[ADJUSTMENTS MADE B820] Radars vs ground targets (b818)

Post bug reports and ask for game support here.

Moderator: MOD_Command

mahuja
Posts: 21
Joined: Wed Mar 09, 2016 5:09 pm

[ADJUSTMENTS MADE B820] Radars vs ground targets (b818)

Post by mahuja »

Apparently some changes were done to radar detection recently (related to detecting low flying aircraft?) which crippled all radar detection against ground targets.

An E-8C is able to detect ground facilities in the 25dB+ range (that are autodetectable by default), but drop to the next level down, 2dB, and it can't find them even from 700m away. (Yes, flying low.) Nevermind most targets that are -2dB or lower.
Attachments
groundradar.zip
(22.79 KiB) Downloaded 10 times
Lowlaner2012
Posts: 788
Joined: Sun Nov 20, 2011 5:18 pm

RE: Radars vs ground targets (b818)

Post by Lowlaner2012 »

Any update on this guys?

Cheers
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: Radars vs ground targets (b818)

Post by ComDev »

It is probably some clutter thingie... not sure I dare touch it for 1.11, so may have to wait for 1.12.
Image

Developer "Command: Modern Air/Naval Operations" project!
Lowlaner2012
Posts: 788
Joined: Sun Nov 20, 2011 5:18 pm

RE: Radars vs ground targets (b818)

Post by Lowlaner2012 »

Cheers for the answer :-)

How much does this affect gameplay?

Does this count for ships as well, are they also harder for E-8C to detect in 1.11?

ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: Radars vs ground targets (b818)

Post by ComDev »

Think the clutter stuff was fixed in 1.09 or 1.10 so if there is an error it must have been around for a while. As such it should have minimum effect on gameplay. But then again I haven't checked yet so I might be wrong.
Image

Developer "Command: Modern Air/Naval Operations" project!
Lowlaner2012
Posts: 788
Joined: Sun Nov 20, 2011 5:18 pm

RE: Radars vs ground targets (b818)

Post by Lowlaner2012 »

Think I head on back to 1.10 till the potential ground clutter 1.11 beta bug has been squashed or disproven, thanks.
thewood1
Posts: 10101
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Radars vs ground targets (b818)

Post by thewood1 »

ORIGINAL: highlandcharge

Think I head on back to 1.10 till the potential ground clutter 1.11 beta bug has been squashed or disproven, thanks.

Seems rather rash and harsh. If its that important to you, why not test it yourself. I just did. It only effects small units on the ground. Its mostly infantry, tanks, and some smaller SAM and arty installs. And it only effects a very limited number of specialized ground scan units like the E-8 and a few others. All medium to large ground installs and ships/boats are detectable as they should be.

And how about a little patience to go with some common sense...a few hours after reporting and you are pestering the devs for a response to something you never even noticed.
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: Radars vs ground targets (b818)

Post by ComDev »

ORIGINAL: highlandcharge

Think I head on back to 1.10 till the potential ground clutter 1.11 beta bug has been squashed or disproven, thanks.

...and if you read my note you'd know it is probably in 1.10 as well [;)]
Image

Developer "Command: Modern Air/Naval Operations" project!
Lowlaner2012
Posts: 788
Joined: Sun Nov 20, 2011 5:18 pm

RE: Radars vs ground targets (b818)

Post by Lowlaner2012 »

Thanks for the courteous replies emsoy..


And thewood1, I was busy with work yesterday and last night so I couldn't test it, but I will tonight, all I was doing was asking if anybody else including the devs had any updates on it.

Asking what... 3 or 4 questions is not pestering in my book, I don't need a lecture on manners, common sense or patience from you....

Dimitris
Posts: 15329
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Radars vs ground targets (b818)

Post by Dimitris »

Keep calm, guys. It's unfortunate that this was discovered at this point in time but we'll place it high on our stack for the next major update.

There's some other stuff coming that's going to make it worth the wait [:)]
thewood1
Posts: 10101
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Radars vs ground targets (b818)

Post by thewood1 »

Sunburn, my only point was someone coming in and throwing the martyr syndrome out there for an issue they don't understand, never noticed before, and could have just waited and tested it themselves. The effort to go back to 1.10 is probably 10 times what it would take to just test it. Or maybe even wait to see if someone else could test it. He couldn't test it, yet felt the need to go all the way back to 1.10, even though 1.11 fixed a number of much larger issues. I just see someone panicking well outside the proportional issue.
Lowlaner2012
Posts: 788
Joined: Sun Nov 20, 2011 5:18 pm

RE: Radars vs ground targets (b818)

Post by Lowlaner2012 »

Hi Sunburn,

I'm calm[8D]

Hey if it only affects very small targets and only a few aircraft I can happily live with that....i will avoid the scenarios that have a lot of small ground units and/or have the E-8C or similar planes in it...

