Reinforcement entry during Movement Segment?

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

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seagles
Posts: 32
Joined: Wed Mar 09, 2016 12:11 pm

Reinforcement entry during Movement Segment?

Post by seagles »

Am trying my hand at adapting an ASL scenario to TotH. Is there any way to have a turn's reinforcements enter from "off-board" during the Movement Segment, or must all reinforcements be set up on map at the start of that side's turn?

Thanks,
Scott
Paullus
Posts: 1098
Joined: Tue Jun 09, 2015 1:41 am
Location: Sweden

RE: Reinforcement entry during Movement Segment?

Post by Paullus »

The Turn you want a unit to enter you put setup zones at the board edge you want them to enter from. They will be setup during the Reinforcement Segment and could fire at Enemy Units in LOS.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
seagles
Posts: 32
Joined: Wed Mar 09, 2016 12:11 pm

RE: Reinforcement entry during Movement Segment?

Post by seagles »

Thanks, Paullus. That's what I was suspecting, although I was hoping there was some way of preventing such reinforcements from blazing away in the Fire Segment. It's sometimes hard to stop wanting this game to be ASL. [;)]

S.
idjester
Posts: 369
Joined: Thu Dec 22, 2011 5:37 pm

RE: Reinforcement entry during Movement Segment?

Post by idjester »

You could add in notes in the scenario discription. "Units that enter druing round 3 are not alllowed to fire and can only be used in the movement segment" or something like that.. Of course the AI wouldn't know about that special rule so it would only work if that side with the reinforcements were human controlled.
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