New Units for PC

Post new mods and scenarios here.

Moderator: MOD_PanzerCorps

User avatar
Ralle
Posts: 64
Joined: Fri Nov 11, 2011 3:44 pm

RE: New Units for PC

Post by Ralle »

I`m very interested.
But I`m a bit confused which units will be released. As I see it this whole mod only makes sense if every vanilla unit is covered.
R35
Posts: 362
Joined: Sat Aug 10, 2013 9:35 am

RE: New Units for PC

Post by R35 »

ORIGINAL: Ralle
But I`m a bit confused which units will be released.
If by units you mean new unit graphics, then the answer is none. I can`t include any new graphics in a patch unless I have permission to do so and as far as I understand it H.Balck doesn`t want his newer graphics to be used in any mod here anymore. So that`s that.

What I could release is an update that makes the mod fully compatible with the current version of the game (v1.25).

In more details: the latest PzC patch adds a whole bunch of units, many of which we already have in the mod, but with different stats and different internal IDs, because the mod came before the official expansion. The problem is that any scenario (all of those of the Soviet Corps expansion for example) using this official patch will have the units designated according to their internal IDs. So, in any such scenario, if you use the equipment file of the mod, the new units introduced for Soviet Corps will simple disappear from maps made with the official equipment file. In addition, the new units from the official content will probably have different stats to their correspondents from the mod and could affect the balance of scenarios using them. The PzC developers have also adjusted a few other values as far as I can see. So, basically, the update I was proposing would merge things so that there are no more conflicts.
As I see it this whole mod only makes sense if every vanilla unit is covered.
Replacing every vanilla unit is what I consider the base requirement too. It simply did not happen. Still, there aren`t that many units that have the vanilla graphics. Just a few Finnish and soviet units(no more than a dozen I would guess) that were added for Soviet Corps, the captured units of the British and most captured units of the Germans. The captured units are mostly tanks and recons and I don`t think they`re that obvious in game. Where things are uglier is that most elite units (of all factions) don`t have specific graphics and end up looking the same to the regular units (i.e. the SE Bren Carrier is identical to the regular Bren Carrier etc.). Also, some of the Italian units only have desert uniforms and you`ll see them in shorts during the Russian winter. In the other direction, most German units and a large proportion of the British do not have a desert camo so you`ll see them in grey and green in African scenarios. That`s about it. Once I integrate everything I could make a more detailed list of exactly which units are still using the vanilla graphics (just so that I can tell people reporting them as bugs that they are mentioned in the readme file :D )
User avatar
Kompolka
Posts: 108
Joined: Mon Dec 07, 2015 12:36 pm

RE: New Units for PC

Post by Kompolka »

ORIGINAL: R35

Is there interest in an update that would make the mod compatible with the latest Panzer Corps patch?

As many of you may know, the latest PzC expansion is enabled by a patch (v1.25) which adds the new factions (Finland and Japan) and several units, among other things. The mod contains several units and other features that have different IDs in the newest PzC patch. This would result in conflicts if you install the mod after the v1.25 patch and try to play the official content. If I find time to implement this for my own use I may consider releasing it if people want that.

The proposed update would only contain the text files and will have several graphical limitations. H.Balck has not covered all the units that have been introduced with v1.25 and even those graphics that he released recently would not be included because he has already announced that he restricts their use to his personal projects. So for example, the Finnish Ski infantry will look just like the regular Finnish Infantry and so on.
I've long since how not to play vanilla
The mod simply changes the unit graphics and adds more entries for new units. Weather you use it to play the PzC vanilla content or something else is entirely up to you. Niki`s Allied General and Panzer General campaigns that are available at Slitherine, among other mods, are fully compatible with it. I`ve used the mod to play my custom made scenarios for example. Nobody stops you to make new scenarios to suit your taste. At the same time, the fact that we lack the content necessary for the vanilla scenarios (like the graphics for some of the Finnish units or the desert camo for all factions) also means that anyone wanting to make a custom scenario will have troubles depicting such a battle too.

