Sneak peak..

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Matt R
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Sneak peak..

Post by Matt R »

[;)]

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"An army without a leader.. is like a foot without a big toe..."

Bill Murray
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Riitaoja2
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RE: Sneak peak..

Post by Riitaoja2 »

Absolutely stunning!
[8D]
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Freyr Oakenshield
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RE: Sneak peak..

Post by Freyr Oakenshield »

Good, good... You did well... [:D]
sami heimola
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RE: Sneak peak..

Post by sami heimola »

Very nice[:'(]
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Major_Mess
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RE: Sneak peak..

Post by Major_Mess »

Well done, as always Matt.
You got the VVS lookin' fine!!!
Click below. You know you want to!!


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JEB Davis
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RE: Sneak peak..

Post by JEB Davis »

[&o] The graphics master strikes again!
Reduce SP:WaW slaughter, "Low Carnage":
Settings: 80Spot,80Hit,100R/R,XXXTQ,110TkT,150InfT,180AvSoft,130AvArm,150SOFire / Command & Ctrl ON / AutoRally OFF
Enhanced http://enhanced.freeforums.org
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Matt R
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RE: Sneak peak..

Post by Matt R »

[:)]

I just wish I'd have started this a long time ago.
"An army without a leader.. is like a foot without a big toe..."

Bill Murray
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Matt R
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RE: Sneak peak..

Post by Matt R »

And a sneak peak at some of their terrestrial adversaries.

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Riitaoja2
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RE: Sneak peak..

Post by Riitaoja2 »

Matt you devil! [:)] Are you going to remake all the vehicle graphics in the game? That would be a huge endeavour but would be fantastic!

P.S. This is probably a bit too late now but I was also looking at the unit shadow issue in SPWAW. I played around with both adding a 1 pixel wide shadow and a 2 pixel wide shadow (like in Steel Panthers 2 and the Camo workshop games) for the vehicle icons. In my testing I found an interesting solution where the shadows are 2 pixel wide and consist of two different color shades.

Attached is a screenshot showing how the 2 pixel wide shadows look with that marder icon you made:


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Riitaoja2
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RE: Sneak peak..

Post by Riitaoja2 »

This second screenshot shows how they look against the summer terrain in-game.

Also note that the shadow is applied to both the bottom and left corner of the vehicle graphic.



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Matt R
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RE: Sneak peak..

Post by Matt R »

ORIGINAL: Riitaoja2
Matt you devil! [:)] Are you going to remake all the vehicle graphics in the game? That would be a huge endeavour but would be fantastic!

That's what it's starting to look like [8D]
I originally set out to doctor up a few icons in the Soviet lineup but wound up doing them all, and I have about a third of the German vehicles knocked out. Conservatively speaking, it's gonna be about a year-long project. Between a full-time career, two babies, and my other hobbies, it'll take a bit but I think I can do it.

I tried a few SP mods in the past, but realized I'm incompetent at anything but graphics.. and even that's stretching it. Accentuate the positive, amirite? [:D]
ORIGINAL: Riitaoja2
I played around with both adding a 1 pixel wide shadow and a 2 pixel wide shadow (like in Steel Panthers 2 and the Camo workshop games) for the vehicle icons. In my testing I found an interesting solution where the shadows are 2 pixel wide and consist of two different color shades.

That.. is danged interesting. I did five- and six-pixel shadows for ships and some of the Star Wars icons.. hell, I'll give it a shot. I really do like the way they stand out. Thanks R2! We make a helluva team!
"An army without a leader.. is like a foot without a big toe..."

Bill Murray
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Zap
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RE: Sneak peak..

Post by Zap »

That's what it's starting to look like I originally set out to doctor up a few icons in the Soviet lineup but wound up doing them all, and I have about a third of the German vehiclees knocked out. Conservatively speaking, it's gonna be about a year-long project. Between a full-time career, two babies, and my other hobbies, it'll take a bit but I think I can do it. I tried a few SP mods in the past, but realized I'm incompetent at anything but graphics.. and even that's stretching it. Accentuate the positive, amirite?



It would be a travesty to crush ones creative artistic inclinations. If your, artistry beckons you to create to the heights in SPWAW, so be it, you must let it happen![:)]
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Matt R
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RE: Sneak peak..

Post by Matt R »

ORIGINAL: Zap
It would be a travesty to crush ones creative artistic inclinations. If your, artistry beckons you to create to the heights in SPWAW, so be it, you must let it happen![:)]

And lofty heights they are, indeed! [8D]

Here's a picture of my other hobby.. 1/72 aircraft and military vehicles. This is a Hasegawa A6M2-N Rufe I finished last month. Now I'm working on Hasegawa's old H8K2 Emily, converting it to the H8K2 Seiku. Hope to have it done in time for the IPMS show in Houston in a couple weeks.

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"An army without a leader.. is like a foot without a big toe..."

Bill Murray
'Stripes'
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Zap
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RE: Sneak peak..

Post by Zap »

ORIGINAL: Matt R
ORIGINAL: Zap
It would be a travesty to crush ones creative artistic inclinations. If your, artistry beckons you to create to the heights in SPWAW, so be it, you must let it happen![:)]

And lofty heights they are, indeed! [8D]

Here's a picture of my other hobby.. 1/72 aircraft and military vehicles. This is a Hasegawa A6M2-N Rufe I finished last month. Now I'm working on Hasegawa's old H8K2 Emily, converting it to the H8K2 Seiku. Hope to have it done in time for the IPMS show in Houston in a couple weeks.

Image



Wow, very nice. I'm liking the realism touches of missing paint, rust/dirt on the floats! Would it be possible to replicate dirt/rust on the armor units in SPWAW[:D]
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