Andy Mac updated scenario 001 - help (SOLVED)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Yaab
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Andy Mac updated scenario 001 - help (SOLVED)

Post by Yaab »

Reposted this from a Tech Support thread,so maybe someone here can help.

Prior to AndyMac's update, stock scenario 1 had the following dat files

More historical

aei001-01.dat
aei001-02.dat
aei001-03.dat
aei001-04.dat
aei001-05.dat
aei001-06.dat

Less historical

aei001-07.dat
aei001-08.dat
aei001-09.dat
aei001-10.dat
aei001-11.dat
aei001-12.dat

After the AI update I have the additional dat files:

aei001-13.dat
aei001-14.dat
aei001-15.dat
aei001-16.dat
aei001-17.dat
aei001-18.dat
aei001-19.dat
aei001-20.dat

I want a slow, historical game vs Jap AI. Are the new dat files (13-20.dat) unhistorical AI scripts? Which dat files should I delete to avoid unhistorical AI scripts?

Thanks.
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wdolson
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RE: Andy Mac updated scenario 001 - help

Post by wdolson »

I don't know which scripts are what, but I know he was looking to make some scripts that were more toned down and historical. These might be 13-20, though I'm not sure.

Bill
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Yaab
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RE: Andy Mac updated scenario 001 - help

Post by Yaab »

I tried to contact AndyMac via email, but my message was bounced with an info that his email address does not exist.
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Yaab
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RE: Andy Mac updated scenario 001 - help

Post by Yaab »


Here is AndyMac's original post about AI historical scripts(post number 2)

tm.asp?m=2266051


"To remove variants that include AI exploitation attacks

delete aei00x-007 to aei00x-12 files from scen sub folder.

That will guarantee a game where the AI sticks to a historical expansion plan (if not in timing)

There are 13 AI files 7 are all variants of a bog standard game 6 have the AI going beyond strategically.

Andy

p.s. can you send me a save and I will fix the NZ Port TF isuse "


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BBfanboy
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RE: Andy Mac updated scenario 001 - help

Post by BBfanboy »

ORIGINAL: Yaab

I tried to contact AndyMac via email, but my message was bounced with an info that his email address does not exist.
You can PM Andy Mac - I did recently. I looked up his member name on the board's list and used the PM button.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Yaab
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RE: Andy Mac updated scenario 001 - help

Post by Yaab »

Thanks, PM-ed him and the message went through. Fingers crossed!
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PaxMondo
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RE: Andy Mac updated scenario 001 - help

Post by PaxMondo »

There should be an aei001.dat file present. that is the default file and the one that will come up the most often.
Pretty sure that in Scen 1 it is most "historical".
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RE: Andy Mac updated scenario 001 - help

Post by dr. smith »

I'm now doing his Scenario 33, which supposedly does as you desired. He posted it just before his recently ended hiatus.

My previous game using Scen 1, featured repeatedly 1-2 CV strikes against Midway with no reasonably sized invasion force. Ended up sinking Kaga the 2nd or 3rd time AI tried it.

Here's the link to the thread and the scenario:
New Scenario
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Yaab
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RE: Andy Mac updated scenario 001 - help

Post by Yaab »

Dr.smith, thanks for the link! Somehow this thread slipped under my radar. Andy has given the thread a rather generic name... Anyway, thanks a lot!
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Yaab
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RE: Andy Mac updated scenario 001 - help (SOLVED)

Post by Yaab »

OK, problem solved

More historical

aei001-01.dat
aei001-02.dat
aei001-03.dat
aei001-04.dat
aei001-05.dat
aei001-06.dat

Less historical

aei001-07.dat
aei001-08.dat
aei001-09.dat
aei001-10.dat
aei001-11.dat
aei001-12.dat
aei001-13.dat
aei001-14.dat
aei001-15.dat
aei001-16.dat
aei001-17.dat
aei001-18.dat
aei001-19.dat
aei001-20.dat

If you want a more historical AI, delete files from 07 to 20.
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