Testing thread for Public Beta 1.03 M3 : Last Update 4th april
- RandomAttack
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- Location: Arizona
RE: Testing thread for Public Beta 1.03b : Balance Adjustments
That fixed it--thanks!
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RE: Testing thread for Public Beta 1.03b : Balance Adjustments
ORIGINAL: Vic
Uploaded public beta version 1.03 H. See top post for changelist.
Thanks for all the continued feedback.
And be aware we are still working on some bigger extra's behind the stage.
best wishes,
Vic
Thanks for the continued support of this amazing game.
Have been playing 1.03B PBEM since it came out and only the Zhukov bug has surfaced.
Will check out 1.03h ASAP.
Looking forward to those "bigger extra's behind the stage"!!!
All the best.
RE: Testing thread for Public Beta 1.03b : Balance Adjustments
Hi,
The Finnish border changes fix the problem people were having with getting violation penalties when they shouldn't.
Single Player attacks across the border didn't make the cut as it popped up too late. It's on the list.
Easy mode probably needs to be easier for first time players based on feedback, hence the -30% def penalty, however you can offset this by selecting the 'Tougher Soviets' option.
Whether that would give you the same level of challenge as before is hard to judge but I suspect it wouldn't be far off. Perhaps you could let us know.
Cheers,
Cameron
The Finnish border changes fix the problem people were having with getting violation penalties when they shouldn't.
Single Player attacks across the border didn't make the cut as it popped up too late. It's on the list.
Easy mode probably needs to be easier for first time players based on feedback, hence the -30% def penalty, however you can offset this by selecting the 'Tougher Soviets' option.
Whether that would give you the same level of challenge as before is hard to judge but I suspect it wouldn't be far off. Perhaps you could let us know.
Cheers,
Cameron
- Templer_12
- Posts: 1710
- Joined: Mon Jan 05, 2009 11:29 am
- Location: Germany
- Contact:
RE: Testing thread for Public Beta 1.03 H : Last Update 22th feb
NO!ORIGINAL:
Ranks corrected, eg. Kol.Gen -> Gen.Obst., MajGen -> Maj.Gen.
It's Gen.Maj.! (Generalmajor)
- RandomAttack
- Posts: 235
- Joined: Thu Jul 23, 2009 8:44 pm
- Location: Arizona
RE: Testing thread for Public Beta 1.03b : Balance Adjustments
Easy mode probably needs to be easier for first time players based on feedback, hence the -30% def penalty, however you can offset this by selecting the 'Tougher Soviets' option.
That sounds reasonable-- I'll give it a spin like that and provide some feedback. Thanks!
- RandomAttack
- Posts: 235
- Joined: Thu Jul 23, 2009 8:44 pm
- Location: Arizona
RE: Testing thread for Public Beta 1.03b : Balance Adjustments
A couple of things:
- It seems to take a lot more time to process the new turn-- like about double. Same settings for AI (normal) I always use. Not a scientific test or anything, but it takes noticeably longer.
- Your suggestion about "Easy" (def penalty) & "Tougher Soviets" roughly offsetting each other seems spot on. Seems like I take noticeably less casualties when attacking the first couple of turns, but the reinforcements feel about "normal". I really like this combination.
- Just for giggles, I relocated the Siege Arty during free setup-- it was then reported destroyed/overrun at the beginning of round 2. I just had to try... [:D]
- It seems to take a lot more time to process the new turn-- like about double. Same settings for AI (normal) I always use. Not a scientific test or anything, but it takes noticeably longer.
- Your suggestion about "Easy" (def penalty) & "Tougher Soviets" roughly offsetting each other seems spot on. Seems like I take noticeably less casualties when attacking the first couple of turns, but the reinforcements feel about "normal". I really like this combination.
- Just for giggles, I relocated the Siege Arty during free setup-- it was then reported destroyed/overrun at the beginning of round 2. I just had to try... [:D]
RE: Testing thread for Public Beta 1.03b : Balance Adjustments
After updating to the 1.03h patch, I am unable to log into the PBEM++ system. Error reads as follows...
Checking serial number...
