I personally can't explain it, but my opponent gave a hint: "German infantry can run surprisingly fast when given ambiguous orders."


ORIGINAL: warspite1
So when, or under what conditions, does von Brauchitsch issue such orders?
warspite1ORIGINAL: Steve110
ORIGINAL: warspite1
So when, or under what conditions, does von Brauchitsch issue such orders?
I think its when you have a good relationship with Von B, there is a % chance of ambiguous orders event appearing in your decisions. You then have to choose which AG gets the bonus, with a PP cost accordingly.
Cheers
Steve
warspite1ORIGINAL: Gunnulf
My degree was International Relations
Keeping Von B happy will give you these freedom of movement decisions, plus the Smooth the Way decisions where he offers to speak to your theatre commanders and improve relations with one of them on your behalf. Potentially gives a good boost (though that he has to spend the time doing so annoys him a little and your relationship will take a small hit. But generally cost effective boost to your theatre cmdr relations, moreso than the Field visit decisions.
In short there are all sorts of ways you will draw on your relationship with Von B and you certainly should try to keep him happy, and if he drops into negative territory try to get him back. He is your boss after all.
Keeping Von B net positive with at least a little wiggle room is a priority for me, next the theatre commanders, then Gerke, then Wagner. Hitler and Goering don't have so many chances to change really but I'll try to keep Goering positive by bowing to most of his demands and not wasting PPs fighting him, except maybe for high octane fuel. Overall by August unless a run of bad luck everybody will be good except Wagner, and 1 or 2 superb theatre commander relationships. Once you get those high you can get most armies with AP bonuses on most turns. Which as we saw above once combined with Von Bs effects, and also focus cards, can really hurt the Soviets with big breakouts.
warspite1ORIGINAL: lancer
Hi,
Von. B triggers various decisions at different relationship levels but they fire on a % probability so their timing is variable.
On the downside there is 'Flip Flops' (rel < -5 & >-16), 'Countermanded!' (rel <-15 & >-25) and 'Pressure from above' (rel < -24 and Hitler rel < 0)
On the upside, 'Smooth the Way' (rel > 9 & < 25) and 'Ambiguous Orders' (rel > 24).
There are additional decisions that relate to Von.B that enable you to manage your relationship directly that also trigger at different levels.
If you've opted for a 'Military Indepedence' Strategy you definitely want to keep him onside as he's your main supporter with Hitler and you risk getting fired if he's upset as well as Hitler. Bunch of decisions around that one.
Hi barkhorn,
The German Command structure on paper was very different to the practical day to day reality which the game aims to model.
Cheers,
Cameron
ORIGINAL: Jonathan Pollard
My opponent said he had 150 AP for his infantry division that took Kiev, so I wondered whether 150 implied superhuman walking ability. The typical human walking speed is 5km per hour, and it would be possible with the 150 AP to go 7 hexes on a road unopposed in your own territory in 4 days which would be 210km. It would mean walking slightly over 10 hours per day. It would allow for 8 hours of sleep and 6 hours of rest per day, which I think is reasonable.
ORIGINAL: Gunnulf
However, the system requires a slight suspension of timelines and concurrent activities and is an abstraction.