Submitted Scenarios
Moderators: Paullus, Peter Fisla
RE: Submitted Scenarios
TRI ANG BRIDGE
Vietnam 1969.
The Vietnamese TET Offensive in 1968 seems at first glance to be the last throw of dice North Vietnam. But despite huge losses,
the Communists, taking the initiative, achieved a political victory. With a new president in the White House, priority was
given to the Vietnamization of the army, with more active participation of the ARVN during the fighting against the
communists. The Tri bridge Ang is an important route for supplies and communications between the US headquarters and
outposts. Reports indicate that the Vietcong had the intent to destroy the bridge to the offensive in the Pleiku area. It is
vital that this road remains open.
ANV, VIETCONG : Squads, HMG, LMG, MTR, AT, AFV
US, ARVN : Squads, MMG, DC, BZK, MTR, FT, AFV
Maps: Three maps
Terrain: Jungle, Village, River, Bridge
Scenario Length: 11 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men + Miniatures'Men "Blitzkrieg.fr"
Vietnam 1969.
The Vietnamese TET Offensive in 1968 seems at first glance to be the last throw of dice North Vietnam. But despite huge losses,
the Communists, taking the initiative, achieved a political victory. With a new president in the White House, priority was
given to the Vietnamization of the army, with more active participation of the ARVN during the fighting against the
communists. The Tri bridge Ang is an important route for supplies and communications between the US headquarters and
outposts. Reports indicate that the Vietcong had the intent to destroy the bridge to the offensive in the Pleiku area. It is
vital that this road remains open.
ANV, VIETCONG : Squads, HMG, LMG, MTR, AT, AFV
US, ARVN : Squads, MMG, DC, BZK, MTR, FT, AFV
Maps: Three maps
Terrain: Jungle, Village, River, Bridge
Scenario Length: 11 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men + Miniatures'Men "Blitzkrieg.fr"
- Attachments
-
- TriAngBridge.zip
- (23.39 KiB) Downloaded 246 times
RE: Submitted Scenarios
scen Tri Ang Bridge Mod Updated Updated v1.0 May, 17 2016
This Mod is only Done for using in Scenario : Tri Ang Bridge
This mod change only graphical representation for Russian an American . The all Face Value are the same as Original Country the Ordonance and AFV are the same model as original not the Exact ANV & Vietcong and USMC & ARVN existing
[font="Courier New"]Changes for v1.0
- Change Zip Name
- Make mod JSGME Compatible
- Correct Counter Face
- Make TotH 1.0.27 Compliant
[/font]
so as usual save the original terrain before overwite it .
have Fun

This mod change only graphical representation for Russian an American . The all Face Value are the same as Original Country the Ordonance and AFV are the same model as original not the Exact ANV & Vietcong and USMC & ARVN existing
[font="Courier New"]Changes for v1.0
- Change Zip Name
- Make mod JSGME Compatible
- Correct Counter Face
- Make TotH 1.0.27 Compliant
[/font]
so as usual save the original terrain before overwite it .
have Fun
- Attachments
-
- scen Tri A..dge_v1.0.zip
- (4 MiB) Downloaded 166 times
Semper Fi - Sicut Aquila
RE: Submitted Scenarios
THE BATTLE FOR ROME
PORTA SAN PAOLO, ROME; 10 September 1943: Fearing a breach of security which would alert the Germans, Italy's war leaders
had decided to give their forces in the field no advance notice of the armistice with the Allies. To make matters worse, when
the armistice was announced on September 8th they then fled the capital and were incommunicado for several days, leaving local
commanders in the dark about how to act, As a result, when the Germans requested or demanded their capitulation, many
commanders simply acquiesced, telling their troops to lay down their arms and go home. Others held their positions and stalled
for time, but allowed the Germans to pass freely. A few,
however, acted on their own initiative and resisted their erstwhile comrades-in-arms. This was especially true around
Rome, where General Carboni, hoping against hope that the Allies would attempt to capture the Eternal City by a coup de main,
assumed de facto command and ordered the troops in and around the city to defend it-with force if necessary. Several Italian
formations, including the elite 21st"Grenadiers of Sardinia" Division, set up blocking positions and attempted to halt the
German 2nd Parachute Division who were advancing from the south. Slowly but inexorably the paratroopers pushed closer and closer
to Rome. By September 10th the fighting had reached the suburbs outside the city walls, and General Carboni reinforced his
embattled Grenadiers as best he could.
