Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

ORIGINAL: JocMeister

Nice work with the RN. I like their CAs better then the US ones. [:)]

I have mixed feelings on them. They are OK, but not great. That really applies to all Allied CAs until Baltimore, I think. The CLs so much better.

I accidentally let Frobisher upgrade in my other game, and lost her torpedoes [:(]. That's the only thing the "upgrade" does. I realize this may be historical, but bleh. In this game, I've kept her with torpedoes and I've kept the Kent-class CAs with their float planes.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by JocMeister »

I´m not impressed with the Baltimores either...its probably just chance but I´ve been a lot more successful with the RN CAs then I ever has been with the US ones. Memory is a bit fuzzy but I recall having 4 Baltimores getting chewed up by Kirishima and 4 DDs.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by BBfanboy »

ORIGINAL: JocMeister

I´m not impressed with the Baltimores either...its probably just chance but I´ve been a lot more successful with the RN CAs then I ever has been with the US ones. Memory is a bit fuzzy but I recall having 4 Baltimores getting chewed up by Kirishima and 4 DDs.

I haven't seen the Baltimores do well either, but I give them a pardon based on low crew experience.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

ORIGINAL: BBfanboy

ORIGINAL: JocMeister

I´m not impressed with the Baltimores either...its probably just chance but I´ve been a lot more successful with the RN CAs then I ever has been with the US ones. Memory is a bit fuzzy but I recall having 4 Baltimores getting chewed up by Kirishima and 4 DDs.

I haven't seen the Baltimores do well either, but I give them a pardon based on low crew experience.

I'll have to check mine and "xp" them, then!

Baltimores against a BB, even a BC-BB hybrid, is a raw deal.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by BBfanboy »

ORIGINAL: Lokasenna

ORIGINAL: BBfanboy

ORIGINAL: JocMeister

I´m not impressed with the Baltimores either...its probably just chance but I´ve been a lot more successful with the RN CAs then I ever has been with the US ones. Memory is a bit fuzzy but I recall having 4 Baltimores getting chewed up by Kirishima and 4 DDs.

I haven't seen the Baltimores do well either, but I give them a pardon based on low crew experience.

I'll have to check mine and "xp" them, then!

Baltimores against a BB, even a BC-BB hybrid, is a raw deal.
In RL a lot of US ships had mostly green crews because of the rapid expansion of the navy. One article I read made a case that, because of inexperience the US fast BBs that Halsey tentatively formed into a Task Group during Leyte Gulf would have been badly handled by the five IJN BBs of Kurita's Centre Force if they had arrived at San Bernardino Strait to block it.

But I thought US radar fire control would have made up the difference and then some. During the carrier raid on Truk in late 1943 or early 1944, the two available Iowa class BBs were detached to circle the atoll (100 miles wide!) and catch fleeing ships. They caught a Japanese DD and at the incredible range of 40,000 yards, sank it. Sure, it took some time to mortally wound the wildly maneuvering small target, and the 16" shells only had to be near-misses to cause huge splinter damage to the DD, but 40,000 yards!

The Baltimore cruisers were also equipped with the latest fire control and would have given a good account of themselves in a surface battle. They could not match the rate of fire of the Cleveland CLs, but their 355 lb AP shell would have stung any Japanese ship.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

This screenshot is from my other game as Allies, and I found it really amusing:

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

December 22 - 23, 1943

Subs
Dorado sights an unescorted AMC Kongo Maru south of Marcus. Perhaps fleeing the Marshalls.

Templar sinks an xAKL outside Muntok.

Jack cripples then sinks a smaller TK outside Babeldaob.

Runner sinks an xAK outside Waigeo (near Sorong), with troops on it. Neat.


The I-31 is very far west from Perth again, hunting convoys I take it. DD Nepal hits her once. Again.

Burma
Skies over Magwe are still empty, and today we get 22 reported Oil hits. Lots of damage from that, I should think. We keep dropping mines at Rangoon overnight, also.

On the 22nd, an attack against the 2nd RTA Division to the NW of Magwe makes them retreat into the open. It's pasting time. On the 23rd, we cause 654 casualties amongst them.

China
Nothing of note.

CENTPAC
P-47s sweep Mili, encountering Jacks/Georges/Tojos on CAP. We barely win in the first one, and then a second sweep goes in. Overall, we shoot down about 15 planes for the loss of 10 or so.