Checking username+password...
Your serial is verified as registered already.
You still need to login though.
Then, after clicking OK, I get the login page with my username, pw and serial displayed and after logging in I get...
Checking user/pass...
You could not be logged in.
Error report: 'Login/pass is wrong for serial number. [10]'
Has anyone else had this problem with resuming a PBEM++ game after updating?
Checking serial number...
Checking username+password...
Your serial is verified as registered already.
You still need to login though.
Then, after clicking OK, I get the login page with my username, pw and serial displayed and after logging in I get...
Checking user/pass...
You could not be logged in.
Error report: 'Login/pass is wrong for serial number. [10]'
Has anyone else had this problem with resuming a PBEM++ game after updating?
RE: Testing thread for Public Beta 1.03b : Balance Adjustments
I thought you were taking longer than usual with the turn. Guess I'll hold off updating to 1.03h! [:D]
JRR
- WingedIncubus
- Posts: 566
- Joined: Wed Oct 03, 2007 2:17 am
RE: Testing thread for Public Beta 1.03b : Balance Adjustments
ORIGINAL: JAMiAM
After updating to the 1.03h patch, I am unable to log into the PBEM++ system. Error reads as follows...
Checking serial number...
Checking username+password...
Your serial is verified as registered already.
You still need to login though.
Then, after clicking OK, I get the login page with my username, pw and serial displayed and after logging in I get...
Checking user/pass...
You could not be logged in.
Error report: 'Login/pass is wrong for serial number. [10]'
Has anyone else had this problem with resuming a PBEM++ game after updating?
Got the same problem after updating to latest beta patch.
Contacted Slitherine support through e-mail.
- nukkxx5058
- Posts: 3141
- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
RE: Testing thread for Public Beta 1.03b : Balance Adjustments
Just installed it ! I love the free setup. Fantastic !
One question:
What is "Commanders Report - Supply added " ?
Thanks
One question:
What is "Commanders Report - Supply added " ?
Thanks
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 

RE: Testing thread for Public Beta 1.03b : Balance Adjustments
Remember it is BETA so please don't use customer service when it concerns beta's.
Anyway I fixed the issue with the PBEM++ login. Was a silly coding mistake by me. Sry there.
And updated 103h to 103h3. See first post.
Thanks for the testing and reporting!
Best wishes,
Vic
Anyway I fixed the issue with the PBEM++ login. Was a silly coding mistake by me. Sry there.
And updated 103h to 103h3. See first post.
Thanks for the testing and reporting!
Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: Testing thread for Public Beta 1.03b : Balance Adjustments
Hi nukkx,
There are a series of new Commanders Reports in the Report tab (they are grouped together). The one recently added highlights any units, within each theatre, that have low supply consumption (it's the stat in the unit info box, along with readiness & AP, etc.).
They are a quick way to identify problems but are entirely optional in their use.
Cheers,
Cameron
There are a series of new Commanders Reports in the Report tab (they are grouped together). The one recently added highlights any units, within each theatre, that have low supply consumption (it's the stat in the unit info box, along with readiness & AP, etc.).
They are a quick way to identify problems but are entirely optional in their use.
Cheers,
Cameron
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- Joined: Tue Dec 29, 2015 4:35 am
- Location: Calgary, Alberta, Canada
RE: Testing thread for Public Beta 1.03b : Balance Adjustments
Couple of things about 1.03h3
I did a concentric attack and when attacking from one hex it said +0%, from two hexes +20% and from 3 hexes +39%
I know the last should be 40.
Also, the graphics appear a bit fuzzier but it might be my old eyes.
I did a concentric attack and when attacking from one hex it said +0%, from two hexes +20% and from 3 hexes +39%
I know the last should be 40.
Also, the graphics appear a bit fuzzier but it might be my old eyes.
RE: Testing thread for Public Beta 1.03b : Balance Adjustments
ORIGINAL: Tweedledumb
Couple of things about 1.03h3
I did a concentric attack and when attacking from one hex it said +0%, from two hexes +20% and from 3 hexes +39%
I know the last should be 40.
