Map Art: War in the East vs. West?
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Map Art: War in the East vs. West?
Gary Grigsby's War in the East had a map that was a masterpiece. It was beautiful, unambiguous, and functional.
On the other hand, Gary Grigsby's War in the West has a very ugly and flat looking map. But most unforgivably, the terrain types are difficult to distinguish. It's hard for my (26 year old) eyes to look at. It's also very strange to see the Ardennes Forest being almost free of trees.
Why the change in art style? Why fix what wasn't even close to being broke?
On the other hand, Gary Grigsby's War in the West has a very ugly and flat looking map. But most unforgivably, the terrain types are difficult to distinguish. It's hard for my (26 year old) eyes to look at. It's also very strange to see the Ardennes Forest being almost free of trees.
Why the change in art style? Why fix what wasn't even close to being broke?
RE: Map Art: War in the East vs. West?
That is easy to answer.
In code terms the map is completely different. Strictly speaking the East wasn't broken but it was missing the West which was a handicap.[;)]
War in the East uses a tableau map. The art is drawn in large graphic files. These are relatively easy to draw and finish to a high standard, but it is difficult to change the map if there is a mistake. It is hard to match to the underlying code so that the right art matches the correct hex attributes.
War in the West is a mosaic. Each hex has its own art and attributes. The map text is separate too. In the editor (with full functionality enabled) I can (and am doing so for witE2.0) move cities, rivers, terrain and rail lines around the map with ease and the art follows suit. However as it is a mosaic the art is tied to each of the hexes but I can change that as I want too. Having a mosaic makes blending to a high standard more challenging so the final product is more difficult. It does allow us to have a living map - the text changes as you zoom which is a bonus.
The reason we changed was not only to expand the map to the west and have a more editable construct but also the new map uses much less memory so the game runs much faster. If you are not happy with the Ardennes forest the Editor has the functionality to allow you to change the art yourself. The Manual gives you a few hints on how to do it but I can provide help if you are up for the challenge and it annoys you that much.
In code terms the map is completely different. Strictly speaking the East wasn't broken but it was missing the West which was a handicap.[;)]
War in the East uses a tableau map. The art is drawn in large graphic files. These are relatively easy to draw and finish to a high standard, but it is difficult to change the map if there is a mistake. It is hard to match to the underlying code so that the right art matches the correct hex attributes.
War in the West is a mosaic. Each hex has its own art and attributes. The map text is separate too. In the editor (with full functionality enabled) I can (and am doing so for witE2.0) move cities, rivers, terrain and rail lines around the map with ease and the art follows suit. However as it is a mosaic the art is tied to each of the hexes but I can change that as I want too. Having a mosaic makes blending to a high standard more challenging so the final product is more difficult. It does allow us to have a living map - the text changes as you zoom which is a bonus.
The reason we changed was not only to expand the map to the west and have a more editable construct but also the new map uses much less memory so the game runs much faster. If you are not happy with the Ardennes forest the Editor has the functionality to allow you to change the art yourself. The Manual gives you a few hints on how to do it but I can provide help if you are up for the challenge and it annoys you that much.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
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RE: Map Art: War in the East vs. West?
And the 'forest' hex does not denote a hex full of trees (despite the graphic). It is a hex who has sufficient trees to acquire forest attributes (movement costs etc). The graphic is there to unmistakably denote a hex with forest attributes. Change it to a white tile with 'FOREST' written on it if you like...
Or are you saying that some Ardennes hexes with forest attributes should be something else? Hills? Open? In which case which ones?
Or are you saying that some Ardennes hexes with forest attributes should be something else? Hills? Open? In which case which ones?
I have a cunning plan, My Lord
RE: Map Art: War in the East vs. West?
The Ardennes looks full of trees to me. It is a mixture of Heavy Woods and Light woods with a smattering of rough.

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“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
RE: Map Art: War in the East vs. West?
I like the new map, especially the new indications of weather. The only thing I might change is a little more contrast between light and heavy mud hexes. I like the forests better than WitE. I always thought some of the broad clear areas could use some farmland or other graphics to break up monotony but know adding another terrain tile would be a big thing and would rather get on with WitE 2.
Chris
RE: Map Art: War in the East vs. West?
Is http://mapmod.hist-sdc.com/ doing a map for witw ?
RE: Map Art: War in the East vs. West?
That is a very good map mod for War in the East!
RE: Map Art: War in the East vs. West?
I have spoken to Jison and he has no plans to do so.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: Map Art: War in the East vs. West?
I've been playing around with the graphics for a while, trying different things.
This is what a typical strip looks like...in this case, for Woods.
There are 6 images....what significance do they have? I suspect that they are different depending on weather.

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“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
RE: Map Art: War in the East vs. West?
I've changed the way Polder looks.

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“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
RE: Map Art: War in the East vs. West?
And the Bocage.

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“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
RE: Map Art: War in the East vs. West?
There are 6 images....what significance do they have? I suspect that they are different depending on weather.
Yes. Clear, 2 mud and 3 snow/cold conditions.
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
RE: Map Art: War in the East vs. West?
Ahhh...
Clear.
Light Mud.
Heavy Mud.
Light Snow.
Snow.
Heavy Snow.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
RE: Map Art: War in the East vs. West?
well it will be ok for WITE2, as all that needs is snow, deep snow, very deep snow or mud, with a odd patch of clear and dry so sorted [:D][;)]
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435)
RE: Map Art: War in the East vs. West?
I have a template that has the correct hex alignment if you are interested.
Also what art program are you using? I notice that you have texturised some of the sea hexes which is nice. Paint Shop Pro (which I use) has a batch process function which could be used to texturise all the sea hexes without having to open them all individually.
Also what art program are you using? I notice that you have texturised some of the sea hexes which is nice. Paint Shop Pro (which I use) has a batch process function which could be used to texturise all the sea hexes without having to open them all individually.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: Map Art: War in the East vs. West?
ORIGINAL: Red Lancer
I have a template that has the correct hex alignment if you are interested.
Also what art program are you using? I notice that you have texturised some of the sea hexes which is nice. Paint Shop Pro (which I use) has a batch process function which could be used to texturise all the sea hexes without having to open them all individually.
Could you give us a hint of when WITE2 will arrive? [8|] years? months?
RE: Map Art: War in the East vs. West?
I use Corel Paintshop Pro X8. I'm not much of a graphic artist, I drive a forklift in my day job, but I do like to tinker.
Hmm..I had no idea that it could do a bunch at once.
Batch Process...damn! I just spent like 2 minutes playing with it. I wish I knew earlier. Sadly I have to go to bed for work tonight so I wont get a chance to play around with it until Friday.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great