of seeing what happens in the game. The best patch notes are incomplete or just plan wrong in some cases. Rules and manuals are less complete than patch notes. And even the best system that is not trivial got bugs.

True. I still would argue all available information is telling me "x" should happen, but it isn't. But I digress, it's just blockades. Nobody cares.
User avatar
Hattori Hanzo
Posts: 757
Joined: Mon Mar 21, 2011 12:40 pm
Location: Okinawa
Contact:

RE: Blockade: Ships not firing at freighters

Post by Hattori Hanzo »

ORIGINAL: Retreat1970
Well, there is always the matter of seeing what happens in the game. The best patch notes are incomplete or just plan wrong in some cases. Rules and manuals are less complete than patch notes. And even the best system that is not trivial got bugs.




that's why games forum are so useful and popular [;)]
Post Reply

Return to “Distant Worlds 1 Series”