Global War AAR in Pictures

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rkr1958
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RE: Global War AAR in Pictures

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Turn 8. Nov/Dec 1940. Eastern Med. The Middle East.

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RE: Global War AAR in Pictures

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Turn 8. Nov/Dec 1940. Western Med.

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RE: Global War AAR in Pictures

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Turn 8. Nov/Dec 1940. Western Front.

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RE: Global War AAR in Pictures

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Turn 8. Nov/Dec 1940. Eastern Front.

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RE: Global War AAR in Pictures

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Turn 8. Nov/Dec 1940. Northern China.

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RE: Global War AAR in Pictures

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Turn 8. Nov/Dec 1940. Southern China.

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RE: Global War AAR in Pictures

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Turn 8. Nov/Dec 1940. Action and Weather Summary.

This turn ends on allied impulse #10.

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RE: Global War AAR in Pictures

Post by AlbertN »

At first glance you have evenly spread Japan forces - which means they lack pushing power in both sectors and won't achieve that much.

WiF is a game of mass; and Japan on such large map has to screen a side of China and mass in the sector they want to attack to earn meaningful gains.
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RE: Global War AAR in Pictures

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Turn 8. Nov/Dec 1940. Global Map.

Wow ... took a look at the extent of Italy's empire. It's bigger than Germany's! And they show soon have Persia aligned.

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RE: Global War AAR in Pictures

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Turn 8. Nov/Dec 1940. Victory Totals.

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RE: Global War AAR in Pictures

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Turn 8. Nov/Dec 1940. Destroyed, Repair Pools.

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RE: Global War AAR in Pictures

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Turn 8. Nov/Dec 1940. CP Losses.

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RE: Global War AAR in Pictures

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Turn 8. Nov/Dec 1940. Active Allied and Axis Convoys.

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RE: Global War AAR in Pictures

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Turn 8. Nov/Dec 1940. USA Entry Options.

The USA chooses 22(11), "Gear up production," which ups their production multiplier from 0.25 to 0.5.

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RE: Global War AAR in Pictures

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Turn 8. Nov/Dec 1940. Economic Reports.

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RE: Global War AAR in Pictures

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Turn 9. Jan/Feb 1941. Trade.

Germany reduces its trade to Italy by 2 oil points. Germany is now sending 4 non-oil and 1 oil resource to Italy.

No other changes from last turn in trade were made.

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RE: Global War AAR in Pictures

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Turn 9. Jan/Feb 1941. Axis #1. Weather.

The axis won the roll for the initiate on the first roll with no chance of a re-roll. They had +1 advantage on the track. As the axis player(s) I thought long and hard about whether or not to let the allies move first. Having the initiate in late spring or early summer for the planned Barbarossa, while not a must, is highly desirably.

In the end, as the axis player(s) I decided to move first for two primary reasons. Unprotected late number of CW convoys in both the North Atlantic and in the Cape Verde Basin.

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RE: Global War AAR in Pictures

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Turn 9. Jan/Feb 1941. Axis #1. German U-boats. North Atlantic.

Germany takes a combine and moves three u-boats units into the North Atlantic to try to initiate combat with unprotected CW convoys. The reason they're unprotected is due to a mistake made by the CW player during the stay at sea phase. He just overlooked this area, which resulted in all his ships returning to base and leaving the 8 CPs unprotected.

And now he may pay the price for his mistake.

The German player elects to initiate combat and he rolls a 9 followed by the CW player's roll of a 9. Neither side is able to find the other so no combat. The CW played has dodged this bullet!

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RE: Global War AAR in Pictures

Post by Orm »

Maybe CW can send a HQ and a few units to Iraq and conquer it?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Global War AAR in Pictures

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Turn 9. Jan/Feb 1941. Axis #1. Italian submarines. Cape Verde Basin.

The Italians take a naval and move three Italian sub units into Cape Verde Basin.

This was the sea area where Italian subs last turn sunk 3 CW CPs and forced another 3 CPs to abort. In response, the CW was able to replace the 6 CPs but was only able to put escorts in the 0-box. The result was that all escorts had to return to base last turn leaving 10 unescorted (unprotected) CPs. Another juicy target for axis subs, in this case Italian subs.

The Italian player chooses to initiate combat and promptly rolls a 10 followed by a roll of 9 from the CW player. Neither side finds the other and no combat. The CW player dodges a second bullet this turn.

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