One of the major strengths of this game is its flexibility and the wide variety of scenarios that can and have been created using it...

Thanks

Hey thewood1, I get a bit OCD sometimes, I apologize to you and the devs if my reaction was a bit overblown [:)]





mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Radars vs ground targets (b818)

Post by mikmykWS »

Added to our list.

Mike
User avatar
comsubpac
Posts: 115
Joined: Tue Sep 02, 2014 4:53 pm

RE: Radars vs ground targets (b818)

Post by comsubpac »

ORIGINAL: Sunburn

Keep calm, guys. It's unfortunate that this was discovered at this point in time but we'll place it high on our stack for the next major update.

There's some other stuff coming that's going to make it worth the wait [:)]

Multiplayer? [;)]
mahuja
Posts: 21
Joined: Wed Mar 09, 2016 5:09 pm

RE: Radars vs ground targets (b818)

Post by mahuja »

Hey if it only affects very small targets and only a few aircraft I can happily live with that....

AFAICT this affects ALL ground targets that aren't MAJOR installations, and all airborne ground search radars including those mounted on fighters.
The E-8 is just the crown example; if that doesn't work, nothing works. And the things you won't detect include sam sites that are not (yet) emitting their radars. (Non-radar SAMS thus become a nightmare to deal with until you run them dry, or if you happen to have the appropriate (non-radar) equipment.)

In other words, this will severely cripple the balance of many existing missions. By the same token, missions made while broken will be unbalanced the other way when fixed.

One mission affected by it is "Tempest Marlin, 2016". (aka "Transgressor Marlin (2016).scen", but that's a peeve for another day)
As of right now, you need to have the uav or other ground IRST (luckily you have it) zig-zag to search for the convoy before you can do much, and then you need to "happen upon" (spoiler alert) the coastal artillery before it sinks your ships.

Worse, I remember this worked the previous time I played it, during the 1.11 RCs. For whatever my temporal memory is worth, meaning it needs to be verified.


Missions where everything is at sea, should not be affected.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Radars vs ground targets (b818)

Post by mikmykWS »

Ok been testing this and the issue might be just in the high altitude band and not entirely sure if its is clutter. Having the guys take a look. As you can see from the screenshot the other bands are working fine.

This issue has been logged and followed up on. Thank you all for your help in sorting it!



Image
Attachments
Capture.jpg
Capture.jpg (164.54 KiB) Viewed 352 times
Lowlaner2012
Posts: 788
Joined: Sun Nov 20, 2011 5:18 pm

RE: Radars vs ground targets (b818)

Post by Lowlaner2012 »

Ok just done a test with the Tempest Marlin scenario, in 1.10 (I have a double install of the game) the J-star has no trouble picking up the Mobile sites around Douala and the Armored convoy...

But in the 1.11 B818 neither the J-star or the F22s can pick up the mobile sites or the Convoy at any altitude...

I think I still have the old 1.11 RC betas on my hardrive, I will install them one by one to see which one caused the change in the airborne ground search radars...

will that help any?

Thanks
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Radars vs ground targets (b818)

Post by mikmykWS »

ORIGINAL: highlandcharge

Ok just done a test with the Tempest Marlin scenario, in 1.10 (I have a double install of the game) the J-star has no trouble picking up the Mobile sites around Douala and the Armored convoy...

But in the 1.11 B818 neither the J-star or the F22s can pick up the mobile sites or the Convoy at any altitude...

I think I still have the old 1.11 RC betas on my hardrive, I will install them one by one to see which one caused the change in the airborne ground search radars...

Can you post that file?

Thanks!

Mike
Lowlaner2012
Posts: 788
Joined: Sun Nov 20, 2011 5:18 pm

RE: Radars vs ground targets (b818)

Post by Lowlaner2012 »

Ok will do, give me 10 mins...

Lowlaner2012
Posts: 788
Joined: Sun Nov 20, 2011 5:18 pm

RE: Radars vs ground targets (b818)

Post by Lowlaner2012 »

Ok here are the files...both the J-stars and F22s are loitering just off the coast...

In the 1st file both the J-Stars the F22s are at high altitude and can pick up no mobiles at all...

I think you where correct about the altitude bands Mike, I tried lowering the the J-star and F22s separately, at 12,000ft there where still no contacts for either of them, but when I lowered them to 2000ft, lowering one, reloading and lowering the other the mobile and armored column contacts started to roll in for both...
Attachments
GroundRadarTest.zip
(277.71 KiB) Downloaded 8 times
Post Reply

Return to “Tech Support”