ASL Map 3

Moderators: Paullus, Peter Fisla

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Suul
Posts: 52
Joined: Thu May 17, 2012 9:40 pm

ASL Map 3

Post by Suul »

Many thanks to all who have been adding maps, this has really made the game interesting and playable.

I was looking at ASL Map 3, I think it was designed by Richie61. There are two wooden buildings with roads. How was this done in the editor?

Thanks,

John
Suul
Posts: 52
Joined: Thu May 17, 2012 9:40 pm

RE: ASL Map 3

Post by Suul »

I have been using the ASL like maps to try different scenarios. I like to tweak the maps a little for things like graphical appearance and the avoidance of trapping tanks behind to many buildings or woods, etc. I noticed on the ASL map 3 that it has road-building combo, but I couldn't change either the road, nor the building. The editor just gave me an error message. I also could not figure out how this terrain was created. One question I have is, could a non-standard terrain feature like this cause bugs or crashes?
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Peter Fisla
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Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: ASL Map 3

Post by Peter Fisla »

Suul, Can you post a picture ? I think something must have changed with the map 3 that Richie61 released.
Suul
Posts: 52
Joined: Thu May 17, 2012 9:40 pm

RE: ASL Map 3

Post by Suul »

Here is a picture:



Image
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buildingroad.jpg
buildingroad.jpg (17.46 KiB) Viewed 330 times
Suul
Posts: 52
Joined: Thu May 17, 2012 9:40 pm

RE: ASL Map 3

Post by Suul »

Here is the map it came from:

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MAP_3.zip
(695 Bytes) Downloaded 12 times
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Peter Fisla
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Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: ASL Map 3

Post by Peter Fisla »

Suul, That's an error in the template, the template must have been done with an older version of the game editor.

Please use the one I'm attaching in this message.

Thanks

Peter
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MAP_3.zip
(633 Bytes) Downloaded 38 times
Suul
Posts: 52
Joined: Thu May 17, 2012 9:40 pm

RE: ASL Map 3

Post by Suul »

Thanks!
decaf
Posts: 112
Joined: Fri Aug 01, 2008 6:44 pm

RE: ASL Map 3

Post by decaf »

Just a quick message to let everyone know that I have updated my rotated map set that includes the inverted
version of ASL #3. The new "MAP_3iv2.map" no longer has that glitch found in the original "MAP_3.map" (that
seems to have been caused by an older version of the TOTH game editor).
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