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RE: 4 player E-mail: Axis Only AAR
Left field move would be sending them to somewhere like Casablanca to take on the Italians.
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
If CW sends land forces to Africa I would say Italians have done their share of conquering France. Let's hope they do that.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
It'll be interesting with only 2 naval moves what CW chooses from dock the Trans at Rotterdam to get them out of the way, move Wavell, take on the Italians in the West Med.
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
They can do 2 naval moves and use land moves to get troops in Rotterdam. I hope they do that, so that Italians can initiate combat in North Sea and German NAV can sink CW transporters.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
I think the Italians need to worry about their own fleet first. I would advise to abort the Western Med after the first round, if you didn't destroy two of the three CVP's in the sea area (or the carriers if you can). It's no use to trade the Italian fleet 1-1 with the CW, especially if the French can screw things up...
Peter
RE: 4 player E-mail: Axis Only AAR
ORIGINAL: Centuur
I think the Italians need to worry about their own fleet first. I would advise to abort the Western Med after the first round, if you didn't destroy two of the three CVP's in the sea area (or the carriers if you can). It's no use to trade the Italian fleet 1-1 with the CW, especially if the French can screw things up...
That's the plan. Back to port at the first opportunity.
RE: 4 player E-mail: Axis Only AAR
Think I would rather have not found, than found but with too little surprise to do much.
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
Germany is going to DoW on Belgium. I think I should have done it last impulse.
Germany allows claims and aligns Bulgaria (place unit in Sofia).
Germany chooses land action. No naval air or any bombing missions.
Germany rails INF from Denmark to Poznan. I would like to do land moves. AllenK can play naval combat if I'm not online. Italy has promised to send submarine to North Sea box 0 to initiate combat and dive deep after that. German NAV promised to roll 1 and sink CW transporters in box 3...
Rain is a problem, I hope fine for next impulse [8D]
I believe Belgium set up is 1 unit in Liege and 2 units in Antwerp.
Map below looks like NFL playbook...
-Blue arrows are current impulse
-Yellow arrows are next Axis impulse (Germany can attack Brussels or Metz, Brussels as primary target)
-Black arrows are current impulse rebase and reorganization missions for Ju52 (landing Breslau) or that INF will be killed
If at some points for any reason CW don't have CP in North Sea Germany will ground strike units in Rotterdam. Otherwise they can stay there until the time is right.

Germany allows claims and aligns Bulgaria (place unit in Sofia).
Germany chooses land action. No naval air or any bombing missions.
Germany rails INF from Denmark to Poznan. I would like to do land moves. AllenK can play naval combat if I'm not online. Italy has promised to send submarine to North Sea box 0 to initiate combat and dive deep after that. German NAV promised to roll 1 and sink CW transporters in box 3...
Rain is a problem, I hope fine for next impulse [8D]
I believe Belgium set up is 1 unit in Liege and 2 units in Antwerp.
Map below looks like NFL playbook...
-Blue arrows are current impulse
-Yellow arrows are next Axis impulse (Germany can attack Brussels or Metz, Brussels as primary target)
-Black arrows are current impulse rebase and reorganization missions for Ju52 (landing Breslau) or that INF will be killed
If at some points for any reason CW don't have CP in North Sea Germany will ground strike units in Rotterdam. Otherwise they can stay there until the time is right.

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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Jagdtiger14
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RE: 4 player E-mail: Axis Only AAR
I don't see a German disaster. Since you are following the strategy I think you will...holding on to and saving your O-chits are less valuable than they otherwise would be. I would use one here. Kill the CW in Rotterdam and take Antwerp. The French are hopelessly out of position and rain hurts them in their next land moves.
Of course I cant see what you have available under your stacks...but you have a good opportunity here.
Oh, Poland...
Of course I cant see what you have available under your stacks...but you have a good opportunity here.
Oh, Poland...
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
Rotterdam defense is 14 points + defensive shore bombardment, I need to clear North Sea first.
I was thinking about using O-chit, but I rather use it later this turn hoping double impulse or in the beginning N/D.
