Structured Reasearch?

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ool
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Structured Reasearch?

Post by ool »

Is it worth just researching this with out going onto the other research items in this line?

I've tried just doing this one and have never seen a scientist arrive at a faster rate.

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RemoteLeg
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RE: Structured Reasearch?

Post by RemoteLeg »

Structured Research also allows you to build the Science Academy, which is nice.
If you're not interested in going further, you can just build Science Academies on selected planets to get a research boost.

Personally, if I'm going down this path I'd progress further because each project gives a massive boost to your research rate and lets you build some powerful wonders.

I haven't noticed new scientists arriving at my empire any more frequently, but this is really a judgement call. Perhaps someone can dig into the code to verify exactly what sort of boost we're supposed to get.
See my Distant Worlds tutorial videos here:

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Kayoz
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RE: Structured Reasearch?

Post by Kayoz »

ORIGINAL: RemoteLeg

I haven't noticed new scientists arriving at my empire any more frequently, but this is really a judgement call. Perhaps someone can dig into the code to verify exactly what sort of boost we're supposed to get.

Same here. I built several in a few games, and never found them to have any effect whatsoever. I am strongly inclined to believe that it's broken. Or the increase is so small as to be negligible.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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Retreat1970
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RE: Structured Reasearch?

Post by Retreat1970 »

Science Academies give 0 research boost.

29, Science Academy, 13, 0, 29, 40000.0, 2000.0, 30, 0, 0,

From the facilities file. The only important number is the last, 30, which is the percentage increase of a scientist appearing.
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Kayoz
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RE: Structured Reasearch?

Post by Kayoz »

ORIGINAL: Retreat1970
The only important number is the last, 30, which is the percentage increase of a scientist appearing.

That's what I meant - I don't see any change in the appearance of scientists.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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Hattori Hanzo
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RE: Structured Reasearch?

Post by Hattori Hanzo »

being "30" the percentage of new scentist appearing should be appreciable and visible.

if your previous experiences suggest you that the above do not happen maybe something is broken in Science Academy..

a new discovered bug ??? [&:]
Aeson
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RE: Structured Reasearch?

Post by Aeson »

being "30" the percentage of new scentist appearing should be appreciable and visible.
That really depends on how the game handles a 30% increase in the chance of obtaining a scientist character. If the game handles a 30% increase in the chance of a scientist appearing in the mathematically-correct way, then if the base chance of obtaining a scientist character is X% per time period, a 30% increase in the chance would result in a 1.3*X% chance of obtaining a scientist character per time period. If the base chance is, say, 1% per in-game year, you'll probably need to compare statistically-significant data sets showing the number of scientist characters generated over some long period of time with and without Science Academies to really see the difference. You also get into the question of how the game stacks these bonuses; if the stacking method results in the base chance being multiplied by 1.3^[number of science academies], that's a much larger effect than if the stacking method produces a multiplier of 1 + 0.3*[number of science academies], which in turn has a much greater effect than a stacking method which produces a multiplier of 2 - 0.7^[number of science academies], and yet all of these are ways in which you could stack something for which one such structure produces a 30% increase in the chance of generating a scientist character.

It should also be remembered that, from what has been said in other discussions of character generation, there is a limit on total number of characters as well as separate limits on the total number of each type of character that an empire can have, and that the number and types of characters already generated has an impact on the chances of generating new characters of each type.
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