Desert Warfare Anyone?

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

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idjester
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Joined: Thu Dec 22, 2011 5:37 pm

Desert Warfare Anyone?

Post by idjester »

Just messing about in the graphic files because I am working a few desert scenarios.. El Alamein for one.

So I want some texture to show through a bit it give it some depth and it turned out OK..

Let me know what you think. I am ceratinly sure there are much better people out there that can make this look better..

Thanks

idjester



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Big Ivan
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RE: Desert Warfare Anyone?

Post by Big Ivan »

Not bad at all, I like it!

Big Ivan
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
idjester
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Joined: Thu Dec 22, 2011 5:37 pm

RE: Desert Warfare Anyone?

Post by idjester »

Thanks Ivan...

Here is a cleaner look without any bleed through from the green texture...

Which looks better?

I think this one is easier on the eyes... Thoughts????

Thanks

idjester

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idjester
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RE: Desert Warfare Anyone?

Post by idjester »

And with the ASL all counters and the new desert terrain...

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gregb41352
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RE: Desert Warfare Anyone?

Post by gregb41352 »

That's fantastic!
Gerry4321
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RE: Desert Warfare Anyone?

Post by Gerry4321 »

Looks lovely but isn't there a problem with these desert and snow mods in that the rules are not there for the special terrain types, etc. Even scenarios in bocage country would not play out well right now as we don't even have walls and hedges let alone bocage.
idjester
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RE: Desert Warfare Anyone?

Post by idjester »

And since I was messing around I decided to give a try to making a snow (winter) scene..

Thoughts about any of these?



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Monkie
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RE: Desert Warfare Anyone?

Post by Monkie »

I like both the desert and the winter maps, they have a nice old school AH look to them. I just wish the terrain had it's own graphics file. I have tweaked my counters and vehicles and markers, so makes it tough just to add the terrain. The main layer isn't the problem, it's the alpha that seems to make things complicated.

I'm using PSP7, not sure if GIMP offers easier ALPHA layer editing. In PSP I can't find a way to cut an area of the alpha layer and then paste it into the other file, I have to do the whole alpha at one time.
snowbird
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RE: Desert Warfare Anyone?

Post by snowbird »

I totally agree about splitting apart the graphic file into multiple files:

Possible types of files that would split from Terrain.png:
1) Terrain (e.g. potentially could be split into multiple files for desert, europe winter, europe summer, etc)
2) Personnel and Vehicle Counters (e.g. potentially could be split into multiple files by nationality)
3) Informational Counters (e.g. contains Fire, Final fire, Pinned, etc)
4) Other Misc (e.g. contains Flags, Setup, and Exit hexes, etc)

This will be a bit of development work to reference the new files and image locations but sets up a good foundation for the future (easier modding and expansions).
Tejszd
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Joined: Sat Nov 17, 2007 4:32 pm

RE: Desert Warfare Anyone?

Post by Tejszd »

ORIGINAL: snowbird

I totally agree about splitting apart the graphic file into multiple files:

Possible types of files that would split from Terrain.png:
1) Terrain (e.g. potentially could be split into multiple files for desert, europe winter, europe summer, etc)
2) Personnel and Vehicle Counters (e.g. potentially could be split into multiple files by nationality)
3) Informational Counters (e.g. contains Fire, Final fire, Pinned, etc)
4) Other Misc (e.g. contains Flags, Setup, and Exit hexes, etc)

This will be a bit of development work to reference the new files and image locations but sets up a good foundation for the future (easier modding and expansions).

+1
kylania
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RE: Desert Warfare Anyone?

Post by kylania »

I like the second one better, solid colors rather than the repeating textures.
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Cataphract88
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RE: Desert Warfare Anyone?

Post by Cataphract88 »

ORIGINAL: Tejszd

ORIGINAL: snowbird

I totally agree about splitting apart the graphic file into multiple files:

Possible types of files that would split from Terrain.png:
1) Terrain (e.g. potentially could be split into multiple files for desert, europe winter, europe summer, etc)
2) Personnel and Vehicle Counters (e.g. potentially could be split into multiple files by nationality)
3) Informational Counters (e.g. contains Fire, Final fire, Pinned, etc)
4) Other Misc (e.g. contains Flags, Setup, and Exit hexes, etc)

This will be a bit of development work to reference the new files and image locations but sets up a good foundation for the future (easier modding and expansions).

+1

This would be the best way forward.
Richard
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