Why do devs use tiles?

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Mobius
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RE: Why do devs use tiles?

Post by Mobius »

The problem with tiles is diagonal movement. If you have staggered tiles the movement is like hexes.
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shaddock
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RE: Why do devs use tiles?

Post by shaddock »

For those of you interested the following link shows some of the difficulties in coding hex grids.

http://www.redblobgames.com/grids/hexagons/
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Mobius
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RE: Why do devs use tiles?

Post by Mobius »

ORIGINAL: shaddock

For those of you interested the following link shows some of the difficulties in coding hex grids.

http://www.redblobgames.com/grids/hexagons/
The math for LOS was spelled out in an old AH General Vol 12, No.3.
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shaddock
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RE: Why do devs use tiles?

Post by shaddock »

And here is a link to the aforementioned article, it's on page 14

http://www.vftt.co.uk/Games/Avalon%20Hi ... No%203.pdf
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Freyr Oakenshield
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RE: Why do devs use tiles?

Post by Freyr Oakenshield »

ORIGINAL: shaddock

For those of you interested the following link shows some of the difficulties in coding hex grids.

http://www.redblobgames.com/grids/hexagons/


This is really interesting, and well-done.
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