Gameplay question on combat odds

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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TigerTC
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Joined: Fri Feb 16, 2007 2:06 pm

Gameplay question on combat odds

Post by TigerTC »

I'm a WitW noob, so I'll probably have a lot of really basic questions. I've skimmed the manual but cannot find the answers to some of the little detailed questions I have.

I'll start with these two:

-Is there a way to get the estimated odds before combat?

-Does the "=" between a units MPs and CV mean anything different than the "-"?
Harrybanana
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RE: Gameplay question on combat odds

Post by Harrybanana »

There is no totally reliable way to know the odds before combat. But there are a few rules of thumb. The obvious is that you compare your total Attacking CVs to the displayed enemy CV. But be aware that the displayed enemy CV is just a guess, the actual CV may be more or less. But theses CVs are just your starting CVs and during combat there are many factors that can effect the final CVs including:

1. Making or failing leader checks,
2. Combat losses,
3. Disorganization caused by interdiction,
4. Loss of fortifications (for the defender only),
5. Reserve unit activations.

As you play the game and gain experience you will learn a few of the trick to judge what you need to make a safe attack. But I think you will find that, generally speaking, if you attack with starting CV odds of 2:1 you will win 90% of your battles.

A unit displaying 6-12 means it has a CV of 6 and 12 MPs. A unit displaying 6:12, means that it has an attacking CV of 6 and a defending CV of 12. By pressing "z" you can toggle what your friendly units displays. Enemy units always display the attacking and defending CVs.
Robert Harris
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RE: Gameplay question on combat odds

Post by RedLancer »

If you have selected a unit to attack when you hover the mouse over your intended target you will see on the pop up the best estimation of comparison CVs for attack and defend. However as there are rolls when combat commences then things will change but it is a good guide.
John
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TigerTC
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Joined: Fri Feb 16, 2007 2:06 pm

RE: Gameplay question on combat odds

Post by TigerTC »

Thanks to both of you. Very helpful.
whoofe
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Joined: Fri Jan 21, 2011 1:09 am

RE: Gameplay question on combat odds

Post by whoofe »

ORIGINAL: Harrybanana

There is no totally reliable way to know the odds before combat. But there are a few rules of thumb. The obvious is that you compare your total Attacking CVs to the displayed enemy CV. But be aware that the displayed enemy CV is just a guess, the actual CV may be more or less. But theses CVs are just your starting CVs and during combat there are many factors that can effect the final CVs including:

1. Making or failing leader checks,
2. Combat losses,
3. Disorganization caused by interdiction,
4. Loss of fortifications (for the defender only),
5. Reserve unit activations.

As you play the game and gain experience you will learn a few of the trick to judge what you need to make a safe attack. But I think you will find that, generally speaking, if you attack with starting CV odds of 2:1 you will win 90% of your battles.

A unit displaying 6-12 means it has a CV of 6 and 12 MPs. A unit displaying 6:12, means that it has an attacking CV of 6 and a defending CV of 12. By pressing "z" you can toggle what your friendly units displays. Enemy units always display the attacking and defending CVs.

i might also add air support to your list

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