AI reinforcements?

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

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blackcloud6
Posts: 651
Joined: Tue Aug 13, 2002 4:46 am

AI reinforcements?

Post by blackcloud6 »

During my playing of Scenario 2, the AI controlled Americans got a Sherman a leader and a few squads as reinforcements entering from the south.. I only spotted them because of one of my OOC leaders was back. They fired on my leader and then when I moved him away, I, rightfully, lost contact with them. And I never encountered them again. I expected them to hit my flank or at least move tot he objectives. This might be something to look into.
Paullus
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RE: AI reinforcements?

Post by Paullus »

Great thanks. Are you sure it is scenario 2 Defending Meximieux? There should be two Stuarts a couple of squads as reinforcements approaching. Has anybody else encountered a problem here? What difficulty level did you play at?
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
Gerry4321
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Joined: Mon Mar 24, 2003 2:40 am

RE: AI reinforcements?

Post by Gerry4321 »

Can you have 2 vehicles in a hex? IIRC the 2 Stuarts ended up in the same hex. Also I killed one but I haven't seen the other one since. I will keep an eye out to see if it reappears.
Paullus
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RE: AI reinforcements?

Post by Paullus »

No not two vehicles but you can have a wreck and a vehicle.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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blackcloud6
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RE: AI reinforcements?

Post by blackcloud6 »

ORIGINAL: Paullus

Great thanks. Are you sure it is scenario 2 Defending Meximieux? There should be two Stuarts a couple of squads as reinforcements approaching. Has anybody else encountered a problem here? What difficulty level did you play at?
Great thanks. Are you sure it is scenario 2 Defending Meximieux? There should be two Stuarts a couple of squads as reinforcements approaching. Has anybody else encountered a problem here? What difficulty level did you play at?

Yes, it was scenario 2 and yes the tank was a Stuart. It appaeared last night and this morning when I booted up the game they disappeared as soon as I moved my leader away. So I forgot that it was Stuart. There may well have been another one under the infantry counters.
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blackcloud6
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RE: AI reinforcements?

Post by blackcloud6 »

...and I was playing on Hard.
Paullus
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RE: AI reinforcements?

Post by Paullus »

Great thanks blackcloud6 [:)] I'll take a look at it.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
MikeMarchant_ssl
Posts: 80
Joined: Fri Feb 26, 2016 9:36 am

RE: AI reinforcements?

Post by MikeMarchant_ssl »

I can confirm that I have seen 2 Stuarts and 2 infantry squads arrive as reinforcements for the Americans in scenario 2, but can't speak about what else might have arrived (if anything) that I didn't see. I was playing on Normal level.


Best Wishes

Mike
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blackcloud6
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RE: AI reinforcements?

Post by blackcloud6 »

ORIGINAL: Paullus

Great thanks blackcloud6 [:)] I'll take a look at it.

Thanks much.
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