Turnaround? Lowpe (J) vs Tiemanj (A) Stock

Post descriptions of your brilliant victories and unfortunate defeats here.

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Lowpe
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RE: Disaster!

Post by Lowpe »

I have sent my battleships off on desperate missions, hoping to make what goes for me as heavily guarded air bases. I am doubtful I can pull this off.

If each battleship can bring down over 100 points in plane losses, then losing the BB doesn't sting as much.

Of course,I would like preserve them on the off chance they can catch a deathstar or interfere with a landing,or simply for force in being.

I have three such cap traps up over air bases this turn. Here is hoping the ships can make port,and I can down some planes while avoiding the sweeping Jugs.

These kind of traps is where the Oscar IV really shines right now as the Allies don't usually include Corsairs in strike packages. He reserves them for sweeping and CAP (he has suffered heavy in Corsairs). The Oscar IV compares ok with the F6F and other CV escorts he uses. The SR1 and long range gives me solid flexibility to move them around and set up traps all over.

It is kind of funny, but I have become a fan of every Japanese plane. The trick is to figure out when and how to use them!.

Right now I also wish I had a lot more SSTs. Incredibly useful sub for the predicament I am in.





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witpqs
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RE: Disaster!

Post by witpqs »

Any idea about that new, impending landing yet? Or did I miss a post where it finally arrived?
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Lowpe
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RE: Disaster!

Post by Lowpe »

Aug 16,1944

I use some Irving NF on a night naval strike at 1000 feet today...three bombers make a run but all miss. They target a battleship...I doubt their little bombs could do much good.[:D]

In the wonder of wonders, my battleships all survive. Some of my LRCAP strays to the detriment of a KAI Dinah fighter squadron, but the straying Tonies do really well.

Allies continue experimenting with low level Sweeps. I think this sweep was meant to coordinate with the expected location of some Japanese destroyers.

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Lowpe
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RE: Disaster!

Post by Lowpe »

Corsairs from the Deathstar sweep and destroy some A6M5cs, but otherwise we do okay in in the air.

Expected Allied plan of attack is worrisome. I was worried they would do this first instead of venturing into the urban heavy terrain.

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Lowpe
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RE: Disaster!

Post by Lowpe »

The air losses for the day.



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Lowpe
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RE: Disaster!

Post by Lowpe »

ORIGINAL: witpqs

Any idea about that new, impending landing yet? Or did I miss a post where it finally arrived?


No invasion yet. But I think the graphic above shows what the Allied Army on Honshu is up to. 14 Allied units here now.[:(]
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Lowpe
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RE: Disaster!

Post by Lowpe »

I am rushing troops here, but Allied air power may defeat me. This will be ugly.

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witpqs
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RE: Disaster!

Post by witpqs »

ORIGINAL: Lowpe

ORIGINAL: witpqs

Any idea about that new, impending landing yet? Or did I miss a post where it finally arrived?


No invasion yet. But I think the graphic above shows what the Allied Army on Honshu is up to. 14 Allied units here now.[:(]
If a bunch of those are armored, not sure you can stop them either. Not in clear terrain.
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Lowpe
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RE: Disaster!

Post by Lowpe »

Deathstar:

The way to fight the Deathstar is to bleed the planes. I had a TF/CAP at Taihoku. 153 fighters, but couldn't tempt him to attack. There were traps over at Honshu too.

If I had enough surface ships left, it would be neat to try and lure the Deathstar somewhere and hit him with masses of surface ships that would then head to runways for protection. The Deathstar will sweep the big bases, but the smaller less obvious ports/runways are where to trap him.

Japan should hardly ever try to counter strength with strength, but rather with cunning. Bleed the Allies at every turn and try not to give anything away too cheaply unless you want to. I get so mad at me when I think back to my futile massed attacks on the Deathstar (what wrongheaded thinking).[:-]

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Lowpe
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RE: Disaster!

Post by Lowpe »

ORIGINAL: witpqs

ORIGINAL: Lowpe

ORIGINAL: witpqs

Any idea about that new, impending landing yet? Or did I miss a post where it finally arrived?