+1000
I think that it's a great idea!
User avatar
Ralle
Posts: 64
Joined: Fri Nov 11, 2011 3:44 pm

RE: New Units for PC

Post by Ralle »

Sure I meant unit graphics.
I`m not absolutely sure what`s the difference between the graphics in this mod and the newer graphics which will be kept private.
R35
Posts: 362
Joined: Sat Aug 10, 2013 9:35 am

RE: New Units for PC

Post by R35 »

You mean which of the graphics posted after the release of the mod is meant to be private and which is public? I`m not sure either. Which is why I won`t add any graphics whatsoever. [:D]
User avatar
Ralle
Posts: 64
Joined: Fri Nov 11, 2011 3:44 pm

RE: New Units for PC

Post by Ralle »

If even you don`t know then it must be more complicated than I thought.
But you`re right of course not to do anything without Micheal`s permission.
User avatar
Cataphract88
Posts: 730
Joined: Fri Oct 05, 2012 8:02 am
Location: Britannia

RE: New Units for PC

Post by Cataphract88 »

A 1.25 update for the mod is a great idea.
Richard
User avatar
Svetlanka
Posts: 89
Joined: Mon Jul 13, 2015 5:32 am

RE: New Units for PC

Post by Svetlanka »

ORIGINAL: Brazenman
ORIGINAL: Svetlanka

After the release of Soviet Corps
it would be good to add

AT-1
Autocar_Halftrack
IS-3
SU-11
SU-6
T-34-57
Yermolayev Yer-2
Finnish Ski
Axis 76.2mm M1942
Axis Bofors 40mm

AT-1 is ready
https://www.facebook.com/Panzer-Corps-P ... izard=true

My employer blocks facebook. I can not see it.
User avatar
Svetlanka
Posts: 89
Joined: Mon Jul 13, 2015 5:32 am

RE: New Units for PC

Post by Svetlanka »

Guys what are you arguing?
ORIGINAL: Brazenman

H.Balck wrote:
BTW - you can answer Svetlanka, that my newest units (new generation) only stay with my own mod and with Karaganows Barbarossa scenario.
If R-35 works again - all units I uploaded (from the older typ generation) can be used by the community.

I understand that you can use all the units that have been posted on the forum (workpiece units of the new generation - were not post on the forum)

Brazenman and H.Balck
Is not it?
R35
Posts: 362
Joined: Sat Aug 10, 2013 9:35 am

RE: New Units for PC

Post by R35 »

Thanks! I don`t know how to distinguish the units of the "new generation" from the ones of the "older generation", but the meaning of that quote seems to be that everything uploaded in this thread is part of the older generation and can be used.

Now, here`s a list of units released with PzC v1.25 that I can`t find graphics for:

Soviet units:

T-34-57
KV-2_ATY
IS-3
AT-1
SU-6
Autocar Halftrack

American units:

US_Panther_D
US_Panther_G
US_SdKfz_234-1_8Rad
US_SdKfz_234-2_8Rad
US_SdKfz_251-1
US_SdKfz_250-1


Does anyone recognize any of them as having been completed and released previously here? Also, very importantly, does anyone know what the Autocar Halftrack is supposed to represent? It`s not the same with the M3 Halftrack (which also exists in game) and I don`t know what to replace it with. If someone has any suggestions it would be great.

Ballermann
Posts: 30
Joined: Sun Jan 13, 2013 9:50 am
Location: Germany

RE: New Units for PC

Post by Ballermann »

ORIGINAL: R35
does anyone know what the Autocar Halftrack is supposed to represent?

I found this here:
http://www.o5m6.de/autocar.html
Sorry, for my bad school english...
R35
Posts: 362
Joined: Sat Aug 10, 2013 9:35 am

RE: New Units for PC

Post by R35 »

Thank you! So, basically it`s an unarmoured version of the M3 Halftrack. Unless someone knows otherwise, this unit hasn`t been uploaded so far and will have to remain vanilla.