Italian : Squads, HMG, MMG, LMG, MTR, ATR, ART, AT, AA, AFV
German : Squads, HMG, MMG, LMG, PZS, FT, DC, AFV
Maps: Three maps ASL (21,22,23)
Terrain: Urban, City("Rome")
Scenario Length: 10.5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
PORTA SAN PAOLO, ROME; 10 September 1943: Fearing a breach of security which would alert the Germans, Italy's war leaders
had decided to give their forces in the field no advance notice of the armistice with the Allies. To make matters worse, when
the armistice was announced on September 8th they then fled the capital and were incommunicado for several days, leaving local
commanders in the dark about how to act, As a result, when the Germans requested or demanded their capitulation, many
commanders simply acquiesced, telling their troops to lay down their arms and go home. Others held their positions and stalled
for time, but allowed the Germans to pass freely. A few,
however, acted on their own initiative and resisted their erstwhile comrades-in-arms. This was especially true around
Rome, where General Carboni, hoping against hope that the Allies would attempt to capture the Eternal City by a coup de main,
assumed de facto command and ordered the troops in and around the city to defend it-with force if necessary. Several Italian
formations, including the elite 21st"Grenadiers of Sardinia" Division, set up blocking positions and attempted to halt the
German 2nd Parachute Division who were advancing from the south. Slowly but inexorably the paratroopers pushed closer and closer
to Rome. By September 10th the fighting had reached the suburbs outside the city walls, and General Carboni reinforced his
embattled Grenadiers as best he could.
Italian : Squads, HMG, MMG, LMG, MTR, ATR, ART, AT, AA, AFV
German : Squads, HMG, MMG, LMG, PZS, FT, DC, AFV
Maps: Three maps ASL (21,22,23)
Terrain: Urban, City("Rome")
Scenario Length: 10.5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
- Attachments
-
- TheBattleforRome.zip
- (25.99 KiB) Downloaded 315 times
RE: Submitted Scenarios
scen Battle for Rome Updated Updated v1.0 May, 17 2016
This Mod is only Done for using Italian vs German, American or British like in Scenario : THE BATTLE FOR ROME
This mod change only graphical representation for Russian to Figure Italian. The all Face Value are the same as Original Country the Ordonance and AFV are the same model as original not the Exact Italian existing
[font="Courier New"]Changes for v1.0
- Change Zip Name
- Make mod JSGME Compatible
- Correct Counter Face
- Make TotH 1.0.27 Compliant
[/font]
so as usual save the original terrain before overwite it .
have Fun

This mod change only graphical representation for Russian to Figure Italian. The all Face Value are the same as Original Country the Ordonance and AFV are the same model as original not the Exact Italian existing
[font="Courier New"]Changes for v1.0
- Change Zip Name
- Make mod JSGME Compatible
- Correct Counter Face
- Make TotH 1.0.27 Compliant
[/font]
so as usual save the original terrain before overwite it .
