LOS?

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Peter Fisla, Paullus

User avatar
Bradley62
Posts: 162
Joined: Thu Jun 29, 2006 2:06 pm

LOS?

Post by Bradley62 »

The halftrack at level 3 fires and breaks a squad behind a building with several woods hexes hindering sight? Doesn't seem possible at 400+ yards.

Image
Gerry4321
Posts: 889
Joined: Mon Mar 24, 2003 2:40 am

RE: LOS?

Post by Gerry4321 »

ASL itself has a minimum of one blind hex behind obstacles like buildings. After that it depends on elevation difference and distance.
idjester
Posts: 369
Joined: Thu Dec 22, 2011 5:37 pm

RE: LOS?

Post by idjester »

Hard to believe because we look at it on a flat surface but those woods aren't even in the way. Your looking right over them without a problem. Your up so high you can't even see the bottom of those trees. Again I would say the same thing about the building. Your up high enough unless they are just up against the wall you can see them.

Height can play a big part in the game and seeing it 3D is hard.

Gerry4321
Posts: 889
Joined: Mon Mar 24, 2003 2:40 am

RE: LOS?

Post by Gerry4321 »

There is no way in a geometry sense this is possible. Plus you have to allow for the fact that they could be hugging the building.
Meroka37
Posts: 273
Joined: Fri Jul 31, 2009 6:12 am

RE: LOS?

Post by Meroka37 »

In ASL actually there would be 3 hexes due to distance (1 per each 5 hexes) but as the firer is 2 levels higher than building the final blind  number of hexes would be 1, but always there is 1 blind hex no matter difference in level, so this attack should be not posible.
'Better honor without ships, than ships without honor"
Paullus
Posts: 1098
Joined: Tue Jun 09, 2015 1:41 am
Location: Sweden

RE: LOS?

Post by Paullus »

One question Bradley62. Have you installed the Day Zero Patch?
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
User avatar
DoubleDeuce
Posts: 1236
Joined: Fri Jun 23, 2000 8:00 am
Location: Crossville, TN
Contact:

RE: LOS?

Post by DoubleDeuce »

I do not have access to my TotH game to check using the LOS Tool at the moment but I wonder if its the same issue as in the Fired THROUGH a building bug post ??
User avatar
Bradley62
Posts: 162
Joined: Thu Jun 29, 2006 2:06 pm

RE: LOS?

Post by Bradley62 »

I have Day Zero patch. Hill 621.
User avatar
z1812
Posts: 1575
Joined: Wed Sep 01, 2004 12:45 pm

RE: LOS?

Post by z1812 »

I too have noticed unrealistic and illogical LOS results. For instance in " with a little help from the stugs " one unit clearly fires through a stone building at another.

I find generally that terrain elements do not always affect LOS in a way that would be expected.
User avatar
Peter Fisla
Posts: 2590
Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: LOS?

Post by Peter Fisla »

ORIGINAL: z1812

I too have noticed unrealistic and illogical LOS results. For instance in " with a little help from the stugs " one unit clearly fires through a stone building at another.

I find generally that terrain elements do not always affect LOS in a way that would be expected.

That's a computer issue, on the game LOS issue...
User avatar
z1812
Posts: 1575
Joined: Wed Sep 01, 2004 12:45 pm

RE: LOS?

Post by z1812 »

ORIGINAL: Peter Fisla

ORIGINAL: z1812

I too have noticed unrealistic and illogical LOS results. For instance in " with a little help from the stugs " one unit clearly fires through a stone building at another.

I find generally that terrain elements do not always affect LOS in a way that would be expected.

That's a computer issue, on the game LOS issue...

What issue exactly? I have been running all sorts of games without problems on my computer. If you are suggesting it is an individual's computer then please provide more information so the situation can be clarified.
gregb41352
Posts: 225
Joined: Sat Oct 05, 2013 5:22 pm

RE: LOS?

Post by gregb41352 »

Bradley62, what mod are you using for the terrain?
GregN
Posts: 21
Joined: Wed Mar 02, 2016 7:20 pm

RE: LOS?

Post by GregN »

Same happened playing the Brits in "Last Stand in Tretten." The German ART on the hill hit units I thought were in the 'shadow' hex of buildings and woods. I didn't check LOS - was assuming SL/ASL rules. The LOS does not work like ASL in that regard. I am using ASL mod.
jeffdeham1
Posts: 18
Joined: Sun Feb 21, 2016 8:35 pm

RE: LOS?

Post by jeffdeham1 »

There was a LOS bug reported similar to this. However the problem turned out to the be the MOD was slightly different than the standard icons. So while it looks like there isn't a LOS path there is in fact is. You could try reverting to the standard and see if the problem repeats itself.

Jeff
toddtreadway
Posts: 483
Joined: Mon Sep 29, 2003 9:30 pm

RE: LOS?

Post by toddtreadway »

idjester---

I find that kind of post incredibly unhelpful.
User avatar
FroBodine
Posts: 874
Joined: Sat May 05, 2007 4:13 am
Location: Brentwood, California (not the OJ one)

RE: LOS?

Post by FroBodine »

This is a very interesting thread so far. The programmer is saying that it's a computer issue. What does that even mean?

idjester is saying that that hex behind the building is visible because the viewer is so high up.

There is no way in SL or ASL (or most any other WWII hex game for that matter) that this hex should be visible from the viewer's hex.

Why are none of the developers responding to this issue?
User avatar
Franciscus
Posts: 830
Joined: Wed Dec 22, 2010 4:29 pm
Location: Portugal

RE: LOS?

Post by Franciscus »

Hi
The issue was caused by an error in the ASL mod, already fixed by Richie1, not in the stock game

Regards
Former AJE team member
kylania
Posts: 155
Joined: Fri Jan 02, 2015 3:42 pm
Contact:

RE: LOS?

Post by kylania »

ORIGINAL: Franciscus

Hi
The issue was caused by an error in the ASL mod, already fixed by Richie1, not in the stock game

Regards

That was a different problem from a different thread. This guy was using the VASL counter mod (note the white outline on the tank counter) which didn't have the same LOS mask issue.
User avatar
Richie61
Posts: 584
Joined: Mon Mar 02, 2009 3:28 am
Location: Massachusetts

RE: LOS?

Post by Richie61 »

Does this happen with the stock game images? I see VASL counters and modified terrain.

What scenario is it?
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



User avatar
Franciscus
Posts: 830
Joined: Wed Dec 22, 2010 4:29 pm
Location: Portugal

RE: LOS?

Post by Franciscus »

ORIGINAL: kylania

ORIGINAL: Franciscus

Hi
The issue was caused by an error in the ASL mod, already fixed by Richie1, not in the stock game

Regards

That was a different problem from a different thread. This guy was using the VASL counter mod (note the white outline on the tank counter) which didn't have the same LOS mask issue.

Ups, my bad. You are right, I was confusing things.
Sorry
Former AJE team member
Post Reply

Return to “Tigers on the Hunt”