Actually my second, I started a game and discovering I didn't like HQ Movement rule reloaded. I think
the only other optional rule not used is HQ Support. Having enough issues with when/how to utilize the HQs.
Not included in the image is a Chinese unit guarding the strait with Hainan. SNLF is headed there.
All told including the HQ, there are six IJ armies on the Han, another in Canton.
Having never played WiF, this is a solitaire game to get the feel for it. Though I read through the rules I
don't recall every detail regarding terrain effects (Japanese learned about swamp movement), supply lines, etc. So, there are plenty of
mistakes found along the way. Secondly, I'm not spending a lot of analyzing "Ok, I can 35-12 on this
this hex", throw them down in a seemingly sound fashion and see what plays outs.
Also, I'm following a rather historic approach so I know units from Manchukuo are heading south.