have Fun
- Attachments
-
- scen Battl..ome_v1.0.zip
- (3.9 MiB) Downloaded 185 times
Semper Fi - Sicut Aquila
RE: Submitted Scenarios
Zon With the Wind
ASL 32
Zon, Holland, 17 September 1944:
Maxwell Taylor's 101st Airborne Division, task-organized for Operation "Market", was augmented by the addition of the
506th Parachute Infantry Regiment. In keeping with his mission to secure the 15 miles of highway stretching from
Eindhoven north to Beghel, he planned to drop all three parachute regiments on the 17th. To Colonel Robert Sink and
the 506th went orders to seize the main highway bridge over the Wilhelmina Canal and then secure Eindhoven, the
southernmost objective of the airborne "carpet" and only ten miles distant from the British armor waiting to surge
forward from the Meuse-Escaut Canal bridgehead. With his regiment down in good order along the edge of the Zonsche Woods,
Sink sent the 1st Battalion racing to grab the great bridge. There was almost no opposition ... until the paratroopers
reached the northern outskirts of the village Zon.
Units Human Players
American: Squads, MMG, BAZ
German: Squads, LMG, ORD
Maps: ASL Map 24
Terrain: Rural, Village
ASL 32
Zon, Holland, 17 September 1944:
Maxwell Taylor's 101st Airborne Division, task-organized for Operation "Market", was augmented by the addition of the
506th Parachute Infantry Regiment. In keeping with his mission to secure the 15 miles of highway stretching from
Eindhoven north to Beghel, he planned to drop all three parachute regiments on the 17th. To Colonel Robert Sink and
the 506th went orders to seize the main highway bridge over the Wilhelmina Canal and then secure Eindhoven, the
southernmost objective of the airborne "carpet" and only ten miles distant from the British armor waiting to surge
forward from the Meuse-Escaut Canal bridgehead. With his regiment down in good order along the edge of the Zonsche Woods,
Sink sent the 1st Battalion racing to grab the great bridge. There was almost no opposition ... until the paratroopers
reached the northern outskirts of the village Zon.
Units Human Players
American: Squads, MMG, BAZ
German: Squads, LMG, ORD
Maps: ASL Map 24
Terrain: Rural, Village
- Attachments
-
- ZonWiththeWind.zip
- (20.39 KiB) Downloaded 318 times
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
RE: Submitted Scenarios
Hats off to Rico and khandam!
What a great idea khandam, to make mods to give real flavor to rico's interesting and exotic scenarios. I applaude efforts of you both![&o]
What a great idea khandam, to make mods to give real flavor to rico's interesting and exotic scenarios. I applaude efforts of you both![&o]
The game is afoot!
Mike
Mike
RE: Submitted Scenarios
Hats off to Rico and khandam!
What a great idea khandam, to make mods to give real flavor to rico's interesting and exotic scenarios. I applaude efforts of you both!
_____________________________
The game is afoot!
Mike
Thank you for your support as we value particularly because of your experience in the creation of scenarios, you know what it represents as a challenge,
Also I'm suddenly liked your analysis on the fire and movement, and to light the fire, you can trust me![;)]
What a great idea khandam, to make mods to give real flavor to rico's interesting and exotic scenarios. I applaude efforts of you both!
_____________________________
The game is afoot!
Mike
Thank you for your support as we value particularly because of your experience in the creation of scenarios, you know what it represents as a challenge,
Also I'm suddenly liked your analysis on the fire and movement, and to light the fire, you can trust me![;)]
RE: Submitted Scenarios
Hi,
Please all designers read the threat Calling of Scenarios Designers
Thanks
Please all designers read the threat Calling of Scenarios Designers
Thanks
- DoubleDeuce
- Posts: 1236
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
- Contact:
RE: Submitted Scenarios
SCENARIO NAME: NKVD Town Hall
DATE: July 17, 1942
LOCATION: Eastern Front, Pershino, Russia
SITUATION: During summer 1942, German Army Group South launched an offensive towards the Caucasus. After
the river crossing, it was aiming for the city of Voronej. The Recon Battalion of the 3rd Motorized Infantry Division
was stopped in the town of Pershino when Russian militants belonging to a NKVD unit fired at them with a heavy
machine gun from the town hall.
