An observation on Weapons breaking

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

Post Reply
User avatar
blackcloud6
Posts: 643
Joined: Tue Aug 13, 2002 4:46 am

An observation on Weapons breaking

Post by blackcloud6 »

I just want to report an observation of weapons braking in the two scenarios. It seems to be a very high occurrence. In Scenario 2 at one point half of my MAs on my AFVs were broken and all of my infantry MGs were broken. They all repaired within a could of turns. But some of the MAs broke again. I also noticed this somewhat in Scenario 1. Maybe that is intended or maybe the program is not calculating the probability correctly.
mmoore327
Posts: 19
Joined: Sat Jun 21, 2008 5:22 pm

RE: An observation on Weapons breaking

Post by mmoore327 »

Justed seconding the observation - seems to occur significantly more frequently than what I remember from ASL (admittedly haven't played ASL in years)
Mike
Perelandra67
Posts: 41
Joined: Tue Jul 07, 2015 11:21 am

RE: An observation on Weapons breaking

Post by Perelandra67 »

+1

and also running out of ammo. I have had on two occasions when 2 of my PZ IV's have run out of ammo by turn TWO. Not just APCR, but AP. Then add up all the broken firing systems, and the out of command units, and sometimes there's just not a lot to work with. It's a cool simulation, I get it, but it's a bit extreme.
"Amateurs study tactics; professionals study logistics."
jascou
Posts: 57
Joined: Sat Feb 19, 2005 9:29 pm

RE: An observation on Weapons breaking

Post by jascou »

I'm just wondering, are you getting and taking a large number of multiple Rate of Fire (ROF) chances? So far, my experience has been fairly consistent with the board game; I might see 1 or 2 breakdowns per game, and that's usually due to me taking multiple ROF.

User avatar
blackcloud6
Posts: 643
Joined: Tue Aug 13, 2002 4:46 am

RE: An observation on Weapons breaking

Post by blackcloud6 »

ORIGINAL: jascou

I'm just wondering, are you getting and taking a large number of multiple Rate of Fire (ROF) chances? So far, my experience has been fairly consistent with the board game; I might see 1 or 2 breakdowns per game, and that's usually due to me taking multiple ROF.


No. I'm not getting many extra RoF shots.
mmoore327
Posts: 19
Joined: Sat Jun 21, 2008 5:22 pm

RE: An observation on Weapons breaking

Post by mmoore327 »

In my case not an unusual amount of multiple ROF - will start to try and keep some concrete data next couple of scenarios I play
Mike
User avatar
blackcloud6
Posts: 643
Joined: Tue Aug 13, 2002 4:46 am

RE: An observation on Weapons breaking

Post by blackcloud6 »

I just finished Scenario 3 as the Americans v. German Computer. Not a single American weapon broke down during this one. I think the Germans had one LMG break down.
mmoore327
Posts: 19
Joined: Sat Jun 21, 2008 5:22 pm

RE: An observation on Weapons breaking

Post by mmoore327 »

Am playing scenario 10 (Playing russian side and only tracking what occurs to Russians)...
Turn 1: KV1 Bow MG and a squad based LMG broke
Turn 2: KV1 Main weapon and T-70 Coax MG broke
thought it was going to be a good example, but am on Turn 7 and no further breakage...

Problem with things like this is that if there is a problem (not sure there is), tough to actually say without looking at the code as can always have a game or two with bad luck...

From my perspective would like developer just to take a quick look and make sure there isn't a "less than or equal to" where a "less than" should be :)
Mike
Post Reply

Return to “Tigers on the Hunt”