ORIGINAL: Lokasenna
You may be asking for a carrier ambush here... he's got perfect DL on you, so he knows it's just 2.
I absolutely agree. I'd move away, DL 10 is way too risky. He knows what you have there.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Lokasenna
You may be asking for a carrier ambush here... he's got perfect DL on you, so he knows it's just 2.
ORIGINAL: obvert
ORIGINAL: Lowpe
I don't think I have seen anyone work on kamikazes in a pdu off game...some research here for you to enjoy.
Aren't the Toka and Tsurugi groups you're looking at training groups? Anything of 10 planes is definitely training, so those can't fly kami missions. They can train the pilots though! [;)]

ORIGINAL: Drakanel
ORIGINAL: Lokasenna
You may be asking for a carrier ambush here... he's got perfect DL on you, so he knows it's just 2.
I absolutely agree. I'd move away, DL 10 is way too risky. He knows what you have there.
ORIGINAL: Lowpe
I never really used AKVs before as Japan, and only a few times as the Allies.
I noticed that ships don't repair over time on an AKV.
Pilot training continues while on an AKV, but I guess at reduced rate of gains.
If I click on the squadron, and then the pilots, it causes all planes to leave the ready state.
It is, of course, exceptionally dangerous using an AKV. You can minimize the risk by removing pilots and keeping the planes to a minimum, but if it does become sunk by a submarine then it will cost PP to bring back to life.
The West Coast operation is the definition of danger, and I am really doing a lot of things I would never, ever do.
Look below and see 3 beautiful Tojo IIb squadrons heading to California![X(]
![]()
You are demanding a bit to much here from these ships. [:D]
I noticed that ships don't repair over time on an AKV.


ORIGINAL: tiemanj
ORIGINAL: Lowpe
I never really used AKVs before as Japan, and only a few times as the Allies.
I noticed that ships don't repair over time on an AKV.
Pilot training continues while on an AKV, but I guess at reduced rate of gains.
If I click on the squadron, and then the pilots, it causes all planes to leave the ready state.
It is, of course, exceptionally dangerous using an AKV. You can minimize the risk by removing pilots and keeping the planes to a minimum, but if it does become sunk by a submarine then it will cost PP to bring back to life.
The West Coast operation is the definition of danger, and I am really doing a lot of things I would never, ever do.
Look below and see 3 beautiful Tojo IIb squadrons heading to California![X(]
![]()
If you are minimizing your group sizes, why use AKVs at all? You can transport "disabled" A/C on any xAK, and they unload just as quick. Where an AKV shines is in landing a fully operational unit the day a base is captured (no assembly required). By minimizing your group size, you will need to import your A/C, and they will be just as disabled.
Also, you can only draw in up to 12 A/C at a time, and only once per week. So those size=36 or whatever Tojo squadrons you have there will take most of the month to come to full strength.
To minimize risk split the group into thirds. That way if one is sunk, the others can be rebuilt. CVEs are good for this too... and you can fly off - no need to go all they way to the port. Of course this is more useful for the allies, with their hundred+ CVEs.
ORIGINAL: Lowpe
ORIGINAL: tiemanj
ORIGINAL: Lowpe
I never really used AKVs before as Japan, and only a few times as the Allies.
I noticed that ships don't repair over time on an AKV.
Pilot training continues while on an AKV, but I guess at reduced rate of gains.
If I click on the squadron, and then the pilots, it causes all planes to leave the ready state.
It is, of course, exceptionally dangerous using an AKV. You can minimize the risk by removing pilots and keeping the planes to a minimum, but if it does become sunk by a submarine then it will cost PP to bring back to life.
The West Coast operation is the definition of danger, and I am really doing a lot of things I would never, ever do.
Look below and see 3 beautiful Tojo IIb squadrons heading to California![X(]
![]()
If you are minimizing your group sizes, why use AKVs at all? You can transport "disabled" A/C on any xAK, and they unload just as quick. Where an AKV shines is in landing a fully operational unit the day a base is captured (no assembly required). By minimizing your group size, you will need to import your A/C, and they will be just as disabled.
Also, you can only draw in up to 12 A/C at a time, and only once per week. So those size=36 or whatever Tojo squadrons you have there will take most of the month to come to full strength.
To minimize risk split the group into thirds. That way if one is sunk, the others can be rebuilt. CVEs are good for this too... and you can fly off - no need to go all they way to the port. Of course this is more useful for the allies, with their hundred+ CVEs.
I am going to be using the AKVs on the invasion of the West Coast & I wanted practice using them now, as they ferry the squadrons to forward bases.
PS: I will have those squadrons full strength in one day.[:)]
AKVs don't repair the planes over time I meant.[:)]ORIGINAL: Gräfin Zeppelin
You are demanding a bit to much here from these ships. [:D]
I noticed that ships don't repair over time on an AKV.

ORIGINAL: Lowpe
Right now I am pretty confident I can accomplish my goals on the West Coast. It will be bloody, nerve racking, and I will suffer losses, but I feel good but overworked. [:)]

ORIGINAL: Olorin
P.S. How many enemy troops are inside Chungking? 2/3 of the Chinese Army seem to be dislocated.


[/center]ORIGINAL: ny59giants
Jocke should have an 18 plane FP group down there with highly ASW skills pilots. I do that for all my major hubs to prevent what you are doing. The Americans should be getting enough SC now to deploy.