FORCES:
German: Squads, MMG, LMG, ATR, AC, Halftrack
Russian: Squads, HMG, LMG, ATR, AFV
SCENARIO SPECIAL RULES:
*- None
MAPS: Two maps (Sector's 1x2) with only the bottom of maps being used.
TERRAIN: City
SCENARIO LENGTH: 6 Turns
VICTORY CONDITIONS : Capture and hold the majority of VP by game end.
SCENARIO DESIGNER: Double Deuce
(A 'Combat Campaigns' conversion of ASL scenario VB7 NKVD TOWN HALL by Michel Bongiovanni - June 2008)
Download the scenario by clicking this link: s_CC-02 - VB7 NKVD Town Hall
DATE: July 17, 1942
LOCATION: Eastern Front, Pershino, Russia
SITUATION: During summer 1942, German Army Group South launched an offensive towards the Caucasus. After
the river crossing, it was aiming for the city of Voronej. The Recon Battalion of the 3rd Motorized Infantry Division
was stopped in the town of Pershino when Russian militants belonging to a NKVD unit fired at them with a heavy
machine gun from the town hall.
FORCES:
German: Squads, MMG, LMG, ATR, AC, Halftrack
Russian: Squads, HMG, LMG, ATR, AFV
SCENARIO SPECIAL RULES:
*- None
MAPS: Two maps (Sector's 1x2) with only the bottom of maps being used.
TERRAIN: City
SCENARIO LENGTH: 6 Turns
VICTORY CONDITIONS : Capture and hold the majority of VP by game end.
SCENARIO DESIGNER: Double Deuce
(A 'Combat Campaigns' conversion of ASL scenario VB7 NKVD TOWN HALL by Michel Bongiovanni - June 2008)
Download the scenario by clicking this link: s_CC-02 - VB7 NKVD Town Hall
RE: Submitted Scenarios
100 MEN
LINDERN, GERMANY
NOVEMBER 30, 1944 0600 HRS.
Best played as US side. The GIs will eventually get a radio.
Historical Background:
Progress into Germany was slow and painful. Inclement weather, limiting air support and turning the countryside into a quagmire,
a lack of supplies and a resilient German opponent had converted the rapid advances of the previous summer into a distant past.
Even so, the fighting continued. To relent would only mean worse weather and an enemy who would have time gather his wits about
him and firm up his defenses.
So it was that the orders came down from SHAEF to "Attack!" once again. On November 29th, units of XIX Corps of the 9th Army
finally reached the Roer River. Its counterpart, the XIII Corps of Simpson's 9th Army was trying to do the same. On November 30th,
they began their final push to get across the Roer.
The 84th Division would be in the lead. The 3rd Battalion, 335th Infantry would spearhead the assault. The initial attackers had
been stripped to the essentials for quick movement. The riflemen carried their rifle belts, two bandoleers of ammunition and three
bars of chocolate D ration per man. The only support weapons in the first wave would be light machine guns and bazookas.
There would be no preliminary bombardment to stir up the enemy. The one thought was to get these companies across the open area
to the village of Lindern as quickly as possible, just before daylight. Once they were across, they would protect the bridgehead
for the other units as they moved across the Roer.
Carefully moving through the dawn mists, the men could hear sporadic fire in the distance. A flare would go up, a burp gun
would stutter, and a mortar shell or two fell. The two leading platoons of K Company and one of I Company rushed toward the town.
They had been warned to, "Get into the village before the artillery gets you." These three platoons got across successfully.
But only they made it.
Suddenly an intense German artillery barrage blocked the wa y across the river. Cannons, machine guns, and mortars laid down
such a deadly fire that the rest of the battalion suffered severe casualties while trying to cross. They just could not get
into Lindern under such heavy fire. Only one radio made it with the first platoons that were on the other side. Even it would
not work. A random rifle round had severed its antenna. Thus no communication with the other side of the river was possible.
Charging into the town, they quickly established defensive positions. The three platoons numbered exactly 100 men. For some
reason, 84th Division headquarters was not made aware of the situation. These men were suddenly cut off.