@Brazenman what graphics would you say are more appropriate for the new SE Guards Cavalry? The current Soviet Cavalry or the Cossack Cavalry?
User avatar
Kompolka
Posts: 108
Joined: Mon Dec 07, 2015 12:36 pm

RE: New Units for PC

Post by Kompolka »

R-35
About M3A1 Scout Car

I understand that it is Light Armored Car M3A1
tm.asp?m=3958374&mpage=12&key=
User avatar
Kompolka
Posts: 108
Joined: Mon Dec 07, 2015 12:36 pm

RE: New Units for PC

Post by Kompolka »

R-35
About SE Guards Cavalry

As part of the Red Army were both
Guards Cossack Cavalry Division
Guards Cavalry Division
User avatar
Kompolka
Posts: 108
Joined: Mon Dec 07, 2015 12:36 pm

RE: New Units for PC

Post by Kompolka »

R-35
about AT-1

It is here
https://www.facebook.com/Panzer-Corps-P ... izard=true
but I understand so that it is a new generation
R35
Posts: 362
Joined: Sat Aug 10, 2013 9:35 am

RE: New Units for PC

Post by R35 »

ORIGINAL: Kompolka

R-35
About M3A1 Scout Car

I understand that it is Light Armored Car M3A1
tm.asp?m=3958374&mpage=12&key=
Thank you! Good find! One less unit that has to remain vanilla.
User avatar
Kompolka
Posts: 108
Joined: Mon Dec 07, 2015 12:36 pm

RE: New Units for PC

Post by Kompolka »

ORIGINAL: Kompolka

R-35
about AT-1

It is here
https://www.facebook.com/Panzer-Corps-P ... izard=true
but I understand so that it is a new generation

BTW
AT-1 as well as High Speed Artillery Tractor Stalinez S-2 it is very nice units, and I am very sorry that we can not add it to mod

Brazenman
please talk with H.Balck
it is possible he permit use these units in the game.
User avatar
Svetlanka
Posts: 89
Joined: Mon Jul 13, 2015 5:32 am

RE: New Units for PC

Post by Svetlanka »

ORIGINAL: Kompolka

ORIGINAL: Kompolka

R-35
about AT-1

It is here
https://www.facebook.com/Panzer-Corps-P ... izard=true
but I understand so that it is a new generation

BTW
AT-1 as well as High Speed Artillery Tractor Stalinez S-2 it is very nice units, and I am very sorry that we can not add it to mod

Brazenman
please talk with H.Balck
it is possible he permit use these units in the game.

Really Brazenman
you should talk with H.Balck, he's a great guy and I think he will allow R-35 to use these units.
Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: New Units for PC

Post by Brazenman »

ORIGINAL: Svetlanka

ORIGINAL: Kompolka

ORIGINAL: Kompolka

R-35
about AT-1

It is here
https://www.facebook.com/Panzer-Corps-P ... izard=true
but I understand so that it is a new generation

BTW
AT-1 as well as High Speed Artillery Tractor Stalinez S-2 it is very nice units, and I am very sorry that we can not add it to mod

Brazenman
please talk with H.Balck
it is possible he permit use these units in the game.

Really Brazenman
you should talk with H.Balck, he's a great guy and I think he will allow R-35 to use these units.



I wrote to him about it. But unfortunately H.Balck did not change his opinion. This is new generation units and, therefore, these units can not be used for other mods.

Sorry, but I can not help you. I have no right to post these units on the forum.





H.Balck wrote:

You can answer also:

Why should I work for other persons projects ?
Nobody gives me critics and join as Multiplayer with my scenarios and my own campaign.

I work no more for the boring Vanilla game and not for fast spewed out soviet campaign.
Its a insult to play this unhistorical soviet maps. I am annoyed that I bought it.



Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: New Units for PC

Post by Brazenman »

ORIGINAL: R35

@Brazenman what graphics would you say are more appropriate for the new SE Guards Cavalry? The current Soviet Cavalry or the Cossack Cavalry?


R-35
I so understand that the developers did not possess historical information.

Guard - this honorary title for the most distinguished parts.
As part of the Red Army were:
Rifle Division and Guards Rifle Divisions
Motorized Rifle Divisions and Guards Motorized Rifle Divisions
Cavalry Division and Guards Cavalry Division
Cossack Cavalry Division and Guards Cossack Cavalry Division
Armored Brigades and Guards Armored Brigades
Artillery Regiments and Guards Artillery Regiments
Aviation Divisions and Guards Aviation Divisions
Mountain Divisions and Guards Mountain Divisions
Motorcycle Regiments and Guards Motorcycle Regiments
Mortar Regiments and Guards Mortar Regiments
and so on

They had to duplicate the whole range of units of the Red Army
Or just do not do special units for Guards.
Post Reply

Return to “Mods and Scenarios”