What's next for Codeforce?

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Blabsawaw22
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RE: What's next for Codeforce?

Post by Blabsawaw22 »

they still have some resource problems..and automation problems.. and private sector problems.. (late game..) but yes.. we continually play this game..

it's kinda like smoking.. you know it's bad for you.. but you just keep doing it..
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Retreat1970
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RE: What's next for Codeforce?

Post by Retreat1970 »

Out of all the game issues, I hate the AI population mismanagement the most. In my current game (extreme, AI Imp mod) I have a pop of 182B. Closest competitor is 39B (of 20). If I can get a fast reproductive race to max pop in 8-9 years, why can't the AI? Money rules, and 182B tax payers to 39B wins every time.

Blabsawaw22
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RE: What's next for Codeforce?

Post by Blabsawaw22 »

Don't fret little blue bird.. your socks will be knocked off..

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SirHoraceHarkness
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RE: What's next for Codeforce?

Post by SirHoraceHarkness »

ORIGINAL: Retreat1970

Out of all the game issues, I hate the AI population mismanagement the most. In my current game (extreme, AI Imp mod) I have a pop of 182B. Closest competitor is 39B (of 20). If I can get a fast reproductive race to max pop in 8-9 years, why can't the AI? Money rules, and 182B tax payers to 39B wins every time.


Is that something that can be addressed with modding? Basically a balance pass on each race tweaking its population growth to give the ai a better chance. Would be op for human control of course but the game supports ai only races I think? I'm not strong on the modability of the game and have only browsed the mod guide.
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Cauldyth
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RE: What's next for Codeforce?

Post by Cauldyth »

I think it has more to do with tax rates. A human player will keep the tax rate at 0% for extended periods of time, which leads to a much higher population growth, which snowballs over time. Once the population on a planet hits max, turn the tax rate back up, and the cash starts flowing.

Can't wait for more news on the next DW project!
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Shark7
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RE: What's next for Codeforce?

Post by Shark7 »

ORIGINAL: Blabsawaw22

Don't fret little blue bird.. your socks will be knocked off..

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Hmm, just wondering, what if you aren't wearing socks? [:'(]
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Retreat1970
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RE: What's next for Codeforce?

Post by Retreat1970 »

OK .. what this means is that they went 3d and tons of more fighting.. haha.. thanks Erik for letting us know..

What else would "knock your socks off" if it wasn't 3d and more war craziness with things like ground wars now..

Speculation, but you're probably correct.

I hope it's mod friendly out of the box.
Blabsawaw22
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RE: What's next for Codeforce?

Post by Blabsawaw22 »

Honestly I'm sure it means they added more menus and moving things.. probably like StarDrive II haha..

and visual ground combat.. (bet you can't control but can watch..) ha.. I'm calling it..


I'm sure there is speech now.. and moving pictures in Diplomacy..




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Hattori Hanzo
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RE: What's next for Codeforce?

Post by Hattori Hanzo »

ORIGINAL: Blabsawaw22

and visual ground combat.. (bet you can't control but can watch..) ha.. I'm calling it..

visual ground combat where you can only watch seem not so great to me.. [:(]

ps: first picture is from the new Master of Orion, but I do not know from where you taked the second picture [&:]
Cauldyth
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RE: What's next for Codeforce?

Post by Cauldyth »

The first pic is actually from Stardrive.
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Hattori Hanzo
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RE: What's next for Codeforce?

Post by Hattori Hanzo »

ORIGINAL: Cauldyth

The first pic is actually from Stardrive.

you're right, I badly confused the Alien Samurai Bear with the new version of the Bulrathi.. [:(]
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Retreat1970
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RE: What's next for Codeforce?

Post by Retreat1970 »

and visual ground combat.. (bet you can't control but can watch..)

Imo, this would be a waste in a RTS. I usually have too much going on to watch a ground war. Turned based it works, RTS not so much.
Blabsawaw22
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RE: What's next for Codeforce?

Post by Blabsawaw22 »

OK maybe you can control.. but would they incorporate that? if you take 5000 troops, and expect to control them, this turns into medieval total war.. not Distant Worlds anymore.. ha..

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Hattori Hanzo
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RE: What's next for Codeforce?

Post by Hattori Hanzo »

in my opinion it has sense to see visuals of the ground war only if you can have some degree of control.

if you cannot control at all why to see it ???
Blabsawaw22
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RE: What's next for Codeforce?

Post by Blabsawaw22 »

Imo, this would be a waste in a RTS. I usually have too much going on to watch a ground war. Turned based it works, RTS not so much.
in my opinion it has sense to see visuals of the ground war only if you can have some degree of control.

if you cannot control at all why to see it ???


you mean like with Distant Worlds 1?






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Hattori Hanzo
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RE: What's next for Codeforce?

Post by Hattori Hanzo »

ORIGINAL: Blabsawaw22

you mean like with Distant Worlds 1?

exactly !!!

in my opinion it will have a sense to show better visuals of the ground battles in DW2 ONLY if that ground battles will be somewhat controlled by the player.

if not, the normal ground battles visuals of DW 1 are more than enough.
Bingeling
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RE: What's next for Codeforce?

Post by Bingeling »

The display could give a bit better oversight of what is going on. But the current window works well, and all it needs is to be upgraded in the good looks department :)
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Retreat1970
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RE: What's next for Codeforce?

Post by Retreat1970 »

The display could give a bit better oversight of what is going on. But the current window works well, and all it needs is to be upgraded in the good looks department :)

Right. I don't know how you can control ground forces in a RTS. So if I have to set up my forces, set the attacks, fight the battle, and in the meantime I'm getting overrun in space because my nose is buried in the ground attack. It's like having two RTS in the same game, but you can only concentrate on one at a time.
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Shark7
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RE: What's next for Codeforce?

Post by Shark7 »

ORIGINAL: Retreat1970
The display could give a bit better oversight of what is going on. But the current window works well, and all it needs is to be upgraded in the good looks department :)

Right. I don't know how you can control ground forces in a RTS. So if I have to set up my forces, set the attacks, fight the battle, and in the meantime I'm getting overrun in space because my nose is buried in the ground attack. It's like having two RTS in the same game, but you can only concentrate on one at a time.

I'm sure there would be a way to make the ground combat game controllable, in fact Imperium Galactica II did it, though everything else paused while the battle played out.. I'm just not sure it is something I want to control in a DW game.
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SirHoraceHarkness
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RE: What's next for Codeforce?

Post by SirHoraceHarkness »

Yeah no tactical tbs/rts ground battles please.
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