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Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR

Post by Mayhemizer_slith »

I get Liege automatic and 5:1 to Brussels. Can't attack Rotterdam in rain, no supply as only one is HQ giving supply.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Jagdtiger14
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RE: 4 player E-mail: Axis Only AAR

Post by Jagdtiger14 »

I would have asked if the CW wants to fly CAP over Rotterdam[;)]
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR

Post by Mayhemizer_slith »

CAP is not coded.

Edit: It is always fun to see enemy fighters fly for nothing [;)]

Edit 2: I would done ground strike mission to Rotterdam too, but I need 3 air actions later this impulse.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: 4 player E-mail: Axis Only AAR

Post by AllenK »

CAP is coded but the game defaults to having the CAP step switched off. If you go to Command/Disable Phases, you can reinstate it for some or all of the major powers.
AlbertN
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RE: 4 player E-mail: Axis Only AAR

Post by AlbertN »

I am not sure it was wise to use the O-Chit that way.
One of the "major" feats of the O-Chit is that it doubles up the combat value of the ENG unit. That usually serves the purpose to double up 2 other units attacking across a river or across a Maginot Fort (Metz from Belgium hex?).
Pratically by doubling up the ENG you have also 2 other units that fight at full strength (and if eligible, have full panzer bonus in plains - if you cross the Dyle).
That 1 strong ENG turns much, much stronger (and eventually denies also City + 1 factory bonus to the defender when doubled).

If you wanted to unbalance the French defence you'd have got to attack Bruxxelles and Metz with the O-Chit and the leftovers could have seen to the CAV in Liegi.
Also take note of the measly Arty left alone in the Maginot line - that was a potential hole too if one was to prepare to hit there.

Too late by now anyhow!
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Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR

Post by Mayhemizer_slith »

Metz would have been 3:1 (+1).

I used O-chit because it seems that French line will be very weak after their next impulse. I hope turn does not end (10% chance if nobody passes). Rain prevents them to move all units to front line.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Centuur
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RE: 4 player E-mail: Axis Only AAR

Post by Centuur »

ORIGINAL: Mayhemizer

Metz would have been 3:1 (+1).

I used O-chit because it seems that French line will be very weak after their next impulse. I hope turn does not end (10% chance if nobody passes). Rain prevents them to move all units to front line.

You were right to use the offensive, but wrong when you didn't attack Metz with it too. Consider this: you've now killed 9 build points worth of enemy units. An offensive costs 15 build points. That's a nett loss of 6 BP. Also: the capture of Metz would have been a major blow to the French. But what's done is done. The cracking of the Dyle River line is a good result, especially if the weather turns good again and you get another impulse...
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Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR

Post by Mayhemizer_slith »

I killed less than O-chit costed but I used it to get good position for next impulse. I hope next impulse is in this turn. Even better if turn ends after that and I get double impulse. If that happens I promise to take Paris before Christmas [:)]
If your attack is going really well, it's an ambush.

-Murphy's war law
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Jagdtiger14
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RE: 4 player E-mail: Axis Only AAR

Post by Jagdtiger14 »

Centuur: I completely agree with your analysis. However, I can see why Mayhemizer did what he did...as you stated in your last sentence. Its important to not have gotten any German units flipped from the Brussels attack...but at the same time not sure how likely that would have been with 1d10.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR

Post by Mayhemizer_slith »

Brussles was 5:1 (+1 from disorganized unit) so Germany had 40% chance to flip all attacking units and 20% chance failing to take city.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: 4 player E-mail: Axis Only AAR

Post by AllenK »

Not sure what the end of turn roll will be if Allies all pass but I think this may well be their choice. It would be handy to get another impulse.
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Jagdtiger14
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RE: 4 player E-mail: Axis Only AAR

Post by Jagdtiger14 »

I believe it was Axis 9 with fair weather, so the impulse should have gone to Allied 10, which is a natural 40%. If all but one pass its 50%, all pass its 60%.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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AllenK
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RE: 4 player E-mail: Axis Only AAR

Post by AllenK »

Thanks JT. Perhaps French will take a land to adjust line in France and maybe have a stab at the Italian Div in Algiers. That would still give them 50%.
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AllenK
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RE: 4 player E-mail: Axis Only AAR

Post by AllenK »

Good call on the Blitz in Algiers. Shame it couldn't hold but the S result was handy. The Div served its purpose in holding back one of the better Inf from being moved back to France.

Not much for Italians to do this impulse. Will try CP to Italian Coast and a couple of land moves around Ethiopia. Japs should take Yenan and knock out the Garr unit.
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Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR

Post by Mayhemizer_slith »

Germany will take Strasbourg and try to take Lodz. 3-1 GAR most likely will be sacrificed in attack vs artillery to prevent ground support to hex with 5-4 INF that will be attacked too
If your attack is going really well, it's an ambush.

-Murphy's war law
Barbuesque
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RE: 4 player E-mail: Axis Only AAR

Post by Barbuesque »

Excellent progress in France. You may be trying to do too much in Poland though. I wouldn't rush it - you can't deploy most of the units there back to the western front anyway, there's no room.
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AllenK
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RE: 4 player E-mail: Axis Only AAR

Post by AllenK »

Not much Italians can do this impulse, other than move units up to French border. Japanese could try a 12:7 +1 attack at Sian, which would take out the best Communist Inf if it worked.
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Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR

Post by Mayhemizer_slith »

Taking Sian would be great. How good attack would be against Communists warlord?

Germany has like 3 organized units left, they will choose naval and try to initiate combat is north atlantic (subs) and north sea (1 ship in same box with planes).
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: 4 player E-mail: Axis Only AAR

Post by AllenK »

Not as good as against Sian. About 7:6.

Think I'll go for the Sian attack. It's pretty much the end of the turn so it's not so bad if the attackers all end up disorganised. If I don't do it now, the weather could well turn and if they build the Sian Mil, the odds aren't going to get any better and the job would be harder against 2 units in defence.
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Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR

Post by Mayhemizer_slith »

Agree. Go gor it!
If your attack is going really well, it's an ambush.

-Murphy's war law
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