Are there any tech mods based on balance yet?

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Shogouki
Posts: 200
Joined: Sun Aug 11, 2013 7:35 pm

Are there any tech mods based on balance yet?

Post by Shogouki »

I've just had the urge to play DW again really badly but I really wish that the tech in game was more varied but most importantly more balanced. Are there any mods like that yet?
Starke
Posts: 147
Joined: Fri Jun 07, 2013 8:16 pm

RE: Are there any tech mods based on balance yet?

Post by Starke »

Hey man, I'm just getting back into Distant Worlds myself! (I blame the Stellaris dev logs!) The Research Unleashed mod seems to be just what I was looking for, and what you're looking for as well. I haven't had a chance to play yet, so I can't vouch for it myself, but people's impressions seem positive, and it draws a lot of its changes from IceMania's extensive weapon comparison testing (and incorporates his AI Improvement Mod).

EDIT: aaaaaand I just found this mod which hugely extends the tech tree and adds a bunch of new resources, might also be worth considering: Starfall (it's pretty massive and adds a lot, but from the comments it seems to have more balance issues)
The Distant Worlds sale made my purchase possible. Thank you!
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Retreat1970
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Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: Are there any tech mods based on balance yet?

Post by Retreat1970 »

I'm probably biased, but Unleashed Extended is pretty balanced. Not perfectly of course. It incorporates Researched Unleashed, AI improvement, AI planned research, and a lot more.

Starfall is very good. Actually all the mods are pretty good. You can't lose.
HerpInYourDerp
Posts: 118
Joined: Thu May 07, 2015 7:59 pm

RE: Are there any tech mods based on balance yet?

Post by HerpInYourDerp »

A couple things, bugs/errors mostly, in the tech tree aside, I echo that UE is pretty balanced as far as research goes. Also does some nice things like separating out strike craft type from the hangar branch, as well as reducing power creep of the warp drives by lowering the relative speed per level.
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Retreat1970
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Location: Wisconsin

RE: Are there any tech mods based on balance yet?

Post by Retreat1970 »

I updated UE if you didn't know. Check the third page.
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