Check out the ASL Counter Mod while I play TOTH Scenario #4

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

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idjester
Posts: 369
Joined: Thu Dec 22, 2011 5:37 pm

Check out the ASL Counter Mod while I play TOTH Scenario #4

Post by idjester »

Take a look at how the ASL counter mod by Richie61 looks in Tigers on the Hunt as I play though scenario #4 Counterattack
at Bardenberg. It pits the American's defending a small village against an onslaught of German units. There is one
1 victory location on the map and the unit count is small so its a good beginner scenario for you if your looking
to play a small and quick scenario.

Thanks to Richie61 for this totally kick butt mod. If you really want the feel of pushing those cardboard counters
around you won't find a better mod out there. And it looks and plays like some real ASL thanks to the game engine provided
by Tigers on the Hunt.


https://www.youtube.com/watch?v=qLxM2GvBYqk
surfcandy
Posts: 132
Joined: Sun Aug 21, 2005 6:44 am

RE: Check out the ASL Counter Mod while I play TOTH Scenario #4

Post by surfcandy »

Watched most of the video and it was great. I have to ask is the mod only graphical? I doubt the numbers on the ASL counters mean much (at least at this point in development). Again thanks for the video.
Gerry4321
Posts: 891
Joined: Mon Mar 24, 2003 2:40 am

RE: Check out the ASL Counter Mod while I play TOTH Scenario #4

Post by Gerry4321 »

Yes, just a graphical mod.
sambruzs
Posts: 55
Joined: Mon Mar 16, 2009 3:46 pm

RE: Check out the ASL Counter Mod while I play TOTH Scenario #4

Post by sambruzs »

Cheers

Where can the Richie6 Mod be found??
Looks FANTASTIC!!!!

JACK
Paullus
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RE: Check out the ASL Counter Mod while I play TOTH Scenario #4

Post by Paullus »

Check out the Mods and scenarios section of this Forum
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
sambruzs
Posts: 55
Joined: Mon Mar 16, 2009 3:46 pm

RE: Check out the ASL Counter Mod while I play TOTH Scenario #4

Post by sambruzs »

Cheers
Thanks Paullus!!!
Where can I find:
"JoneSoft Generic Mod Enabler"?

This game is just getting better all the time!!!
Paullus
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Location: Sweden

RE: Check out the ASL Counter Mod while I play TOTH Scenario #4

Post by Paullus »

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
sambruzs
Posts: 55
Joined: Mon Mar 16, 2009 3:46 pm

RE: Check out the ASL Counter Mod while I play TOTH Scenario #4

Post by sambruzs »

Cheers

Thank you for the link!

Are instructions necessary? I have never applied a mod to any game (kinda shamed to admit)
ORIGINAL: Paullus

Try here JSGM mod enebler


kylania
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Joined: Fri Jan 02, 2015 3:42 pm
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RE: Check out the ASL Counter Mod while I play TOTH Scenario #4

Post by kylania »

Can't post links because I'm apparently too new, but if you search for JSGME in the search above you'll find this post which explains it all with pictures:

All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Panzer Command: Kharkov >> Maps, Models and Mods >> [FAQ] JSGME MOD Enabler

Just make sure you're pointing it to your Tigers on the Hunt folder instead of Panzer Command of course. :)
sambruzs
Posts: 55
Joined: Mon Mar 16, 2009 3:46 pm

RE: Check out the ASL Counter Mod while I play TOTH Scenario #4

Post by sambruzs »

Cheers

Got it!!!
Thanks everyone for all the assistance!!

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blackcloud6
Posts: 651
Joined: Tue Aug 13, 2002 4:46 am

RE: Check out the ASL Counter Mod while I play TOTH Scenario #4

Post by blackcloud6 »

I like the ASL countermod but would prefer it without values. Also, and this might not be doable, but if the vehicles could face their covered arc that would be cool. And it won't screw up my brain when going back to play ASL on VASL.
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HobbesACW
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Location: UK

RE: Check out the ASL Counter Mod while I play TOTH Scenario #4

Post by HobbesACW »

When I saw the mod I went from sitting on the fence to having to buy the game tomorrow. Then I realised the numbers on the counters would be meaningless so I am back on the fence. No numbers at all would be fine but numbers that have no correlation to the game don't work for me.
I don't care so much that the mod looks like ASL (even though that is nice) - the graphics just look far better. If the game and AI is good and better graphics are provided eventually I will certainly buy it.

telengard
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RE: Check out the ASL Counter Mod while I play TOTH Scenario #4

Post by telengard »

ORIGINAL: hobbes

When I saw the mod I went from sitting on the fence to having to buy the game tomorrow. Then I realised the numbers on the counters would be meaningless so I am back on the fence. No numbers at all would be fine but numbers that have no correlation to the game don't work for me.
I don't care so much that the mod looks like ASL (even though that is nice) - the graphics just look far better. If the game and AI is good and better graphics are provided eventually I will certainly buy it.


I wouldn't say they /totally/ have no correlation. From what I can tell the range matches in game to the ASL counter(s). But I agree, the opaqueness of the engine is in contrast to the explicit values of the ASL counters.

I hope the author reconsiders making some of this information transparent. For instance, TEM is mentioned in the manual, but I have no idea what the values are for terrain. It's hard to gauge success about anything if you are just guessing and have to use trial and error. Can I go by the ASL values for these, or are they different... not sure.
Paullus
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RE: Check out the ASL Counter Mod while I play TOTH Scenario #4

Post by Paullus »

The numbers would work. They are good enough for the TotH system.

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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