[ADJUSTMENTS MADE B820] Radars vs ground targets (b818)

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mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Radars vs ground targets (b818)

Post by mikmykWS »

ORIGINAL: highlandcharge

Ok here are the files...both the J-stars and F22s are loitering just off the coast...

In the 1st file both the J-Stars the F22s are at high altitude and can pick up no mobiles at all...

I think you where correct about the altitude bands Mike, I tried lowering the the J-star and F22s separately, at 12,000ft there where still no contacts for either of them, but when I lowered them to 2000ft, lowering one, reloading and lowering the other the mobile and armored column contacts started to roll in for both...

Ok thanks for the file I'll add it to the report so the guys have a couple to look at. Appreciate your time on this!

Mike
Lowlaner2012
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Joined: Sun Nov 20, 2011 5:18 pm

RE: Radars vs ground targets (b818)

Post by Lowlaner2012 »

No problem :)
ComDev
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RE: Radars vs ground targets (b818)

Post by ComDev »

Oooookay have debugged the radar model for about an hr or so...

The radar equation, grazing angle and ground clutter model works just fine. At higher grazing angles the radar is pretty much blanked out by the massive ground clutter returns. It is equal to 235 sq m RCS when looking from 36k ft against a nearby ground target with the given land surface (Wetland).

I've updated the effects of GMTI just a tad bit, so that moving targets are picked up slightly easier than earlier. Static targets (like a parked tanks) is still difficult to spot.

Please give B820 a spin when it is released, and let us know what you think.

Thanks!
Image

Developer "Command: Modern Air/Naval Operations" project!
Lowlaner2012
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Joined: Sun Nov 20, 2011 5:18 pm

RE: Radars vs ground targets (b818)

Post by Lowlaner2012 »

Thanks, will do some testing when B820 is out...
mikmykWS
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Joined: Tue Mar 22, 2005 4:34 pm

RE: Radars vs ground targets (b818)

Post by mikmykWS »

Thanks Rag!

Mike
Lowlaner2012
Posts: 790
Joined: Sun Nov 20, 2011 5:18 pm

RE: Radars vs ground targets (b818)

Post by Lowlaner2012 »

Hi Guys

I have run the Tempest Marlin scenario with the new B820, now the J-Star picks up the moving armored column from 40,000ft but still has to drop to 2,000ft to pick up the mobiles around Douala...

So its still hard to detect static targets when at a high to medium but its a lot easier to detect ground units that are moving, so the tweak seems to be working as intended...

Cheers
thewood1
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Location: Boston

RE: Radars vs ground targets (b818)

Post by thewood1 »

I think even the J-star has a hard time picking up smaller(person, regular car). Especially if they aren't moving.
Kitchens Sink
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Joined: Sun May 04, 2014 8:55 pm

RE: Radars vs ground targets (b818)

Post by Kitchens Sink »

I just got finished making some tweaks to the scenario "Korean Campaign -2018" which has a ton of ground units of all types. It used to be too easy to spot them with radar, then in later Builds it was too hard....with Build 820 I think Emsoy has nailed it perfectly. Just right. [8D]
Dimitris
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RE: Radars vs ground targets (b818)

Post by Dimitris »

ORIGINAL: thewood1

I think even the J-star has a hard time picking up smaller(person, regular car). Especially if they aren't moving.

Yes. Hence LSRS.
Lowlaner2012
Posts: 790
Joined: Sun Nov 20, 2011 5:18 pm

RE: Radars vs ground targets (b818)

Post by Lowlaner2012 »

IRL if the J-Star was some all seing eye there would no use for UAVs or all weather targeting pods...

So I agree kitchensink, after playing the game for an hour or so the ground radar model feels just right :-)

Thanks to the devs for all your hard work...
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