How to use Special Actions?

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ProdigyofMilitaryPride
Posts: 106
Joined: Thu Apr 16, 2015 11:54 pm

How to use Special Actions?

Post by ProdigyofMilitaryPride »

Could you guys give me an adequate tutorial on how the special options work [esp. in a scenario I'm creating, I'm trying to figure out how I can add a unit into it]?
"The courageous must protect freedom." - Dwight D. Eisenhower
"Anything built by human hands can be destroyed. This is no exception." - Kei "Edge" Nagase, Ace Combat 5: The Unsung War
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michaelm75au
Posts: 12463
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: How to use Special Actions?

Post by michaelm75au »

One useful feature to use with Special Actions that I found is:
ScenEdit_SetSpecialAction. Usage example: ScenEdit_SetSpecialAction({ActionNameOrID=”MyAction”, IsActive=”True”, IsRepeatable=”False”}). This is very handy if the scen author wants to activate/deactivate special actions depending on other events happening.
This means that depending on other event conditions, you can make Special Actions visible or not to the player.
Michael
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: How to use Special Actions?

Post by mikmykWS »

Nice work. May want to add here is well

http://forum.baloogancampaign.com/viewforum.php?f=10

Mike
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