Anymore future patches in the works???
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Anymore future patches in the works???
Anyone have any ideas on anything they think still needs to be fixed or balanced???

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- Bobthehatchit
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Re-supply by air.
The allies used the C47 and Bombers i thing to drop supplied to there troops in the field.
This would be very handy to keep supplies flowing to units in ememy/contested hexs and hexes without airfields.
The allies used the C47 and Bombers i thing to drop supplied to there troops in the field.
This would be very handy to keep supplies flowing to units in ememy/contested hexs and hexes without airfields.
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Hell I am probaby wrong.
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Wanted: ISDII Low millage in Imperial gray.
Just my 2 pence worth.
I might not be right.
Hell I am probaby wrong.
But thats my opinion for what its worth!
Re: Anymore future patches in the works???
No more patches until after WitP and when that comes out Matrix hopefully will use the UV framework for a Med game.Originally posted by Tanaka
Anyone have any ideas on anything they think still needs to be fixed or balanced???
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- LargeSlowTarget
- Posts: 4968
- Joined: Sat Sep 23, 2000 8:00 am
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Originally posted by Bobthehatchit
Re-supply by air.
The allies used the C47 and Bombers i thing to drop supplied to there troops in the field.
This would be very handy to keep supplies flowing to units in ememy/contested hexs and hexes without airfields.
I totally agree, but this would be a new feature, not a fix or balancing. I doubt this will make it into UV
____
Sometimes I see odd TF routes cutting through islands - the hex side movement restrictions should be revised.
- Bobthehatchit
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- Location: GREAT BRITAIN
Would have to be Jap asw then, it is just too weak.
I know that the Japanies didn't concentrate on asw as much as the Allies, but that was a command decision on the part of the japanies leadership, there ships were still capable of offensive asw work.
When you play UV as the IJN you are in command so you make the stratagy, the IJN's ships asw should be rated by the ships weaponary and equipment.
Experience should increase over time like night fighting ability for the allies.
I know that the Japanies didn't concentrate on asw as much as the Allies, but that was a command decision on the part of the japanies leadership, there ships were still capable of offensive asw work.
When you play UV as the IJN you are in command so you make the stratagy, the IJN's ships asw should be rated by the ships weaponary and equipment.
Experience should increase over time like night fighting ability for the allies.
"Look at yours before laughing at mine". Garfield 1984.
Wanted: ISDII Low millage in Imperial gray.
Just my 2 pence worth.
I might not be right.
Hell I am probaby wrong.
But thats my opinion for what its worth!
Wanted: ISDII Low millage in Imperial gray.
Just my 2 pence worth.
I might not be right.
Hell I am probaby wrong.
But thats my opinion for what its worth!
Originally posted by LargeSlowTarget
I totally agree, but this would be a new feature, not a fix or balancing. I doubt this will make it into UV.
____
Sometimes I see odd TF routes cutting through islands - the hex side movement restrictions should be revised.
I would be very wary of such a feature, due to the current "uber-ness" of transports being able to fly in to even the most trashed airfield and land add'l troops and supplies via "massed C-47 ops"
Though player choice plays a large part of the sense of unreality (i.e. shuttling in additional regiments/batallions to isolated garrisons simply to occupy the other player's attention and cauase grief....a varient of the human wave tactic) it still strikes me as a bit unrealistic.......and LRCAP vs transports doesn't seem as powerful as it once was and there is no "abort" feature either. Like good little drones, your C-47's will continue to fly missions into even the most dangerous and heavily contested airfields to drop supplies and troops
True op losses are great.....but coupled with high production rates and quick repair rates in UV it ends up meaning little
I can see it now (worst case scenerio)....cut off bases that historically would wither on the vine being completely sustained by air ops....even with no airfield present.
Given UV/WitP's necessarily abstracted supply point system....it could happen unless very carefully planned.
At the very least, such a new feature would have to be checked by a very heavy % of "supplies lost", particularily in rough terrain with no airfield. Later in the war, refined tactics and "lessons learned" allowed air transport ops to get a much greater % of supplies to the troops but initially, you'd be lucky to get even a small fraction to your troops.
Perhaps tying it to EXP would allow the required variablility and give players incentive not to sacrifice their transports on the notion that "we'll make more"
Not if good transport not only requires planes and supply BUT expert transport pilots as well!
I really wish Matrix would tweak UV before finishing WITP.
They are like marathon runners who 100 yards from the finish line decide to run in another race and come back later to finish this one.
My biggest gripe at the moment with UV is air transport is broken.
I no longer use air transport for troops as they too often disappear and it is not fair to my opponents to continually go back to previous saves.
In one game my opponent and I replayed half a dozen moves twice over because of the bug. No problems since using air transport only for supplies.
Other than that though UV is a lot of fun but with some tweaks could be the best game ever.
Just a little fine tuning is needed.
They are like marathon runners who 100 yards from the finish line decide to run in another race and come back later to finish this one.
My biggest gripe at the moment with UV is air transport is broken.
I no longer use air transport for troops as they too often disappear and it is not fair to my opponents to continually go back to previous saves.
In one game my opponent and I replayed half a dozen moves twice over because of the bug. No problems since using air transport only for supplies.
Other than that though UV is a lot of fun but with some tweaks could be the best game ever.
Just a little fine tuning is needed.
Never give up, never surrender
Hmm, changes...
The biggie for me would be improving the AI so that it sends air units to airbases. I have been bombing Buna for weeks now, the place has a level 3 airfield, but no aircraft. Same with Lae. Same with Gili Gili (when the Japanese hold it).
All this while I'm getting 70+ zeros operating from Rabaul.
Chris P.
The biggie for me would be improving the AI so that it sends air units to airbases. I have been bombing Buna for weeks now, the place has a level 3 airfield, but no aircraft. Same with Lae. Same with Gili Gili (when the Japanese hold it).
All this while I'm getting 70+ zeros operating from Rabaul.
Chris P.
Originally posted by Nasrullah
Fix the list jumping when selecting ships. It can't be that hard.
That is a pet peeve of mine also. God, it is annoying to click on a ship then have to re-scroll back to where you were just to click on the next ship.
Quote from Snigbert -
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
Originally posted by Sonny
That is a pet peeve of mine also. God, it is annoying to click on a ship then have to re-scroll back to where you were just to click on the next ship.![]()
Has anyone noticed a pattern to this? It seem that you can click a ship and this list won’t jump around IF the ship beneath the one you selected is of the same type as the one you selected. I haven’t done extensive tests but that was what I remember from some basic testing one day. If it’s true, it might help them to solve this bug.
Yamamoto
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fcooke
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I've seen the same thing - I think
Click on a ship with the same class above it and it works fine. This particular bug can be annoying at ports with a lot of ships/TFs. Of course in my game with Yamamoto I don't have this problem at all.....
Now Yamamoto, send me a turn so I can be abused a bit more.
Now Yamamoto, send me a turn so I can be abused a bit more.
Originally posted by Yamamoto
Has anyone noticed a pattern to this? It seem that you can click a ship and this list won’t jump around IF the ship beneath the one you selected is of the same type as the one you selected. I haven’t done extensive tests but that was what I remember from some basic testing one day. If it’s true, it might help them to solve this bug.
Yamamoto
It is somehting like that, and real annoying. (aggravating when building a larger TF)
"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC
Re: Re: Anymore future patches in the works???
Originally posted by Drex
No more patches until after WitP and when that comes out Matrix hopefully will use the UV framework for a Med game.
2by3 Games makes these games and they talk about a new version of War in Russia which I would rather see than a Med game. I think that 2by3 has an agreement with matrix to do a Med Game after WitP though.