However, I didn't adequately set up LRCAP over Makin. What LRCAP does make it shoots down a bunch of Bettys and Frances, along with Georges on escort. Some also lost to flak. They end up crippling AK Ganymede with laser torpedoes and AKA Centaurus takes 1 as well.

We bomb, as usual, Abemama and Makin. A few hundred casualties at each.

A 1:1 DA at Makin drops the forts to 2, with 412 IJA casualties against 32 disabled vehicles for us. On the 23rd, we capture the island with an 8:1 deliberate attack. A few Jakes destroyed on the ground, with 1054 reported IJA casualties. 2 Naval Guard units and 1 JNAF unit are wiped out by attrition afterwards.

Solomons/Coral Sea
We sent DDs to Rabaul to bombard again, and they are met this time by 2 Mogami cruisers and 4 DDs. We lose 2 Fletchers (to torpedoes... [8|]), but leave the Mogami and 2 IJN DDs smoking from system damage. Attrition...

A 1:4 DA at Kiriwina on the 22nd. Still need more here.

On the 23rd, P-47s sweep Namatanai. We shoot down many, many Tojos for no loss whatsoever. P-38s sweep Kavieng at the same time and win against Georges/Tojos. Minimal losses to the P-38s. Our fighter pilots are really starting to snowball compared to his.

16 USMC SBDs are shot down at Rabaul by CAP, flying without escorts. They leave a PB and xAK with heavy fires. The USN CVs just a few hexes away don't launch anything. Disappointing.

We're sending a ton of engineers to Buka: it's in B-24 range of Truk, if I want to raid it. And I will. Also sending xAPs to Luganville to begin shuttling units forward to the Solomons. We're going to clear out the Ndeni-Noumea line of bases. They are no longer necessary as staging areas. Feels good to be permanently moving forward.

Timor/Banda Seas
He keeps sending ships to bombard my troops at Saumlaki. He doesn't cause a lot of casualties, but I'm sure it does burn supplies and hurts a little. On the 23rd, it's 4 CAs. We bombarded the place with 4 DDs on the 22nd for minimal results as well.

2 IJN DDs enter Darwin and engage PT boats, with misses all around. That's what PT boats are for.

On the 23rd, 9 Frances sink 3 LSTs outside Darwin. Forgot to set LRCAP - I have too many TFs shuttling back and forth here and it's easy to forget to rotate the LRCAP assignments.

He attacks at Saumlaki on the 23rd, getting a 1:1 - not good. However, casualties are light. 191 Allies against 128 IJA.

Our attacks against Ambon (airfield) and Koepang (sweeps) are ineffectual, as the airbases appear empty for the moment.

We do a count of reported fighters at airbases in this area. Over 320 fighters reported between Timor airbases and the Boela area. That is a ton. I know he's done some resizing, but he also hasn't lost any CVs so their organic groups haven't been bought back and resized... While I had intended to make more forward progress in this theater and have it be a distraction from SOPAC, it appears to have become his new area of focus while he is leaving SOPAC severely weakened - at least in the air. I think this might be an overreaction on his part as he realized how weak he was in the area, and brought more than he should have to reinforce. That's my theory, anyhow. When I started landings, it looked as if I would be able to proceed right up to the western tip of New Guinea before meeting any real resistance at Boela and Manado.

Bob the Builder
Still building backwater bases. Eureka expands again, Skagway's port hits maximum (Yukon Trail, here we come!).

Nonouti port to 1, Onotoa airfield to 3.
Tagula airfield to 5, Terapo airfield to 7, and Gove port to 5.

He's building up Finschafen... for what reason, I don't know. He won't have control of this area for much longer.

Also - why can't you build a port at Terapo, but you can invade via amphibious TF? Does that seem queer to anyone else?

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Crackaces »

Also - why can't you build a port at Terapo, but you can invade via amphibious TF?
Does that seem queer to anyone else?

It works in my game I am able to click expand port ....
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by JocMeister »

Me too.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

So we've got a bug, then. Are you guys using the updated Andy databases? I don't think we are (yet).
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by JocMeister »

ORIGINAL: Lokasenna

So we've got a bug, then. Are you guys using the updated Andy databases? I don't think we are (yet).

Not sure. Latest Da Iron Babes!
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Crackaces »

ORIGINAL: Lokasenna

So we've got a bug, then. Are you guys using the updated Andy databases? I don't think we are (yet).

I have upgraded my stock game to Andy's database ...
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

ORIGINAL: Crackaces

ORIGINAL: Lokasenna

So we've got a bug, then. Are you guys using the updated Andy databases? I don't think we are (yet).

