Italy brings in what additional ships they can to reinforce their patrols in the East Med. Italy does not want a naval combat so the pass on trying to initiate one. However, the RN does want battle and as the non-phasing player they are successful in forcing one. Both sides are successful in their search rolls and a naval air battle ensures.
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Turn 11. May/June 1941. Axis #2. Italy. Naval. The Eastern Med. Naval Air Battle. Round 1.
The first round of battle is one-sided. An Italian heavy cruiser is damaged and forced to abort. Another heavy cruiser and an Italian battleship are also forced to abort. The RN suffer no losses or see any of their ships forced to abort.
Both sides decide to stay. And both sides roll a 10 for search ending the battle there because neither side could find the other.
German declares war on the Soviet Union. The USA reacts by adding a chit to the Germany/Italy entry pool. The Germans take a land action. After careful consideration they decide against doing any ground strikes. All air used was used in ground support. In fact, with the doubling of ground support for the surprise impulse, Germany got 58 factors of ground support spread across 9 land combats carrier out against the Soviets this impulse. The screen cap below shows the situation in the Soviet Union after the finish of all 9 land combats. The attacks went well for the Germans.
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Victory both these land combats was assured. However, the first land combat carried with it modest risk of attacker losses and disorganization. The German player rolled well enough where that didn't happened.
The last of the 5 land combat assault attacks. This one was automatic and carried no risk. Germany rolled poorly and has the German player my hope was that they got low rolls out of their system.
First two of four blitz land combats. While victory is assured staying organized and not losing units isn't. Germany rolled well for both attacks.
By the way, there are 4 German and 1 Romanian HQ unit on the Eastern Front and ready to provide reorganization support if, or when, attacks resulted in disorganization. Germany must keep their forces advancing and the Soviets retreating, or better yet destroyed.
On the last Blitz attack (bottom screen cap), I saw a 2 pop up for the die roll. This made my heart flutter a bit, however, the 2 was for the fractional odds roll. For the attack itself, Germany rolled a 17.
Finland is unable to get any decent odds for a land combat, so the Germany player chooses not to attack with the Finns. However, a Finnish ski division manages to cut the rail line to Murmansk.
The German player, who's riding hide after his initial success against the Soviet player is brought down crashing into the ground when the allied player makes the weather roll for the next impulse pair. This weather ought to slow the German advance in the East, if not outright halt it.
Interesting game. My feel is that the combat rolls for the Germany player have gone very well and have been mostly in his favor. However, the weather rolls and initiate rolls have seemed to go the allied player's way.
The CW takes a combined in order to (hopefully) continue the sea battle in the East Med and to disembark the artillery division on transport in the Red Sea.
The Red Sea and the Cape St. Vincent are two sea areas that the CW chooses not to initiate combat.
The RN tries to initiate a naval combat in the East Med but it's the Italian RM that find the RN. When they isolate sea box 3 they have just enough surprise points (i.e., 4) to avoid combat.
Turn 11. May/June 1941. Allied #3. Italy. Cape St. Vincent.
The two German surface raiders, the Bismarck and a heavy cruiser decide to flee the area. En route back to Brest, RN ships in the Bay of Biscay try but fail to intercept the aborting German ships.
The RN has cleared Cape St. Vincent.
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