I was thinking about using O-chit, but I rather use it later this turn hoping double impulse or in the beginning N/D.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Jagdtiger14
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RE: 4 player E-mail: Axis Only AAR
Or if you get lucky enough to put Rotterdam OOS...
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
RE: 4 player E-mail: Axis Only AAR
I would not set up the Belgian army in Antwerp, but one hex to the southwest. Think about it a moment:
The Germans can't reach either Antwerp nor Brussels during the movement phase due to the ZOC of a Belgian unit in Liège. So why allow an attack on Antwerp, so the Germans can crack the Dyle River? No sir...
Germany gets stuck and can only attack the CW at Rotterdam. If the attack fails, the CW moves it's units from Rotterdam to Antwerp, the Belgians move into Brussels and the French move two hexes east into southern Belgian and the Ardennes.
Now, that's an very good allied defense line. And the turn is ticking away.
But you've got no choice. You either attack Belgium or attack the CW in Rotterdam...
The Germans can't reach either Antwerp nor Brussels during the movement phase due to the ZOC of a Belgian unit in Liège. So why allow an attack on Antwerp, so the Germans can crack the Dyle River? No sir...
Germany gets stuck and can only attack the CW at Rotterdam. If the attack fails, the CW moves it's units from Rotterdam to Antwerp, the Belgians move into Brussels and the French move two hexes east into southern Belgian and the Ardennes.
Now, that's an very good allied defense line. And the turn is ticking away.
But you've got no choice. You either attack Belgium or attack the CW in Rotterdam...
Peter
- Jagdtiger14
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RE: 4 player E-mail: Axis Only AAR
Centuur is correct! Although two units that equal 9 factors in Brussels with three hexes (worth 2 hexes) on it will give a good opportunity to take it...but as Centuur wrote, the turn is ticking away...
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
Both French HQ's are disorganized. Just making sure: France can't enter Belgium this turn?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
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RE: 4 player E-mail: Axis Only AAR
Yes, they can.
You have to declare use of chit at beginning of impulse only.
You have to declare use of chit at beginning of impulse only.
- Jagdtiger14
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RE: 4 player E-mail: Axis Only AAR
Unless he can get another division into the North Sea and invade Antwerp.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
RE: 4 player E-mail: Axis Only AAR
I'm not convinced that the use of an offensive chit will make any difference in this stage of the war.
Consider: Germany can only use the chit to take out the CW in Rotterdam. If that succeeds, the Belgian army moves into Antwerp, the French race into Brussels and they still manage to get a defensive line in place. And if the turn ends, Germany has received nothing out of the offensive...
I would save the offensive for an attack in Brussels in next impulse.
Consider: Germany can only use the chit to take out the CW in Rotterdam. If that succeeds, the Belgian army moves into Antwerp, the French race into Brussels and they still manage to get a defensive line in place. And if the turn ends, Germany has received nothing out of the offensive...
I would save the offensive for an attack in Brussels in next impulse.
Peter
- Jagdtiger14
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RE: 4 player E-mail: Axis Only AAR
No need for an o-chit for a long while...the Allies just screwed up their Belgian set up.
Or actually you could use an O-chit and take both Brussels and Rotterdam...not sure what units are available though.
Or actually you could use an O-chit and take both Brussels and Rotterdam...not sure what units are available though.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
RE: 4 player E-mail: Axis Only AAR
Remember that in RAIN the "defensive" shore bombing is reduced by 1. So only BBs would be somehow effective.
RE: 4 player E-mail: Axis Only AAR
ORIGINAL: Jagdtiger14
No need for an o-chit for a long while...the Allies just screwed up their Belgian set up.
Or actually you could use an O-chit and take both Brussels and Rotterdam...not sure what units are available though.
Agreed. Start calculating on the units you have available to attack first Brussels, second Liège and what's left on Rotterdam. See what you can achieve with the doubling of 8 units using von Rundstedt for an offensive. If you can achieve at least 3-1 odds at Liège, Brussels and Rotterdam when using the chit, use it (remember when you are calculating that rivers do not exist in Belgium and planes cannot fly into the country). If not, don't burn the chit, but aim for the capture of Brussels first.
The Allies made a huge mistake here and you should punish them by crossing the Dyle river line in force if you can.
Peter