1st Lieutenant Carpenter, commander of K Company took charge and had hasty defenses set up as soon as possible.
They waited for the rest of the battalion to join them, but there was no reinforcement. With no radio, there was no way to
find out what was happening, or notify someone of their predicament.
Meanwhile, German forces of the 230th VG Regiment, bolstered with mobile assault guns, made probes through Lindern. The three
Tiger tanks appeared but were hesitant to attack initially. There was some fighting, but the Germans were somewhat disorganized
and retreated. A few men worked frantically with the disabled radio.
Finally they rigged an antenna with wire to a high fence, and began sending out a cry for help with their location.
Company A of the 40th Tank battalion was standing by, waiting to enter the battle. One of their radio operators picked up the
weak signal, and Colonel J.C. Brown, commander of the group ordered the tanks to the rescue.
By now, the Germans were moving toward Lindern in force. As friendly artillery laid down a thick smoke screen, the Shermans
entered the battle. One of the desperate GIs of the 100 men commented, "It must have been a little after two when these
General Shermans came roaring up. What a sight! We figured the whole German army couldn't drive us out of there!"
As the Germans attacked with infantry and some armor, they came upon well disciplined and well deployed American soldiers
backed with serious firepower and tanks. The attack faltered, and by dusk, the Germans had moved back. The 100 men with some
timely armored backup had done their job! - WBW
Sources:
The Siegfried Line, MacDonald
Delivered from Evil, Leckie
There's a War to be Won, Perrett
Maps: Custom
Terrain: City, Village, Rural
Scenario Length: 15 Game Turns, 33% chance of game ending on turn 10
Victory objective: Both sides gets VPs for owning VP Objectives and casualties.
Scenario designer: Wild Bill Wilder - JT's Eagle Strike
Modified by: Bulldog
LINDERN, GERMANY
NOVEMBER 30, 1944 0600 HRS.
Best played as US side. The GIs will eventually get a radio.
Historical Background:
Progress into Germany was slow and painful. Inclement weather, limiting air support and turning the countryside into a quagmire,
a lack of supplies and a resilient German opponent had converted the rapid advances of the previous summer into a distant past.
Even so, the fighting continued. To relent would only mean worse weather and an enemy who would have time gather his wits about
him and firm up his defenses.
So it was that the orders came down from SHAEF to "Attack!" once again. On November 29th, units of XIX Corps of the 9th Army
finally reached the Roer River. Its counterpart, the XIII Corps of Simpson's 9th Army was trying to do the same. On November 30th,
they began their final push to get across the Roer.
The 84th Division would be in the lead. The 3rd Battalion, 335th Infantry would spearhead the assault. The initial attackers had
been stripped to the essentials for quick movement. The riflemen carried their rifle belts, two bandoleers of ammunition and three
bars of chocolate D ration per man. The only support weapons in the first wave would be light machine guns and bazookas.
There would be no preliminary bombardment to stir up the enemy. The one thought was to get these companies across the open area
to the village of Lindern as quickly as possible, just before daylight. Once they were across, they would protect the bridgehead
for the other units as they moved across the Roer.
Carefully moving through the dawn mists, the men could hear sporadic fire in the distance. A flare would go up, a burp gun
would stutter, and a mortar shell or two fell. The two leading platoons of K Company and one of I Company rushed toward the town.
They had been warned to, "Get into the village before the artillery gets you." These three platoons got across successfully.
But only they made it.
Suddenly an intense German artillery barrage blocked the wa y across the river. Cannons, machine guns, and mortars laid down
such a deadly fire that the rest of the battalion suffered severe casualties while trying to cross. They just could not get
into Lindern under such heavy fire. Only one radio made it with the first platoons that were on the other side. Even it would
not work. A random rifle round had severed its antenna. Thus no communication with the other side of the river was possible.
