VASL Mod
Moderators: Paullus, Peter Fisla
RE: VASL Mod
Great Mod!
JMass would it be possible to have names on the Leaders?
It looks nicer, more immersive.
JMass would it be possible to have names on the Leaders?
It looks nicer, more immersive.
RE: VASL Mod
The VASSAL counters this is based on don't have names, but you certainly could add them if you can get your font small enough. 

RE: VASL Mod
how a mod can be a game seller... thank you
RE: VASL Mod
You just don't get it.ORIGINAL: gogol
how a mod can be a game seller... thank you
I will see you on the beach!
RE: VASL Mod
i was hesitating to buy the game. and this VASL MOD helped me make my mind !
i bought Tigers on the hunt because of this mod
sorry if my english not good
i bought Tigers on the hunt because of this mod
sorry if my english not good
RE: VASL Mod
I understand exactly what you meant. Your English is fine.
ORIGINAL: gogol
i was hesitating to buy the game. and this VASL MOD helped me make my mind !
i bought Tigers on the hunt because of this mod
sorry if my english not good
RE: VASL Mod
Sorry gogol, I responded to your post on accident. I guess you really do start to lose your mind as you get older!ORIGINAL: gogol
i was hesitating to buy the game. and this VASL MOD helped me make my mind !
i bought Tigers on the hunt because of this mod
sorry if my english not good
The VASL mod is golden.
I will see you on the beach!
RE: VASL Mod
Wondering if there is a key online that explains the different values on your counters? Or do I need to buy a rulebook [:)]
- mainsworthy
- Posts: 735
- Joined: Tue Sep 03, 2013 7:05 pm
- Contact:
RE: VASL Mod
I hope I can help, here is what I found, if you goto mods and scenarios and download JMass VASL mod for TotH, you will find an ASL type game, the AFVs Tanks etc... have the correct Movement points on the chits eg: 1 point to start engine, 1 point to change direction and 1 point to move a hex on clear ground, you can check this on a blank map with a tank. the infantry move correctly for ASL 4 hexes plus 2 with a leader, plus one if you start and stop on a road, plus 2 double time, the legged units in ASL have 3 numbers FIRE POWER,FIRE RANGE,MORAL, the mod takes the A to H fire-power and converts it to ASL for you, you can check range of fire with the menu to show range, moral is stars converted to ASL.
what all this means is the Mod counters have meaningfull numbers on the chits, you can go to the vassalegine site and download the ASL module(rename it with a zip extention and unzip it) it has all the ASL tables. you can watch youtube tutorials like idjester
ASL values can be used in a game, I think I'm not mistakem, that tables and sets numbers cant be owned by anybody. you cant copyrite a table, eg you cant copyrite a any formula - like einstiens theories
If the databases have strings of words in I think you can copyrite, if a tank when calculate can fire 20 hexes, then all games taking the real life factors into account would also find 20 hexes, a table just with numbers belongs to all I think. eg if you photo all the earth from space you would not own the copyrite to all maps it belongs to all of us.
If you found you had discovered a great formula Pi * 22.6 + gravity *1.4 = speed of light \ 1000, you would have to keep it secret,because if you you tried to patent it - you would be refused.
what all this means is the Mod counters have meaningfull numbers on the chits, you can go to the vassalegine site and download the ASL module(rename it with a zip extention and unzip it) it has all the ASL tables. you can watch youtube tutorials like idjester
ASL values can be used in a game, I think I'm not mistakem, that tables and sets numbers cant be owned by anybody. you cant copyrite a table, eg you cant copyrite a any formula - like einstiens theories
If the databases have strings of words in I think you can copyrite, if a tank when calculate can fire 20 hexes, then all games taking the real life factors into account would also find 20 hexes, a table just with numbers belongs to all I think. eg if you photo all the earth from space you would not own the copyrite to all maps it belongs to all of us.
If you found you had discovered a great formula Pi * 22.6 + gravity *1.4 = speed of light \ 1000, you would have to keep it secret,because if you you tried to patent it - you would be refused.
RE: VASL Mod
Never played ASL, so thank you for your patience. This is a big help, and can now see the depth of this mod.
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- Posts: 56
- Joined: Sun Jan 10, 2016 12:06 pm
RE: VASL Mod
ORIGINAL: mainsworthy
...you can go to the vassalegine site and download the ASL module(rename it with a zip extention and unzip it) it has all the ASL tables. you can watch youtube tutorials like idjester
I went and got the ASL module and unzipped it, but I couldn't find the ASL tables. Can you tell me where they are?
RE: VASL Mod
So you have the VASL mod loaded in the VASSAL engine, right?
In the VASL mod, start new game offline and use any board. Then in VASL controls, click the chart-looking symbol or F5.
In the VASL mod, start new game offline and use any board. Then in VASL controls, click the chart-looking symbol or F5.
- mainsworthy
- Posts: 735
- Joined: Tue Sep 03, 2013 7:05 pm
- Contact:
RE: VASL Mod
ORIGINAL: rosseau
Wondering if there is a key online that explains the different values on your counters? Or do I need to buy a rulebook [:)]
this conversion to ASL may help
Fire Power
8 - A
7 - B
6 - C
5 - D
4 - E
3 - F
2 - G
1 - H
Morale
8 - ***
7 - **
6 - *
5 -
RE: VASL Mod
ORIGINAL: mainsworthy
ORIGINAL: rosseau
Wondering if there is a key online that explains the different values on your counters? Or do I need to buy a rulebook [:)]
this conversion to ASL may help
Fire Power
8 - A
7 - B
6 - C
5 - D
4 - E
3 - F
2 - G
1 - H
Morale
8 - ***
7 - **
6 - *
5 -
How does it work for leader with 9 or 10 morale ?
RE: VASL Mod
mod with original terrain, VASL counters and small markers.
JMass I use this great mod and have one wish. Would it be possible to make the ss counters black?
If you feel inclined someday:)
- Cataphract88
- Posts: 730
- Joined: Fri Oct 05, 2012 8:02 am
- Location: Britannia
RE: VASL Mod
ORIGINAL: kirtapbun
mod with original terrain, VASL counters and small markers.
JMass I use this great mod and have one wish. Would it be possible to make the ss counters black?
If you feel inclined someday:)
That's a good idea.
Richard
RE: VASL Mod
Is there a way to use JMass's counters with the default terrain? I think not as it is all one combined file, right?
RE: VASL Mod
Gerry
I have done that. Actually used Jmass counters (did change his 6+1 leaders to 7-0 as that is what I think
the D leaders are supposed to be ) with Peters terrain mod - very similar to the original but hills were
shades of brown - much easier for me - also I used the ASL markers though I think I made a version with
the original markers.
pm me and I will email it to you
Jack
I have done that. Actually used Jmass counters (did change his 6+1 leaders to 7-0 as that is what I think
the D leaders are supposed to be ) with Peters terrain mod - very similar to the original but hills were
shades of brown - much easier for me - also I used the ASL markers though I think I made a version with
the original markers.
pm me and I will email it to you
Jack
Jack