I have upgraded my stock game to Andy's database ...

It looks like something with Scen 1. My Scen 2 games short Port 0(0) on the map, so presumably can be built. In this game, it doesn't even show that on the map.

Oh well, it's past the point where it matters, other than my taking out the troops that are there currently. I'll just have to use C-47s.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by BBfanboy »

You can use a FT TF to "pick up troops".
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

What's this, an update from the third page? I had intended to keep this going and will now transition to relating the past 6 months of game time (which have taken 8 months of real time as our game has slowed dramatically in the last 2 months). I'll start with a theater-by-theater update on December 30, 1943, and then I have a 3-month gap in the save files available to me so will do theater-by-theater up through March 16 as well. At that point, I may jump between formats a bit. Some of the theater recaps have interacting pieces.

So to begin, Burma as it's quiet on 12/30/1943.

Image

Just realized that I cut off the date at the top in the screenshot, but oh well. I'm beginning to march across the border from India at this point. A short time ago, the IJA abandoned the border lines and I began to reposition the Chinese hordes from their main filling out stations in Assam-Ledo towards Akyab, with the intent to overwhelm the large IJA stack along the coast. That's not what ended up happening. The ART column in the IJA stack caused horrendous casualties in bombardments, so I did not trust my ability to wear out their supplies without burning lots of aircraft or men - I was unwilling to do either at this point, for a position so far forward. So I took a different route. Namely, all of them...
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

Burma, March 16, 1944

March 16 is the first save file I have in my email (with 3 games going, I rapidly run out of gmail storage space and must purge periodically).

Lots of progress here, mostly unopposed. White arrows mark lines of advance. There was some light combat in the east, near Lashio and Bhamo. A large IJA stack came out from Paoshan but were stopped by the Chinese. Unfortunately, it ensures that I can't push east due to terrain and not wanting to commit my armor and good Indian/British troops on this vector (I would prefer to push S/SE with them). I don't want to commit them here because I don't want him to bolster the central China defenses - I have fantasies of one day dropping an entire airborne division on Chengtu or Chungking to liberate the Zombie Hordes. According to SIGINT, both of those places only have either a mixed brigade or a third of a division. More on that in a year.

Image

The stacks pushing through the mountains and jungle to the SE have not been spotted, so far as I can tell. I've kept them out of adjacency with enemy hexes, and have paid careful attention during the replay. It doesn't look like he's spotted them. This is somewhat of a long term Hail Mary play - while I keep him distracted along the coast and near Chiang Mai/Rahaeng, I'd like to swoop in from behind with these. About 3000 AV with a few HQs, tanks, and artillery. About half is Indian AV, so good stuff.

My opponent has commented that he'd rather have me bogged down in Burma than have a few thousand AV at Madras ready to invade at Tavoy. I didn't comment that I do in fact have several thousand AV sitting idle to the west, but I've got plans for those.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

Bismarck Sea - December 30, 1943

I started my advance in this game far in advance of when I did in my other game. Between the two opponents, it's hard to tell how much of the difference is in what I did and what they did in terms of air R&D. Essentially, in the other game I waited longer and concentrated my forces on fewer places, with much better results. There might also be some luck involved with carrier battles and such.

I am set to invade Namatanai here, identified months ago as a viable thrust with which to isolate Rabaul and then the SE tip of New Guinea. This is from D-2. Landings go in on 12/31 or 1/1.

The bulk of the USN is here in case KB comes to play. It would be a tough fight if so, but the landing hex is only 3 from Buka and much of the landing force is in barges: the navy can run for the hills if needed.

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

Bismarck Sea - March 16, 1944

A smashing success, no? Minimal losses in this area. Once landings occurred at Namatanai and New Ireland was essentially neutralized (a matter of days), I began near-daily bombardment runs on Rabaul from Shortlands with heavy cruisers and eventually Force Z. With the base permanently out of action, I decided that I may as well take it and turn it into a logistics hub along with Manus. Ship things in to Rabaul, and stage them through Manus as the airfields NW of Madang have not yet been completely neutralized.

Landings to the SW of Rabaul occurred as possible. I'm not willing to commit large numbers of ships in this area due to MechaJill and the propensity of my opponent to sail KB1+KB2+MKB all over the map together.

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by witpqs »

A zombie AAR! [:D] [8D]
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

Banda Sea - December 30, 1943

Mostly just a sitzkrieg here, as I'm not about to bring my fleet to bear when he'll see me coming 2-3 days out and KB tends to be based near Babeldaob.

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