Also, the graphics appear a bit fuzzier but it might be my old eyes.
Hi Tweedle,
First of all: thanks for reporting back.
If I may ask some follow up questions...
What is your OS (xp? win10? win8?)
If possible could you post a screenshot of those 'fuzzier' graphics?
Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
-
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- Joined: Wed Dec 03, 2014 12:27 pm
RE: Testing thread for Public Beta 1.03b : Balance Adjustments
The only way to be sure your memory isn't playing tricks on you is through parallel installations.
So set up two games in exactly the same way, one in the 'fuzzy' version, and one in an older version. Take screenshots of each (and it's very easy to run two games at the same time -- I do it all the time when I'm testing my mods).
For the record, I don't see anything that looks any fuzzier on this as opposed to other versions, but must admit to not really knowing what 'fuzzy' means (hence the need for compare and contrast screenshots).
So set up two games in exactly the same way, one in the 'fuzzy' version, and one in an older version. Take screenshots of each (and it's very easy to run two games at the same time -- I do it all the time when I'm testing my mods).
For the record, I don't see anything that looks any fuzzier on this as opposed to other versions, but must admit to not really knowing what 'fuzzy' means (hence the need for compare and contrast screenshots).
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- Posts: 55
- Joined: Tue Dec 29, 2015 4:35 am
- Location: Calgary, Alberta, Canada
RE: Testing thread for Public Beta 1.03b : Balance Adjustments
Forget my comment about fuzziness - was just tired eyes!
The font in the Unit Troops boxes (in the blue and red boxes) does appear to be smaller, though. Is that intentional?
Running Windows 7 with Nvidia GeForce GTX 650.
The font in the Unit Troops boxes (in the blue and red boxes) does appear to be smaller, though. Is that intentional?
Running Windows 7 with Nvidia GeForce GTX 650.
- sandman2575
- Posts: 315
- Joined: Sat Sep 05, 2009 1:02 pm
RE: Testing thread for Public Beta 1.03b : Balance Adjustments
Couple of things -- perhaps common knowledge but just to point out if not --
-The picture for Gen. Hoth in the "PG" tab is incorrect -- it shows Hoepner for both 3rd and 4th Panzergruppen
-Also, what's with the reduced red & blue modifiers on the unit cards? They are really difficult to read now -- was much better in v.1.02G -- I hope this will get 'rolled back' since this is not an improvement but just the opposite --

-The picture for Gen. Hoth in the "PG" tab is incorrect -- it shows Hoepner for both 3rd and 4th Panzergruppen
-Also, what's with the reduced red & blue modifiers on the unit cards? They are really difficult to read now -- was much better in v.1.02G -- I hope this will get 'rolled back' since this is not an improvement but just the opposite --

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RE: Testing thread for Public Beta 1.03b : Balance Adjustments
Hi Sandman,
Yep, Hoth has had an historical makeover.
Well spotted, I missed that one.
What version of windows are you using and which screen resolution?
Cheers,
Cameron
Yep, Hoth has had an historical makeover.
Well spotted, I missed that one.
What version of windows are you using and which screen resolution?
Cheers,
Cameron
- sandman2575
- Posts: 315
- Joined: Sat Sep 05, 2009 1:02 pm
RE: Testing thread for Public Beta 1.03b : Balance Adjustments
ORIGINAL: lancer
Hi Sandman,
Yep, Hoth has had an historical makeover.
Well spotted, I missed that one.
What version of windows are you using and which screen resolution?
Cheers,
Cameron
First, huge thanks to you and Vic for your dedication and support of this terrific game.
I'm on Windows 7 x64, 1920x1080. The red/blue modifiers looked just fine under v.1.02G. Not sure why it's showing up so compressed and small under the latest beta patch, as shown in the screenshot above -- ??
- KenchiSulla
- Posts: 2956
- Joined: Wed Oct 22, 2008 3:19 pm
- Location: the Netherlands
RE: Testing thread for Public Beta 1.03b : Balance Adjustments
I can confirm what sandman reported for the fonts. I run windows 10.
AKA Cannonfodder
"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor