different in catching which enemy unit move/rout

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

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proflui
Posts: 83
Joined: Fri Dec 12, 2014 1:38 am
Location: Hong Kong, now in Toronto

different in catching which enemy unit move/rout

Post by proflui »

Hi Peter

During enemy movement phase there are a lot of times I miss which enemy units are moving, thus I cannot do defensive fire. Same thing happens when I try to interdict during enemy rout. Can anything be done about this issue? Thanks!
idjester
Posts: 369
Joined: Thu Dec 22, 2011 5:37 pm

RE: different in catching which enemy unit move/rout

Post by idjester »

When the enemy moves and stops that means its in LOS of someone and all of the uits and hexes highlight within LOS. Simple fix is just click anywhere on the map there isn't a unit and all of the LOS goes away and it just outlines the hex the unit moved into.

Hope that helps.
proflui
Posts: 83
Joined: Fri Dec 12, 2014 1:38 am
Location: Hong Kong, now in Toronto

RE: different in catching which enemy unit move/rout

Post by proflui »

Thanks! Will try it after work.
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