Readiness = armor?

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

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markcab
Posts: 54
Joined: Sun Nov 15, 2015 1:50 am

Readiness = armor?

Post by markcab »

Does a unit with lower readiness make them easier to kill?
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Stimpak
Posts: 737
Joined: Sun Aug 23, 2015 4:07 pm
Location: BC, Canada

RE: Readiness = armor?

Post by Stimpak »

A unit with lower readiness has a harder time killing things. It's fire rate, accuracy, and ability to maneuver will suffer. The readiness of your units is also factored into your command cycle, so try to keep your units topped-off so as to have a short and flexible command cycle, while doing whatever you can to lower the enemy's readiness. This is usually accomplished with artillery.
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