A musical global war AAR...

Post descriptions of your brilliant successes and unfortunate demises.

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RE: A musical global war AAR...

Post by Centuur »

Britain, with the US fleet in Belfast and the Home fleet in Liverpool.

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RE: A musical global war AAR...

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The Western Med:

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RE: A musical global war AAR...

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Morocco:


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RE: A musical global war AAR...

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That pesky Libian Camel Corps is still alive, tying up an important CW unit:

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RE: A musical global war AAR...

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The Allied convoys and global hex control:

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RE: A musical global war AAR...

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The Axis convoys and the units in hex:

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RE: A musical global war AAR...

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The trade agreements for this turn:

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RE: A musical global war AAR...

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The Axis win the initiative. However, it's winter, it's better to let the Allies go first, especially with a +2 modifier on the weather die roll...

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RE: A musical global war AAR...

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Listen to: Adalbert Lutter - Im Paradies

https://www.youtube.com/watch?v=jgt90xalcTU

El Nino? Or just the end of the planet?

The weather sure looks like it. It can't get worse than this:


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RE: A musical global war AAR...

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January/february 1943, Allied impulse number 1:

The USSR takes a land action, the French, CW and US take naval actions.

Listen to: All For You - Nat King Cole

https://www.youtube.com/watch?v=OehDHv8T-eM

The convoy escorts are put back into place. Units are shipped overseas towards different area's of the map. Allied Fleets sail into the Cape Saint Vincent and the Timor Sea. In the last sea area the Tokio Express providing supply for Australia isn't found (Axis 1, Allies 7). In the South China Sea, SUB's try to find the enemy ships. Japanese planes are patrolling, but both sides again fail to find eachother (Allies 5, Axis 7).

The Soviet army improves positions:




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RE: A musical global war AAR...

Post by ngcavscout »

Just started a global war game with my buddy. We haven't actually played since the late 90's with Dave and Eric in Elgin Illinois (either of you guys around in the forums?), so, this thread gives me hope that we will be able to have a fun game!
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RE: A musical global war AAR...

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January/february 1943, Axis impulse number 5:

Japan takes a naval, Germany an air and Italy a land action.

Suddenly, the Japanese sees an opportunity to get at US TRS, which are sailing in the Clarion (my mistake). Only two cruisers are available for this mission. Banzai. However, due to the weather (rain), the search roll of 3 isn't enough to find the transports (a 2 was needed). The Allies roll an 8.

It's storm in the Coral Sea and there are US carriers and 3 old BB's with some cruisers in the 1 box in the sea area. The Japanese decide to gamble and send a cruiser squadron out of Rabaul to attack. Search rolls are Axis 1 and Allies 7. The Japanese decide to select the 0 and 1 box. In the rain, the American task force is surprised by the fast cruisers. Two surprise points are used to increase the damage and 6 are used to select targets:


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RE: A musical global war AAR...

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The battleships return fire:


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RE: A musical global war AAR...

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The Japanese abort the sea area after a succesfull hit and run attack.

After some thinking, the Japanese decide that to stay in Australia isn't a good idea at all. With the new US CV's and the long summer turns appearing on the calender, those units are needed for defense. The number of build points invested in those expensive marines and HQ are simply to high to fritter away in an area where there is nothing of interest. The US can, in time, simply decide to ignore Yamashita. That's not good at all. And with storms in the area, there isn't going to be any planes flying around to attack the evacuation fleet. The Japanese don't want to fight in the Timor Sea, but te US does. However, due to the storms both sides don't find eachother (rolls Allied 4, Axis 4).

The convoy escorts are replaced. The Japanese don't want to fight in the South China Sea, but the US submarines are searching for Japanese shipping, without succes (Allies 5, Axis 10).

Here's Willy Berking - Heute Abend woll´n wir bummeln geh´n

https://www.youtube.com/watch?v=eA9tkG_aeYU

Germany rails two FTR's and the Stuka out of the Leningrad area towards Tashkent and the Ostfront. Italy improves positions in Morocco and Egypt. Germany rebases the Luftwaffe towards the Ostfront. Here is the weather for the next couple of impulses:


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RE: A musical global war AAR...

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January/february 1943, Allied impulse number 9:

Here is the situation at the Ostfront, without doubt the most important area on the map. The Soviets conclude that it is in their interest that the turn ends. The one MIL not at the frontlines is of minor importance, compared to the HQ-I, FTR2, 2 INF and INF division which are completing their training at the moment and await transport to the frontlines.


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RE: A musical global war AAR...

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The US admirals mumble something about: “killing of those Japanese bastards sailing in the Timor Sea” and the CW mumbles something about strengthening positions in major war theaters, but Beria convinces Roosevelt: "All or nothing at all ", Frank Sinatra and Harry James.

https://www.youtube.com/watch?v=g_5bgnGI7Uk


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RE: A musical global war AAR...

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Turn ends. No partisans appear.
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RE: A musical global war AAR...

Post by markb50k »

Wonderful AAR
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RE: A musical global war AAR...

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January/february 1943, End of turn phases.

Here is the destroyed pool:


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RE: A musical global war AAR...

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Of course, according to the house rule in play, the Ranger and the Nachi are being scrapped.

Next: an important message:

https://www.youtube.com/watch?v=AnMsF-dzgAY


Germany produces 62 build points and sends 5 to Italy. It uses no oil for reorganisation. It repairs the De Ruyter and finishes the Scharnhorst and the Wien. Builds are: Offensive, 3 pilots, NAV3, FTR3, 2 FTR2, ARM, HQ-I, 2 INF, GAR.

Italy produces 18 build points and receives 5 from Germany. It uses no oil for reorganisation. It repairs the BB Bretagne and the cruiser San Giorgio. Builds are: 3 pilots, 2 FTR2, NAV3, LND4 and an INF.

Japan produces 33 build point and uses 3 oil for reorganisation. It finishes the carrier Unryu. Builds are 7 CP, 4 pilots, NAV3, 2 FTR2, 2 CVP1, MOT, GAR.

Here are the Axis oil reserves at the end of the turn:


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