Leaders and OOC

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

Post Reply
Gerry4321
Posts: 891
Joined: Mon Mar 24, 2003 2:40 am

Leaders and OOC

Post by Gerry4321 »

Again I have a situation where all leaders (2) are OOC and all squads/HS (5) are in command. The leaders both have one star and the troops are just 1st line Jerries. Seems strange that the leaders both fail and the units pass the test.
User avatar
Peter Fisla
Posts: 2598
Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: Leaders and OOC

Post by Peter Fisla »

ORIGINAL: Gerry

Again I have a situation where all leaders (2) are OOC and all squads/HS (5) are in command. The leaders both have one star and the troops are just 1st line Jerries. Seems strange that the leaders both fail and the units pass the test.

Yes, this can happen. Depending on the situation, the Leaders check for C&C first, then if they fail the squads/HS/crew in the hex has to on their own check for C&C.
User avatar
DoubleDeuce
Posts: 1236
Joined: Fri Jun 23, 2000 8:00 am
Location: Crossville, TN
Contact:

RE: Leaders and OOC

Post by DoubleDeuce »

ORIGINAL: Gerry

Again I have a situation where all leaders (2) are OOC and all squads/HS (5) are in command. The leaders both have one star and the troops are just 1st line Jerries. Seems strange that the leaders both fail and the units pass the test.
It's an SASL mechanic. All leaders check 1st and if any fail, then units themselves have to check individually.
Gerry4321
Posts: 891
Joined: Mon Mar 24, 2003 2:40 am

RE: Leaders and OOC

Post by Gerry4321 »

I understand the process. But in my example above what is the morale of the leader and the 1st line troops? What is the statistical chance that all leaders fail but all squads pass?

Tactically it doesn't make sense. Sure a leader can lose it in combat once in a while but they are usually leaders for a reason. To see the units running on ahead and the leaders straggling is a bit strange.
barkhorn45
Posts: 245
Joined: Thu Mar 06, 2008 10:19 pm

RE: Leaders and OOC

Post by barkhorn45 »

Double Deuce,your avatar it's been a long time but is it the badge for the 2/37th of the 1st Armored Division?
User avatar
DoubleDeuce
Posts: 1236
Joined: Fri Jun 23, 2000 8:00 am
Location: Crossville, TN
Contact:

RE: Leaders and OOC

Post by DoubleDeuce »

ORIGINAL: barkhorn45

Double Deuce,your avatar it's been a long time but is it the badge for the 2/37th of the 1st Armored Division?
It's for all battalions of the 37th Armor. I was in 3/37.
barkhorn45
Posts: 245
Joined: Thu Mar 06, 2008 10:19 pm

RE: Leaders and OOC

Post by barkhorn45 »

Okay I was in the 2/37 at Farris barracks in Erlangen Germany 74-77 they had a Sherman in the courtyard made up as one of C. Abram's.
User avatar
GJK
Posts: 542
Joined: Sat Jul 17, 2004 3:37 am
Contact:

RE: Leaders and OOC

Post by GJK »

Am I remembering the play levels correctly:

Easy: AI only suffers from C&C
Normal: Both AI and Human suffer from C&C
Hard: Human player only suffers from C&C

?

Peter, any chance that we can have an option to disable C&C altogether? I realize that it's about the best way to handle handicaps (for both new players and then for veteran players) but I think all players should have the option to play the game with handicaps disabled entirely for both human and AI (i.e., "vanilla" ASL-like). Possible?
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
dox44
Posts: 653
Joined: Sun May 07, 2000 8:00 am
Location: the woodlands, texas

RE: Leaders and OOC

Post by dox44 »

· EASY – The human player is always in control of all of his units for the duration of the scenario. The Computer player follows the Command and Control rules.
· NORMAL – Both the computer and human players all units for both sides are always in control.
· HARD – Both the computer and human players follow the Command and Control rules.
· VERY HARD – Computer Opponent is always assumed to be in command of all of its units for the duration of the scenario. The human player follows the Command and Control rules.
User avatar
GJK
Posts: 542
Joined: Sat Jul 17, 2004 3:37 am
Contact:

RE: Leaders and OOC

Post by GJK »

Excellent, thank you. ISTR Peter saying that he would give us that option. I'm looking forward to doing some ASL scenario conversions myself now!
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
User avatar
DoubleDeuce
Posts: 1236
Joined: Fri Jun 23, 2000 8:00 am
Location: Crossville, TN
Contact:

RE: Leaders and OOC

Post by DoubleDeuce »

ORIGINAL: Gerry

I understand the process. But in my example above what is the morale of the leader and the 1st line troops? What is the statistical chance that all leaders fail but all squads pass?

Tactically it doesn't make sense. Sure a leader can lose it in combat once in a while but they are usually leaders for a reason. To see the units running on ahead and the leaders straggling is a bit strange.
At least in SASL it depends on their Morale. IIRC, leaders are In-Command if they roll < or = their Morale+1. German Infantry need to roll < or = to their Morale. If the first 2 leaders roll high and the infantry squads low it would happen. Probably low odds but certainly possible.
Post Reply

Return to “Tigers on the Hunt”