Escape from Velikiye Luki

Moderators: Paullus, Peter Fisla

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Ricomise
Posts: 36
Joined: Thu Mar 25, 2010 11:19 pm

Escape from Velikiye Luki

Post by Ricomise »

Now in the Submitted Scenarios thread:

One of my old-time favorites: Escape from Velikiye Luki

Large map, small number of infantry only. Played at night with 2-hex visibility. Kind of hide and seek with machine guns.
Had to cut the number of exit hexes to 6 total as the AI had trouble defending the whole West edge.
May be boring to some, but nostalgic for me.

Escape From Velikiye Luki

Based upon SL Scenario H

Velikiye Luki, Russia, Jan 12, 1943: Stalingrad wasn't the only disaster for the Wehrmacht in the winter of 1942-43.
The Soviets created several pockets of German troops along the front lines. The 277th Infantry Regiment was in
one such pocket at the town of Velikiye Luki. By January they were cut off from support and the Soviet noose was
tightening. When the the 277th HQ began to be overrun, the commander ordered every man who could to save himself.
As darkness came upon the snowy drifts, small groups of soldiers began the harrowing 10-mile trek to their own lines.


Units Human Players (AI player units may vary)
German: Squads, LMG
Russian: Squads, LMG, MMG

Maps: ASL Maps 4,2,and 3.

Terrain: Rural and village.

Scenario Length: 9.5 Game Turns

Victory objective: German wins by exiting at least 8 VP worth of men (Squads=2 HS=1 Leaders=3).
Otherwise, Soviet victory.

Notes: Best played as Germans. It is night, so visibility is max 2 hexes.

snowbird
Posts: 75
Joined: Sun Feb 28, 2016 5:30 pm

RE: Escape from Velikiye Luki

Post by snowbird »

Thanks for making this scenario. Brings back some nostalgia ☺
dox44
Posts: 653
Joined: Sun May 07, 2000 8:00 am
Location: the woodlands, texas

RE: Escape from Velikiye Luki

Post by dox44 »

yeah thanks too...got my butt kicked but a lot of fun.
Ricomise
Posts: 36
Joined: Thu Mar 25, 2010 11:19 pm

RE: Escape from Velikiye Luki

Post by Ricomise »

Thanks, guys. I'm not a modder by any stretch, but this editor is so easy to use, and there are so many interesting SL and ASL scenarios,
that I encourage anyone who wants something in particular to give it a shot.
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blackcloud6
Posts: 643
Joined: Tue Aug 13, 2002 4:46 am

RE: Escape from Velikiye Luki

Post by blackcloud6 »

I tried playing this on Very Hard as the Germans and I cannot set up any German units nor have them enter on the first turn. I see six blue highlighted hexes but when I try to put a unit there I get an error: "Sorry, invalid setup zone."
Ricomise
Posts: 36
Joined: Thu Mar 25, 2010 11:19 pm

RE: Escape from Velikiye Luki

Post by Ricomise »

Hi blackcloud,

It sounds like you may have tried to set up in the Germans exit hexes. There are six of those on the West (left) edge of the map. The set-up zone for the Germans is at the exact opposite end of the map, more or less the entire East (right) map edge. It's a three map-board map, so perhaps you didn't scroll far enough East to see them. It happens to me at times because of the way the edges of the maps look, it sometimes seems like you are at the edge when you aren't.

If this isn't the issue, let me know and I'll see if I can reproduce it.

Thanks,

Ricomise
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blackcloud6
Posts: 643
Joined: Tue Aug 13, 2002 4:46 am

RE: Escape from Velikiye Luki

Post by blackcloud6 »

Thanks. It was the scroll map problem. I have a dual screen monitor set up at if I move the mouse to the right edge, the map does not scroll; so I had no idea the map continued beyond the edge of the screen. The only way I can get to the east edge is by using the global map.
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blackcloud6
Posts: 643
Joined: Tue Aug 13, 2002 4:46 am

RE: Escape from Velikiye Luki

Post by blackcloud6 »

I just did a quick play of the scenario as the Germans; probably too quick. I got hammered. This is the first defeat in 16 plays of this game. Good scenario, I'm glad I lost because the game was beginning to be too easy. I played on Very Hard.
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