Original TotH Scenarios

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

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DoubleDeuce
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Original TotH Scenarios

Post by DoubleDeuce »

I am seeing that pretty much all of the new content being created in the way of scenarios are conversions of existing SL/ASL scenarios. Just curious if anyone else out there is doing their own unique scenarios?
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UP844
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RE: Original TotH Scenarios

Post by UP844 »

Casa Berardi, west of Ortona, Italy, 14 December 1943

The attack of the Royale 22e Regiment against the 90th PzGr (or 1st FJ, sources differ) was aimed at cutting the Ortona-Orsogna road, and to gain a starting position to attack the "Cider" crossroads (approximately 20 hexes north of the map edge).
The map is taken from 1:3500 topographical maps of the area, removing all the post-WW2 buildings identified through Google StreetView.

There are still some not-so-small details to define (e.g. which units were present on the German side).



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Casa_Berar..smallmap.jpg
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Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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DoubleDeuce
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RE: Original TotH Scenarios

Post by DoubleDeuce »

Nice! . . . which terrain mod is that?
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UP844
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RE: Original TotH Scenarios

Post by UP844 »

I have no mods installed: this is the default terrain.

If someone is interested, I can make a thread showing how I made the game map from a topographical map.

Once this scenario is released (it will require some time, as I still have many doubts about the German OOB), I plan to make others.
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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DoubleDeuce
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RE: Original TotH Scenarios

Post by DoubleDeuce »

Ah ok, was sure if it was just the default or not. How did you get the 'big' map? Stitching screenshots together?
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UP844
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RE: Original TotH Scenarios

Post by UP844 »

Yes, the big map is made of about a dozen screenshots: it's more boring than difficult, once you get used to it. On the other hand, I had to use the same procedure to obtain the overall 1:3500 map, so I'm getting quite skilled at screenshot stitching [;)].
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
Gerry4321
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RE: Original TotH Scenarios

Post by Gerry4321 »

Looks pretty amazing. I wonder how many ASL scenarios were built from topo maps? I know designers in systems like Combat Mission do it or at least I think they do. Very impressive.
idjester
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RE: Original TotH Scenarios

Post by idjester »

ORIGINAL: Double Deuce

I am seeing that pretty much all of the new content being created in the way of scenarios are conversions of existing SL/ASL scenarios. Just curious if anyone else out there is doing their own unique scenarios?

All of my scenarios are original, and created by me without any ASL scenario cards. They are mostly based upon real scenarios and edited by me to recreate them. The Battle of Ramelle (the battle from Saving Private Ryan movie), The Raid on St. Nazaire, ect.. If you looking for some new scenarios not based on ASL stuff..

Also the maps look amazing UP844. Just wonderful..

Also UP844 I took down one of your scenarios yesterday in my live steam. Good fun, thanks for that. Total American victory!!! Total domination by me..
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UP844
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RE: Original TotH Scenarios

Post by UP844 »

I am working on an updated version of "Bucholz Station" to make less one-sided (for the human player).

If you play the Germans, achieving a fast victory is even easier: the IA invariably sends the company HQ section and the Halftrack to garrison the middle exit hex. The US infantry squads, caught in the open, then become easy prey for the -2 leaders.
If you play the Americans, placing the half-track, the .50 cal HMG and the B** leader on the top of the hill will ensure you hit the advancing Germans with deadly fire.

I have tried several changes: so far the better (and simpler) option seems to be adding an AI-only mortar (81mm for the Germans, 60mm for the Americans) to both sides.

Unfortunately, the German AI always goes straight for the lower exit hex, showing no tactical finesse. It would be nice (veiled suggestion to Peter [;)]) to have something like "randomly appearing objectives/waypoints", just to make the AI behaviour a bit unpredictable.
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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waltero
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RE: Original TotH Scenarios

Post by waltero »

Slim chance we will ever see a Dogs of War Scenario?
"WELL ~ Mrs. LIncoln,
other than that, How was the play?
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