To this I only say.... ew
. I'm not saying that it isn't working/hasn't worked for you, just that I would not pick those particular altitudes or those particular CAP settings. I find your low altitude fetish interesting, but don't think it is the only or the best way - particularly with later planes that have the same maneuver ratings all the way up to 20k or even 30k: in essence you could pick anything within that range and don't need to stay down at 9k or 15k (although you may want to anticipate some climb if you intend to always remain below that top altitude for your desired maneuver rating). Or rather, I would submit that if 3K/6K/9K is working for you, why wouldn't 9/12/15 or 8/12/16 or something similar also work - and which are also better at defending against attacks that are not stratosweeps only?Hi Lok! You raise one of the answers why a very low starting CAP works better...you need to account for the climb for the defenders and the descent for the attackers. I want the combat to take place as low as possible where Japanese manuvr ratings are greatest and Jugs and Lightnings aren't so strong. I got this idea from an old post from theElf & Lobaron talking about what goes into determining the altitude of the engagement upshot is a whole host of items go into which will never be released to us mere players. I take from that there is a formula, with some element of randomness, but that the lower you start the more likely the combat will be low too.
Now the sweepers don't always dive on the lowest altitude fighters, but they do fairly often. I suspect there is a whole host of things going on here from detection to weather to leaders to pilots.
Also, the greater the altitude delta, I have found better results. I have tried the other bands, I have even flown the bait CAP at 1K. The sweeps tend to not last as long, and I think there maybe more stress put on the enemy fighter plane and pilot (although that is mere supposition on my part).
When you set to 30% CAP and 20% Rest, can you say with certainty what those other 50% of the planes are doing? If you know you're going to take a sweep on that day, you should be setting to 80% CAP (and either 0% or 20% Rest, I don't think it matters in this case). If you're defending for "on any given day but I don't know which day", then maybe don't do the 80% for higher SR planes or if you notice pilots/planes becoming fatigued, etc...
I got the CAP settings after playing around a fair amount. I have tried other settings too, but for my situation (repeated waves of high altitude sweepers followed by bombers sometimes) the 30/20 and 40/20 with 0 range work well. Far better than a high percentage of say 80/20 or 100. Of course I can't say they are the best...the settings depend upon so many variables: bases, attack you are expecting, is this a trap or steady defense, amount of av support, planes involved,etc, etc.
Also, about even the Zeroes at 3K defending against bombers - sure, maybe, but they're at a distinct disadvantage as they first have to climb, which cuts into the time available to shoot at the bombers before they reach the base. Detection time vs. climb rate.
Heck, if you planes are set to 40K they are at a greater disadvantage trying to stop bombers at 10K.
[/quote]
My previous post would be the settings I would try to put a damper on the Jugs sweeps given a few assumptions: 1. I have plenty of decent pilots and fighters; 2. I have a large runway with adequate support and preferably on a railroad; 3. I need to fight; 4. I would need to experiment a little with the fighters and their settings because I am not too experienced with some of the frames, but that is what I would try first.









