Scale?

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

Moderators: Vic, lancer

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Johnus
Posts: 615
Joined: Thu May 23, 2002 6:40 am

Scale?

Post by Johnus »

I can not find any reference to scale in the manual. Anyone know how big a hex is side to side?

Wonderful game. Got me out of my gaming doldrums.
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Scale?

Post by lancer »

Hi Johnnie,

30 km hexes.

Cheers,
Cameron
barkhorn45
Posts: 245
Joined: Thu Mar 06, 2008 10:19 pm

RE: Scale?

Post by barkhorn45 »

Are'nt the hex's wider horizontly than they are verticaly?
I remember reading that in this forum.
Philippeatbay
Posts: 867
Joined: Wed Dec 03, 2014 12:27 pm

RE: Scale?

Post by Philippeatbay »

That should only effect how things look.

The largest hex textures are 128 by 96 pixels.

That's merely a graphic representation of a projection and doesn't change spatial relationships.

For a more extreme version of the same kind of thing, take a look at what you have to do to a mercator projection to generate a map square in Strategic Command I or II.

Mercator projections can be pretty distorted in and of themselves because the world is roughly spherical and not a tube. Greenland and Antarctica are much smaller on a world globe than they are on a normal map.



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