I'm creating my first real River Crossing scenario ( Long water/river line, several crossings 30, 40 hexes away from each other) , and, I am stuck on how to or if at all set vict. point values in hexes for the defender.
The Scen. is written for the aggressor/offensive to be taken by the human, as the AI would be hopeless at managing a complex operation like that.
I'd like the defender to remain in or around their positions as long as possible and...defend, so I am fixing them to start......( I assume minus vict point hexes thats the thing to do anyway?)
Knowing that once each fixed defender is fired upon, the unit may go, well,wherever, they don't always appear to defend in place (or will they minus ANY vict point hexes for their side to take?) and, IF there were point hexes for them to defend etc. they would all just head there ( cluttering one or 2 hexes) and thats not going to cut it...
I would greatly appreciate any advice at all, thinking out loud and some of you I know
ANY advice etc. greatly appreciated!!
Carl11