No invasion yet. But I think the graphic above shows what the Allied Army on Honshu is up to. 14 Allied units here now.[:(]
If a bunch of those are armored, not sure you can stop them either. Not in clear terrain.

I can't hold clear terrain. I doubt I can hold rough terrain. He has interior lines and will get there with more faster than I can. If he keeps up with the bombing, and I bet there are 5 battleships on the way to bombard.

At least 4 Marine division are on the way, plus 10+ tank units. The Aussies are probably taking a break. I need to stockpile supplies at Osaka & Kobe fearing an encirclement.

Bleak, I tell you, bleak![;)]
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Lowpe
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RE: Disaster!

Post by Lowpe »

My night time LRCAP of Nagoya didn't prevent the Kingfishers from directing the bombardments.
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Lowpe
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RE: Disaster!

Post by Lowpe »

Allies are sweeping with several squadrons and then bombing the heck out of my troops in the rough terrain with wave after wave after bloody wave of bombers.

Do you think If I set all my fighters in a layered CAP in the adjacent base, and gave the fighter squadrons a very low level of CAP with a range of 1, that the fighter squadrons would be able to survive past the sweepers and actually engage the bombers (albeit in smaller numbers)?

Say 10 percent CAP, range 1.

I am getting about 7 minutes warning on sweeps, and 33 minutes warning on bombing runs.

I think I have tried this before with bad results, but it may have been over an adjacent base with good radars.

Any help here appreciated.

njp72
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RE: Disaster!

Post by njp72 »

I fully agree with your words of wisdom below.

Only way to fight the deathstar is the aircraft not the ships. A straight up fight is usually suicide whether it is in the air, at sea or on the ground. Traps and lures are the best way to make the Allies bleed. Lure surface groups into minefields or CDs or even MTBs.

I also fully agree about Japanese aircraft. They really aren't that bad even in late 44 as long as you have hundreds flying around.

Not all doom and gloom for the Empire if it fights smart. I applaud the Allied players who invade the Home Islands or other tough objectives as the planning required to reduce these strong points is not easy regardless of the disparity in the firepower. The logistical challenges for the Allies on these large offensives are not easy to ignore either.

A great game.

ORIGINAL: Lowpe

Deathstar:

The way to fight the Deathstar is to bleed the planes. I had a TF/CAP at Taihoku. 153 fighters, but couldn't tempt him to attack. There were traps over at Honshu too.

If I had enough surface ships left, it would be neat to try and lure the Deathstar somewhere and hit him with masses of surface ships that would then head to runways for protection. The Deathstar will sweep the big bases, but the smaller less obvious ports/runways are where to trap him.

Japan should hardly ever try to counter strength with strength, but rather with cunning. Bleed the Allies at every turn and try not to give anything away too cheaply unless you want to. I get so mad at me when I think back to my futile massed attacks on the Deathstar (what wrongheaded thinking).[:-]

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2 to 1. It was around 20 days ago that he surpassed 2-1, so growth here isn't catastrophic. It will be the next Allied landings.
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Lowpe
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RE: Disaster!

Post by Lowpe »

Concur with trying to use the automatic moves against the Allies. React into a CD fortress. [;)]

Another thing to understand is that the naval sorties are not controlled by the player. Depending upon the target spotted, the response is proportional:

Enemy Carriers: maximum response, local commanders will sortie everything they can
Enemy BBs: very large attack
Destroyers: much smaller attack, although the fighter escort can be very large if there is only one target.
Merchants: much smaller attack, although the fighter escort an be very large is there is only one target.

And of course you can try to confuse the enemy targeting routines with multiple targets.
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Lowpe
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RE: Disaster!

Post by Lowpe »

An amazing picture. Nagoya, free at last!

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mind_messing
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RE: Disaster!

Post by mind_messing »

RE your BB's

Keep them in a large port with lots of naval support, the Allies can't use torpedos on them. Keep a strong CAP and lots of flak over the port.

