Victory Conditions (Scenario Design) Question

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DoubleDeuce
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Victory Conditions (Scenario Design) Question

Post by DoubleDeuce »

Ok, I am working on a ASL scenario conversion and the Victory Conditions are based on VP for exiting units off the map BUT only for one side (the Germans). The other side (British) wins by preventing the Germans from reaching their VPO point target so they do not really have a point based VP condition.

The question is, as a designer, how would you set the British Victory Conditions since, technically, they need no points, they only need to deny the Germans exiting a certain number of points off the map edge? Would you leave all the points for the victory level at 0?

For example, here are the Victory Conditions: The Germans wins at game end if they exit ≥ 22 VP along the northern edge.
snowbird
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RE: Victory Conditions (Scenario Design) Question

Post by snowbird »

I am wondering if you could use Victory Value hexes at the exit points on the map initially controlled by the British. Say you potentially have 5 VP point based exit hexes (or more). You could base your levels of victory on how many points are won from the British. 5 is a major victory for each side, etc.
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DoubleDeuce
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RE: Victory Conditions (Scenario Design) Question

Post by DoubleDeuce »

Oh, and we really should have access to Pzkw IB's in the OOB . . . just saying. [:D]
idjester
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RE: Victory Conditions (Scenario Design) Question

Post by idjester »

So the question comes down to "how well of a victory" do the British achieve. According to what I read you are just saying "they win" if they don't allow this.. so its a pass, fail. But the scenarios are setup to have a minor, major, draw, minor victory, major victory.

So from a design perspective I would suggest you determine a way for the British to achieve better results during this scenario.

Maybe they get points for killing enemy units and those determine how well they did, or possibly by keeping victory points.

You could also place victory points hexes that the British need to take that are where the Germans will exit, therefore if they have those hexes then the Germans would not be exiting units off the map at those points which could determine how well the British did during the scenario.

I don't know the scenario but I wouldn't probably not use the whole north edge in this case. Have the exit points at certain places and place British victory hexes near those spots... Therefore they will be fighting over these locaitons, Germans do better by getting off the map and British do better by having those victory hexes and by being in those places they are therefore denying the Germans from getting off the mapboard. Something like that might help.

idjester
okiefire1
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RE: Victory Conditions (Scenario Design) Question

Post by okiefire1 »

I just posed a similar question in Tech Support. Both suggestions here make sense. I think maybe Casualty VP would be easier to implement. Thanks for the help.
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DoubleDeuce
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RE: Victory Conditions (Scenario Design) Question

Post by DoubleDeuce »

All good suggestions, thanks. I am thinking about going the way of giving the British points for killing units. I'll have to recalculate the total German point force and if its where I think it might be, I will set some values for the British. That way, if the British kill enough Germans, the Germans would not be able to exit enough of their units to gain a victory on their end. By the same token, if the Germans exit enough points to reach their Victory Conditions, then the British would fail to reach their goal.
snowbird
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RE: Victory Conditions (Scenario Design) Question

Post by snowbird »

I had a similar dilemma for my Hedgehog of Piepsk scenario. The original scenario states that the Russians win if they control all the stone buildings on map 3. I placed Victory Point hexes controlled by the Germans in all the Stone buildings (initially controlled by the Germans). I attached a screen shot of my VP conditions. In the attached example, the Germans are originally at a major victory which shifts to the Russians as more stone building hexes are captured.
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VPExample.jpg
VPExample.jpg (54.29 KiB) Viewed 160 times
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