Possible bug: broken units eliminated in level 3-4 woods

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UP844
Posts: 1672
Joined: Thu Mar 03, 2016 9:10 pm
Location: Genoa, Republic of Genoa (occupied by Italy)

Possible bug: broken units eliminated in level 3-4 woods

Post by UP844 »

While testing the "Casa Berardi" scenario, which includes vast areas of Level 3 and 4 terrain, I noticed that broken+ units in woods are removed as for being within normal range of enemy units [&:].

This does not happen to units routing in stone buildings or lumberyards.

Should I post a game saved before the Rout Segment?
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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Peter Fisla
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Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: Possible bug: broken units eliminated in level 3-4 woods

Post by Peter Fisla »

ORIGINAL: UP844

While testing the "Casa Berardi" scenario, which includes vast areas of Level 3 and 4 terrain, I noticed that broken+ units in woods are removed as for being within normal range of enemy units [&:].

This does not happen to units routing in stone buildings or lumberyards.

Should I post a game saved before the Rout Segment?

If you have the saved game, please post it and I will take a look

thanks!
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UP844
Posts: 1672
Joined: Thu Mar 03, 2016 9:10 pm
Location: Genoa, Republic of Genoa (occupied by Italy)

RE: Possible bug: broken units eliminated in level 3-4 woods

Post by UP844 »

Here is the saved game. Details and picture in the next post.
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possible_rout_bug.zip
(46.93 KiB) Downloaded 2 times
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
User avatar
UP844
Posts: 1672
Joined: Thu Mar 03, 2016 9:10 pm
Location: Genoa, Republic of Genoa (occupied by Italy)

RE: Possible bug: broken units eliminated in level 3-4 woods

Post by UP844 »

The two units in [24,19] broke in [24,17] during the previous turn German Defensive Fire.
In the subsequent British Rout Segment I purposedly routed them in [24,19]. They survived the end of their Rout Segment, so I hoped that updating from 1.0.6 to 1.0.11 has solved the issue.
The units did not rally in the Administrative Segment of the British turn.
I have saved the game attached to the previous post before clicking on the red button and ending the British Rout Segment. The units appear highlighted, as they should actually be if this was an open ground hex [&:], but it is a Level 3 woods hex.
As soon as I click on the red button, both units are eliminated because they are in the LOS of the German unist in [20,26].

Am I misunderstanding something about the rout rules or is there something going wrong?

Image
Attachments
possible_rout_bug.jpg
possible_rout_bug.jpg (451.84 KiB) Viewed 151 times
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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