500lb bombs make a mess of the superstructure, but don't really have the capacity to kill the ship unless the fires get going. A large port and lots of naval support help fight this.

Use them as the honey in a nice big trap. I had Loka send B-29's after the slow BB's, to which he lost a fair few without doing any serious damage other than taking out a 15cm gun on the Ise.

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Lowpe
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RE: Disaster!

Post by Lowpe »

ORIGINAL: mind_messing

RE your BB's

Keep them in a large port with lots of naval support, the Allies can't use torpedos on them. Keep a strong CAP and lots of flak over the port.

500lb bombs make a mess of the superstructure, but don't really have the capacity to kill the ship unless the fires get going. A large port and lots of naval support help fight this.

Use them as the honey in a nice big trap. I had Loka send B-29's after the slow BB's, to which he lost a fair few without doing any serious damage other than taking out a 15cm gun on the Ise.


I have done that a few times, but also been stung by it. I lost the Hyuga while undergoing upgrades at Singers to massed low altitude strikes. Lost two other battleships somewhere else to low alt B29 strikes.


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Lokasenna
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RE: Disaster!

Post by Lokasenna »

ORIGINAL: mind_messing

RE your BB's

Keep them in a large port with lots of naval support, the Allies can't use torpedos on them. Keep a strong CAP and lots of flak over the port.

500lb bombs make a mess of the superstructure, but don't really have the capacity to kill the ship unless the fires get going. A large port and lots of naval support help fight this.

Use them as the honey in a nice big trap. I had Loka send B-29's after the slow BB's, to which he lost a fair few without doing any serious damage other than taking out a 15cm gun on the Ise.


They still take ages to fix! I think I lost 9 planes.



To the previous point, the CV reaction error has now been fixed in a recent patch. CVs will no longer react a million times - only once, as they should.
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Lowpe
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RE: Disaster!

Post by Lowpe »

ORIGINAL: Lokasenna

ORIGINAL: mind_messing

RE your BB's

Keep them in a large port with lots of naval support, the Allies can't use torpedos on them. Keep a strong CAP and lots of flak over the port.

500lb bombs make a mess of the superstructure, but don't really have the capacity to kill the ship unless the fires get going. A large port and lots of naval support help fight this.

Use them as the honey in a nice big trap. I had Loka send B-29's after the slow BB's, to which he lost a fair few without doing any serious damage other than taking out a 15cm gun on the Ise.


They still take ages to fix! I think I lost 9 planes.



To the previous point, the CV reaction error has now been fixed in a recent patch. CVs will no longer react a million times - only once, as they should.

NJP was referring to the Deathstar reacting into the CD guns at Fusan and being obliterated.

I had the KB somehow move into Singers in 1941...calamity ensued.

Which is why the big carriers should always have sea room...
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Lowpe
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RE: Disaster!

Post by Lowpe »

ORIGINAL: Lokasenna

ORIGINAL: mind_messing

RE your BB's

Keep them in a large port with lots of naval support, the Allies can't use torpedos on them. Keep a strong CAP and lots of flak over the port.

500lb bombs make a mess of the superstructure, but don't really have the capacity to kill the ship unless the fires get going. A large port and lots of naval support help fight this.

Use them as the honey in a nice big trap. I had Loka send B-29's after the slow BB's, to which he lost a fair few without doing any serious damage other than taking out a 15cm gun on the Ise.


They still take ages to fix! I think I lost 9 planes.



To the previous point, the CV reaction error has now been fixed in a recent patch. CVs will no longer react a million times - only once, as they should.

You are quite correct. And what is even worse, I can't fix them. Damage to ships now is pretty much perm. for Japan.

I can see why Japanese players quit at the end game. While the Allies get newer and neater toys, Japan doesn't and that takes away from the enjoyment of the game. In addition there is all the rebuilding of savaged air units, the required movement of ships and planes to avoid destruction on the ground, lots of tedious clicks. Throw in the JFB usually has screwed up the economy somewhere and that hurts too.
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