Charging into the town, they quickly established defensive positions. The three platoons numbered exactly 100 men. For some
reason, 84th Division headquarters was not made aware of the situation. These men were suddenly cut off.
1st Lieutenant Carpenter, commander of K Company took charge and had hasty defenses set up as soon as possible.
They waited for the rest of the battalion to join them, but there was no reinforcement. With no radio, there was no way to
find out what was happening, or notify someone of their predicament.
Meanwhile, German forces of the 230th VG Regiment, bolstered with mobile assault guns, made probes through Lindern. The three
Tiger tanks appeared but were hesitant to attack initially. There was some fighting, but the Germans were somewhat disorganized
and retreated. A few men worked frantically with the disabled radio.
Finally they rigged an antenna with wire to a high fence, and began sending out a cry for help with their location.
Company A of the 40th Tank battalion was standing by, waiting to enter the battle. One of their radio operators picked up the
weak signal, and Colonel J.C. Brown, commander of the group ordered the tanks to the rescue.
By now, the Germans were moving toward Lindern in force. As friendly artillery laid down a thick smoke screen, the Shermans
entered the battle. One of the desperate GIs of the 100 men commented, "It must have been a little after two when these
General Shermans came roaring up. What a sight! We figured the whole German army couldn't drive us out of there!"
As the Germans attacked with infantry and some armor, they came upon well disciplined and well deployed American soldiers
backed with serious firepower and tanks. The attack faltered, and by dusk, the Germans had moved back. The 100 men with some
timely armored backup had done their job! - WBW
Sources:
The Siegfried Line, MacDonald
Delivered from Evil, Leckie
There's a War to be Won, Perrett
Maps: Custom
Terrain: City, Village, Rural
Scenario Length: 15 Game Turns, 33% chance of game ending on turn 10
Victory objective: Both sides gets VPs for owning VP Objectives and casualties.
Scenario designer: Wild Bill Wilder - JT's Eagle Strike
Modified by: Bulldog
- Attachments
-
- 100Men.zip
- (26.8 KiB) Downloaded 329 times
RE: Submitted Scenarios
Lash Out
ASL A34
Northwest of Schijndel, Holland, 19 September 1944:
Formed in July 1944 on an emergency basis following the losses in Normandy, the ranks of the 59th Infantry Division were
filled with troops on furlough from the German occupation forces in Norway. Despite its lack of training, and chronic
equipment shortages, this ad hoc division fought with distinction in the Calais area and during the subsequent withdrawal
to North Brabant. By mid-September, it numbered but 1000 weary, battle-wise veterans supported by a handful of guns.
Nevertheless, beginning on the 17th, its fiery commander Lt-General Poppe threw it against the regiments of the 101st
Airborne holding "Hell's Highway" in a series of persistent local counterattacks. The strongest, by three companies drawn
from the 1034th and 1036th regiments - reinforced by some police and replacement units - struck Col. Cassidy's battalion
of the 502nd Parachute Infantry around noon on the third day of the battle.
Units Human Players
American: Squads, MMG, AFV
German: Squads, LMG, MMG
Maps: ASL Map 16
Terrain: Rural
Scenario Length: 8 Game Turns
Victory objective: The German player wins by Exiting >=6 VP.
ASL A34
Northwest of Schijndel, Holland, 19 September 1944:
Formed in July 1944 on an emergency basis following the losses in Normandy, the ranks of the 59th Infantry Division were
filled with troops on furlough from the German occupation forces in Norway. Despite its lack of training, and chronic
equipment shortages, this ad hoc division fought with distinction in the Calais area and during the subsequent withdrawal
to North Brabant. By mid-September, it numbered but 1000 weary, battle-wise veterans supported by a handful of guns.
Nevertheless, beginning on the 17th, its fiery commander Lt-General Poppe threw it against the regiments of the 101st
Airborne holding "Hell's Highway" in a series of persistent local counterattacks. The strongest, by three companies drawn
from the 1034th and 1036th regiments - reinforced by some police and replacement units - struck Col. Cassidy's battalion
of the 502nd Parachute Infantry around noon on the third day of the battle.
