bombardment

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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CrazyBear
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bombardment

Post by CrazyBear »

bombardment, I have Dyslexia so excuse grammar, I am looking for a way to use the Artillery separate units to pre bombard the unit I want to attack from Either the hex next to it or prefer 2 away say from behind the attacking units I have not found out how to do this. In the Game from the 90's think was like a a Alt B key or something . I having been playing this game or it's grandfather's version before it came out along with the civil war series as way to pass long cold winter nights in VT
Now in TX just need a pass time

casual gamer wanting to do a bombardment first
Mehring
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RE: bombardment

Post by Mehring »

Not sure that's the way to go. You can bombard from 1 or 2 hexes away as part of a ground attack. If you watch on message level 7 you'll see that air attacks are followed by arty at decreasing ranges before other ground elements join in. You can bombard separately but I think you'll get more benefit from bombarding with a ground attack.
“Old age is the most unexpected of all things that can happen to a man.”
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loki100
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RE: bombardment

Post by loki100 »

ORIGINAL: Mehring

Not sure that's the way to go. You can bombard from 1 or 2 hexes away as part of a ground attack. If you watch on message level 7 you'll see that air attacks are followed by arty at decreasing ranges before other ground elements join in. You can bombard separately but I think you'll get more benefit from bombarding with a ground attack.

just to support Mehring.

I've run a few tests just using distant artillery to attack and as far as I can work out you do no meaningful damage - not even disruptions. You do lose some guns, burn off ammunition and 'lose' the battle (for morale etc). Best to integrate the on-map artillery within a conventional attack.

I think this is ok, can't think of any instances were artillery was used in WW1 style week long preparatory bombardments as opposed to being used in the immediate pre-assault period?
CrazyBear
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RE: bombardment

Post by CrazyBear »

thank you so if i use the shift key to add artillery at 2 hex away it will join in ? I am trying to keep them back 2 hexes and fighting units on the front line face to face with German units. it will show on message 7 okay will try that high .thank you for reply .
Mehring
Posts: 2473
Joined: Thu Jan 25, 2007 8:30 am

RE: bombardment

Post by Mehring »

ORIGINAL: CrazyBear

thank you so if i use the shift key to add artillery at 2 hex away it will join in ? I am trying to keep them back 2 hexes and fighting units on the front line face to face with German units. it will show on message 7 okay will try that high .thank you for reply .
Yes, as long as they have sufficient MP to join the attack.
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
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