Strategic AI

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

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EdwinP
Posts: 175
Joined: Fri Feb 20, 2004 7:34 pm

RE: Strategic AI

Post by EdwinP »

ORIGINAL: Hubert Cater
While we don't have an air movement script, the engine does now do a better job of splitting up air units to the various active plans and so on.

Can you assign 100% air unit priority to a specific script?
Example: Sea Lion offensive/amphibious scripts to have 100% of the air units assigned while USSR is below 80% Readiness (cancel condition).

Can you assign an offensive script for Strategic Bombing targets? I.e. I want all air units (and rockets if any) to focus on the area surrounding London and the English Channel OR assign all strategic bombers to the Russian front?

Naval AI Question - In SC2 the Naval AI for Subs automatically targeted convoy routes. In SC3 will you be able to assign a priority for enemy: Convoy, Transports or Navel units based on Sub Tech Level?
Example: If Sub Tech 3 or more target priority: 1st: Naval units, 2nd: Transports, 3rd: Convoy routes
Example: If Sub Tech 0 target priority: 1st: Transports, 2nd: Convoy Routes, 3: Naval units
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