Units Human Players
American: Squads, MMG, AFV
German: Squads, LMG, MMG
Maps: ASL Map 16
Terrain: Rural
Scenario Length: 8 Game Turns
Victory objective: The German player wins by Exiting >=6 VP.
- Attachments
-
- LashOut.zip
- (20.04 KiB) Downloaded 304 times
RE: Submitted Scenarios
Has anyone competed the first ASL "Guards Counter Attack/The Tractor Works" or their combined mission of "The Streets of Stalingrad"?
Hoping someone makes this and posts it soon!
Hoping someone makes this and posts it soon!
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
RE: Submitted Scenarios
Guards Counterattack is my quick fix for Squad Leader. I have probably played it 20 times already. I have played Tractor Works a few times. I have not put it all together yet.
The game is afoot!
Mike
Mike
RE: Submitted Scenarios
Guards Attack
ASL A35
Near Aalst, Holland, 18 September 1944:
Stiff German resistance had thwarted Horrock's plan to smash out of the XXX Corps' bridgehead on Sunday and link with the
Americans in Eindhoven in less than three hours. By nightfall on the 17th, Lt-Colonel Veandeleur's tanks had only reached
Valkenswaard, six miles short of the day's objective, where orders to halt the advance were received. To the east of the
highway, heather-covered dunes cut by small streams made the area barely negotiable for armor; to the west, the wooden
bridges were too frail to support Shermans. Unaware of the destruction of the highway bridge at Zon, his men had spent the
night chaffing at the seemingly unreasonable delay by their commanders. Cheers went up from the Irish as orders finally
came to move out. Although the scouting patrols of the Household Cavalry had warned of Germans in good defensive positions
up ahead, Vandeleur's force met little opposition until they neared the village of Aalst, halfway to Eindhoven.
Units Human Players
German: Squads, LMG, AT
British: Squads, LMG, AFV
Maps: ASL Maps 17, 13
Terrain: Rural
Scenario Length: 8 Game Turns
Victory objective: The British player wins by capturing Victory Locations.
Scenario Designer: Okiefire
ASL A35
Near Aalst, Holland, 18 September 1944:
Stiff German resistance had thwarted Horrock's plan to smash out of the XXX Corps' bridgehead on Sunday and link with the
Americans in Eindhoven in less than three hours. By nightfall on the 17th, Lt-Colonel Veandeleur's tanks had only reached
Valkenswaard, six miles short of the day's objective, where orders to halt the advance were received. To the east of the
highway, heather-covered dunes cut by small streams made the area barely negotiable for armor; to the west, the wooden
bridges were too frail to support Shermans. Unaware of the destruction of the highway bridge at Zon, his men had spent the
night chaffing at the seemingly unreasonable delay by their commanders. Cheers went up from the Irish as orders finally
came to move out. Although the scouting patrols of the Household Cavalry had warned of Germans in good defensive positions
up ahead, Vandeleur's force met little opposition until they neared the village of Aalst, halfway to Eindhoven.
Units Human Players
German: Squads, LMG, AT
British: Squads, LMG, AFV
Maps: ASL Maps 17, 13
Terrain: Rural
Scenario Length: 8 Game Turns
Victory objective: The British player wins by capturing Victory Locations.
Scenario Designer: Okiefire
- Attachments
-
- GuardsAttack.zip
- (22.19 KiB) Downloaded 335 times
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
RE: Submitted Scenarios
ORIGINAL: genesismwt
One more off my to do list!
Yep. I'm about done with Oy Veghel, too. Then two more to go, to finish the set. [:)]
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
RE: Submitted Scenarios
My plans are to do Hill of Death and The Beast from the East(something like that, from ASLSK 1)next, along with the Band of Brother's project for a campaign set of Scenarios.
