AI units may vary

Moderators: Paullus, Peter Fisla

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Suul
Posts: 52
Joined: Thu May 17, 2012 9:40 pm

AI units may vary

Post by Suul »

In the descriptions of the scenarios provided by TotH, It says "AI units may vary"

Is this a setting for the included scenarios, or does any scenario made with the editor when played against the AI vary the units or the strength?

Thanks,

John
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UP844
Posts: 1670
Joined: Thu Mar 03, 2016 9:10 pm
Location: Genoa, Republic of Genoa (occupied by Italy)

RE: AI units may vary

Post by UP844 »

Additional AI units are present only if the author added them when the scenario is made.

By way of example, in an unreleased update of "Buchholz Station" I added "AI-only" mortar to the OOB of both sides to better balance the scenario, which otherwise will end around turn 4 or 5 with a major human victory.
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
Suul
Posts: 52
Joined: Thu May 17, 2012 9:40 pm

RE: AI units may vary

Post by Suul »

Thanks,

So if a human plays the "AI only" units do not appear, and if the computer is chosen, the "AI only" units will appear.

Do the "AI only" units always appear, or is it based on a random possibility?
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UP844
Posts: 1670
Joined: Thu Mar 03, 2016 9:10 pm
Location: Genoa, Republic of Genoa (occupied by Italy)

RE: AI units may vary

Post by UP844 »

All "AI only" units always appear. Having variable "AI-only" units (or reinforcements) appear would add some unpredictability to scenarios and will make them more suited for repeating play.

Currently, the only way to add some randomness is having AI-only or reinforcement units enter through a Zone with "dr <= turn" (i.e. each unit must make a dr and roll the current turn number or less to deploy). In a short scenario, some units might never show up.

I hope Peter will add some extra options in this field.
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
Suul
Posts: 52
Joined: Thu May 17, 2012 9:40 pm

RE: AI units may vary

Post by Suul »

Thanks,

I have started making some SL/ASL scenarios to play through just for fun. Using multiple set up zones and the "AI" units with the "dr<turn" provides for some great game possibilities.
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