AllenK vs Mayhemizer III: Oil be back.
Moderator: Shannon V. OKeets
- Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.
Italian ftr initiates combat. If there is a combat, German ftr is front ftr and Erone front bomber.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: AllenK vs Mayhemizer III: Oil be back.
Does the 5 point C.200 wish to fly to the 0-box?
- Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.
No thank you.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: AllenK vs Mayhemizer III: Oil be back.
Searches: Axis 9, Allies 2. Allies decide to include the Nav in the 3-box only. Allies use 8 surprise points to shift the air combat odds to +6/-2, leaving 2 in reserve in case the bomber gets through.
On an 8, the Nav is aborted. Where do you want it to land?
On an 8, the Nav is aborted. Where do you want it to land?
- Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.
Genoa thanks. Axis stay.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: AllenK vs Mayhemizer III: Oil be back.
The Nav doesn't head off without a fight. A 16 sees the Allied F4F sent back to the dug-out.
Round 2. Searches Axis 5, Allied 9. No combat.
USSR rails an Inf from east to Urals.
US moves a couple of units to port hexes on the West Coast. The Nationalists gang up around Canton. CW moves 2 Inf towards the Burmese border. Communists continue into Manchuria. Soviets pull a couple of OOS units back towards Baku, disorganising them. In the Urals they move a couple of units out of cities to prepare for reinforcements.
CW Inf Div debarks from Red Sea to Eritrea.
No land combat.
CW loads 2 CVP onto a CV at Liverpool. US tries to rebase a C-47 to Greenland and runs into a problem. Despite the Occupy Greenland and Iceland Entry Option having been chosen, they are still showing as neutral. This is a bit of a game killer as it prevents the rebasing of US aircraft to the UK. They would all have to be transported by sea or the countries conquered.
Soviets rebase a Lnd from the south to the Urals.
No reorgs.
On a 2, the turn continues (just).
Round 2. Searches Axis 5, Allied 9. No combat.
USSR rails an Inf from east to Urals.
US moves a couple of units to port hexes on the West Coast. The Nationalists gang up around Canton. CW moves 2 Inf towards the Burmese border. Communists continue into Manchuria. Soviets pull a couple of OOS units back towards Baku, disorganising them. In the Urals they move a couple of units out of cities to prepare for reinforcements.
CW Inf Div debarks from Red Sea to Eritrea.
No land combat.
CW loads 2 CVP onto a CV at Liverpool. US tries to rebase a C-47 to Greenland and runs into a problem. Despite the Occupy Greenland and Iceland Entry Option having been chosen, they are still showing as neutral. This is a bit of a game killer as it prevents the rebasing of US aircraft to the UK. They would all have to be transported by sea or the countries conquered.
Soviets rebase a Lnd from the south to the Urals.
No reorgs.
On a 2, the turn continues (just).
- Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.
N/D 1941 Axis 9
No DoW
Germany land, Italy and Japan combined
Japan sends CP to Central Pacific (Midway is in supply) and CL to Cape Naturaliste box 2.
Axis initiates combat in following sea areas.

No DoW
Germany land, Italy and Japan combined
Japan sends CP to Central Pacific (Midway is in supply) and CL to Cape Naturaliste box 2.
Axis initiates combat in following sea areas.

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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.
Hawaiian Islands: Axis 10, Allies 3.
TORA, TORA, TO... Bandits 6 o'clock!!!!
How do you want to play this? If Allies fight, do all CVP's fly as fighters? Always highest air to air combat value as front fighter?

TORA, TORA, TO... Bandits 6 o'clock!!!!
How do you want to play this? If Allies fight, do all CVP's fly as fighters? Always highest air to air combat value as front fighter?

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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: AllenK vs Mayhemizer III: Oil be back.
Go for it. 4 points to increase air combat value. 3 points held in reserve. Line them all up as fighters in descending order of factors. Should be a 5-pointer first.
- Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.
Would you like to abort fighter or bomber?


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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: AllenK vs Mayhemizer III: Oil be back.
The bomber can go home.
- Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.
Axis decide to abort before any planes are shot down...


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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.
I landed the best plane back on CV Hornet. How about 2 other planes, on same CV or different ones?


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- 9naval5.jpg (185.57 KiB) Viewed 236 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: AllenK vs Mayhemizer III: Oil be back.
Same CV, thanks.
- Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.
West Med: Axis 5, Allies 6. No combat.
Bay of Bengal: Axis 4, Allies 5.
Japan chooses naval air combat and uses both surprise points to increase damage.
Who takes first A?
Edit: Do warships abort after CP is sunk? Do they go to Calcutta?

Bay of Bengal: Axis 4, Allies 5.
Japan chooses naval air combat and uses both surprise points to increase damage.
Who takes first A?
Edit: Do warships abort after CP is sunk? Do they go to Calcutta?

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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: AllenK vs Mayhemizer III: Oil be back.
A on the BB, thanks.
- Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.
BB dodges A on a 10. Japan places another A to BB and second 10 causes abort. Do lonely CA want to fight more?
Japan stays.
Where do aborted ships go? Is Calcutta good?
Japan stays.
Where do aborted ships go? Is Calcutta good?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: AllenK vs Mayhemizer III: Oil be back.
Calcutta is good. CA stays.
- Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.
2nd round: Axis 9, Allies 8. Combat is over.
Cape Naturaliste: Axis 6, Allies 7. No combat.
Mendocino: Axis 7, Allies 5. No combat.
Naval combat is over.
Cape Naturaliste: Axis 6, Allies 7. No combat.
Mendocino: Axis 7, Allies 5. No combat.
Naval combat is over.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: AllenK vs Mayhemizer III: Oil be back.
MECH survives again...


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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law