The game is afoot!
Mike
Mike
RE: Submitted Scenarios
ORIGINAL: genesismwt
My plans are to do Hill of Death and The Beast from the East(something like that, from ASLSK 1)next, along with the Band of Brother's project for a campaign set of Scenarios.
Those should be excellent! Is the Band of Brothers you speak of based on the SASL version I remember from years ago, or a different one I haven't seen?
RE: Submitted Scenarios
Continuing the Market-Garden Scenarios from ASL Annual 91:
Oy Veghel
ASL A36
Northeast of Veghel, Holland, 23 September 1944:
The American 101st Airborne had already weathered one concerted German counterattack on their position of the narrow corridor
on the 20th. Now came word from the Dutch underground of a German buildup in the hamlets and w0ods east of Veghel. That
morning, the 327th Glider Regiment's 3rd Battalion was just moving into Veghel. Behind them came the 1st Battalion Anti-Tank
Platoon. Colonel Joseph Harper gave both his formations orders to push up the highway toward Uden and deploy to defend the
approaches from that town. Just outside Veghel, one AT gun set up in the middle of the highway, the other two lined up some
20 yards apart on the left. But even as these were being manhandled into position, the main threat of Kampfgruppe Walther
crashed into Uden. Fighting doggedly, a single battalion of the 501st deflected the initial armored attack, causing it to
sheer off down the route to Veghel. Distracted by destroying a stalled British truck conveoy, the panzers were only 150 yards
from the American positions when the anti-tank guns opened fire.
Units: Human Players
American: Squads, MMG, BAZ, DC, AT
German: Squads, LMG, AFV
Maps: ASL Maps 10,13, 16, 19
Terrain: Rural, Urban
Scenario Length: 8 Game Turns
Victory objective: The German player wins by capturing Victory Locations.
Scenario Designer: Okiefire
Oy Veghel
ASL A36
Northeast of Veghel, Holland, 23 September 1944:
The American 101st Airborne had already weathered one concerted German counterattack on their position of the narrow corridor
on the 20th. Now came word from the Dutch underground of a German buildup in the hamlets and w0ods east of Veghel. That
morning, the 327th Glider Regiment's 3rd Battalion was just moving into Veghel. Behind them came the 1st Battalion Anti-Tank
Platoon. Colonel Joseph Harper gave both his formations orders to push up the highway toward Uden and deploy to defend the
approaches from that town. Just outside Veghel, one AT gun set up in the middle of the highway, the other two lined up some
20 yards apart on the left. But even as these were being manhandled into position, the main threat of Kampfgruppe Walther
crashed into Uden. Fighting doggedly, a single battalion of the 501st deflected the initial armored attack, causing it to
sheer off down the route to Veghel. Distracted by destroying a stalled British truck conveoy, the panzers were only 150 yards
from the American positions when the anti-tank guns opened fire.
Units: Human Players
American: Squads, MMG, BAZ, DC, AT
German: Squads, LMG, AFV
Maps: ASL Maps 10,13, 16, 19
Terrain: Rural, Urban
Scenario Length: 8 Game Turns
Victory objective: The German player wins by capturing Victory Locations.
Scenario Designer: Okiefire
- Attachments
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- OyVeghel.zip
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- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
RE: Submitted Scenarios
ORIGINAL: okiefire_ssl
ORIGINAL: genesismwt
My plans are to do Hill of Death and The Beast from the East(something like that, from ASLSK 1)next, along with the Band of Brother's project for a campaign set of Scenarios.
Those should be excellent! Is the Band of Brothers you speak of based on the SASL version I remember from years ago, or a different one I haven't seen?
The Band of Brothers that I speak of is the project rico has going with some ASL TAC scenarios. See the calling all scenario designers thread.
Thanks for putting up Oy Veghel. I remember playtesting that for the ASL Annual.
The game is afoot!
Mike
Mike