25 new development screenshots up
Moderator: Arjuna
- Marc von Martial
- Posts: 5292
- Joined: Thu Jan 04, 2001 4:00 pm
- Location: Bonn, Germany
- Contact:
25 new development screenshots up
Hi guys,
we just uploaded 25 new development screenshots to the HTTR site:
http://www.matrixgames.com/Games/HighwayToTheReich
Have fun.
we just uploaded 25 new development screenshots to the HTTR site:
http://www.matrixgames.com/Games/HighwayToTheReich
Have fun.
citizen,
The Force Deployment Area that is displayed when you select a task icon, shows the estimated area for the "force formation" - ie the collection of units that make up a force. It does not affect "unit formations".
So if you specify a 2km frontage and 300m depth for the task, and the force assiged is a Bn, it will probably deploy its three companies in line with 3-500m gaps between them. However, if the force assigned is a single company unit, it will have little effect - the single unit will be located at the centre and will probably only occupy a frontage of few hundred metres.
The Force Deployment Area that is displayed when you select a task icon, shows the estimated area for the "force formation" - ie the collection of units that make up a force. It does not affect "unit formations".
So if you specify a 2km frontage and 300m depth for the task, and the force assiged is a Bn, it will probably deploy its three companies in line with 3-500m gaps between them. However, if the force assigned is a single company unit, it will have little effect - the single unit will be located at the centre and will probably only occupy a frontage of few hundred metres.
- Fallschirmjager
- Posts: 3555
- Joined: Mon Mar 18, 2002 12:46 am
- Location: Chattanooga, Tennessee
Originally posted by Fallschirmjager
I cant decide if I like the new or old graphics better...
New graphics look more like a sky shot...old graphics made me feel like I was looking at a map planning out my moves
No worries. The map graphics are moddable and we'll be providing both the old version and the new. So you can choose. If you like you can even customise a version yourself.
- Marc von Martial
- Posts: 5292
- Joined: Thu Jan 04, 2001 4:00 pm
- Location: Bonn, Germany
- Contact:
Originally posted by Fallschirmjager
I cant decide if I like the new or old graphics better...
New graphics look more like a sky shot...old graphics made me feel like I was looking at a map planning out my moves
That´s why we´ll include both sets, the old more "map like" and the new more "photo" like. You can choose whatever suits you best.
- CriticalMass
- Posts: 599
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- Location: London, UK
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so this means both maps need to be developed independently or some of your jiggery pokery creates one from the other?
The only reason I ask is that if both maps are not identical then game play will be different; and MP would be incompatible.
TANX
Critical
The only reason I ask is that if both maps are not identical then game play will be different; and MP would be incompatible.
TANX
Critical
I decided to ignore my orders and to take command at the front with my own hands as soon as possible
- Lieutenant General Erwin Rommel
- Lieutenant General Erwin Rommel
- Panther Paul
- Posts: 667
- Joined: Sat Mar 29, 2003 9:27 am
- Location: Newcastle, NSW, Australia
- Contact:
Originally posted by CriticalMass
so this means both maps need to be developed independently or some of your jiggery pokery creates one from the other?
The only reason I ask is that if both maps are not identical then game play will be different; and MP would be incompatible.
TANX
Critical
You use the same map, we now have an external pattern file for the actual drawing and you can replace this with whatever version you like. So we will ship with both set of graphics files.
The map cahce file is still used but it no longer contains the actual drawn graphics, just compressed info that tells the drawing code what to draw where. This way we can change the look at run time, cool hey
Paul Scobell
Panther Games Pty Ltd
Panther Games Pty Ltd
- CriticalMass
- Posts: 599
- Joined: Mon Mar 31, 2003 9:37 pm
- Location: London, UK
- Contact:
Originally posted by Panther Paul
You use the same map, we now have an external pattern file for the actual drawing and you can replace this with whatever version you like. So we will ship with both set of graphics files.
The map cahce file is still used but it no longer contains the actual drawn graphics, just compressed info that tells the drawing code what to draw where. This way we can change the look at run time, cool hey![]()
so you are basically saying the map "image" is separated from the map "data" (terrain, movement grid, etc.). So the map designer would be required to produce n number of maps with identical points where, for example, a bridge crosses a road...i'm starting to ramble, but, you know what i mean......
Alternatively, you could mod it (the map) to show ANY image. I was going to mock up an image of a tank force assaulting across Kylie's bottom, but decided against it
TANX
Critical
I decided to ignore my orders and to take command at the front with my own hands as soon as possible
- Lieutenant General Erwin Rommel
- Lieutenant General Erwin Rommel
Nice!!
The game is looking gooooooddddd!!! I like the new graphics very much (not that the old ones were bad or anything). July 7th release date? Only 38 days and counting!!! woo hoo.

We aim to please, unless there is a clear headshot.
Originally posted by CriticalMass
so you are basically saying the map "image" is separated from the map "data" (terrain, movement grid, etc.). So the map designer would be required to produce n number of maps with identical points where, for example, a bridge crosses a road...i'm starting to ramble, but, you know what i mean......
Alternatively, you could mod it (the map) to show ANY image. I was going to mock up an image of a tank force assaulting across Kylie's bottom, but decided against it![]()
TANX
Critical
Critical,
You're nearly there.
We use the MapMaker to create the map file - the underlying "data". We use a paint program like Photoshop to create the map pattern files - the "textures". These are separate bitmap files. When the map is opened in the ScenMaker or the Game, the drawing code uses the data from the map file and the textures from the map patterns files to draw the map on the screen. So by simply editing the map pattern files you can change the "look" of the map, while the underlying data remains the same.
I hope that's clear.
- Ross Moorhouse
- Posts: 780
- Joined: Fri Jan 05, 2001 5:00 pm
- Location: Sydney, Australia









